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Beam Laser: Difference between revisions

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Line 13: Line 13:
| E
| E
| E
| E
| F
|-
|-
! Orientation
! Orientation
| Fixed
| Fixed
| Gimbal
| Gimbal
| Turret
|-
|-
! Mass (T)
! Mass (T)
| 2.00
| 2.00
| 2.00
| 2.00
| 2.00
|-
|-
! Integrity
! Integrity
| A
| A
| A
| A
| A
Line 29: Line 33:
| 0.690
| 0.690
| 0.670
| 0.670
| 0.630
|-
|-
! Damage Type
! Damage Type
| Thermic
| Thermic
| Thermic
| Thermic
| Thermic
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| 4
| 4
| 4
| 4
| 3
|-
|-
! Armour Penetration
! Armour Penetration
| A
| A
| A
| A
| A
|-
|-
! Damage Per Second
! Damage Per Second
| 3
| 3
| 3
| 3
| 3
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| 3
| 3
| 3
| 3
| 2
|-
|-
! Value (CR)
! Value (CR)
| 37,430
| 37,430
| 74,650
| 74,650
| 500,000
|-
|-
|}
|}
[[Category:Weapons]]
[[Category:Weapons]]

Revision as of 07:58, 12 December 2014

File:Beamlaser ja02 copy.JPG

Template:Quote

A beam laser is an energy weapon that causes immediate damage to any ship it intersects at effective range. Beam lasers "stay on" until the person firing it deactivates it. This means that a large amount of damage is inflicted on any ship that stays within its path. Also, it can be "swept" across an enemy doing damage to multiple parts of the shield or hull or it can be directed across multiple enemies.

Beam lasers are prone to overheating and cutting out because they continuously fire large amounts of energy. At the expense of more cargo space, a booster can be equipped that can help speed up cooling.

Specifications

Class 1
Rating E E F
Orientation Fixed Gimbal Turret
Mass (T) 2.00 2.00 2.00
Integrity A A A
Power Draw 0.690 0.670 0.630
Damage Type Thermic Thermic Thermic
Damage 4 4 3
Armour Penetration A A A
Damage Per Second 3 3 3
Thermal Load 3 3 2
Value (CR) 37,430 74,650 500,000