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Missiles: Difference between revisions

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Created page with "Missiles are guided projectiles that carry an explosive payload. Category:Weapons"
 
added more of a description, added cost, and referenced the point-defence turret as a counter.
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Missiles are guided projectiles that carry an explosive payload.
Missiles are guided projectiles that carry an explosive payload. They can be launched from the Missile Rack, a C2 weapon.
[[Category:Weapons]]
 
Missiles are fast-moving and highly maneuverable. Their damage is also respectable; newer pilots may find them especially hard to deal with, as they are quick to destroy a naked Sidewinder. An alert will sound when a missile has been fired while locked to the player, and the missile can be seen on the radar, but out-maneuvering them can be very tricky. Boosting with flight assist off to maintain max speed in a Sidewinder will not outrun a missile. Currently, the only hard defense against missiles is a [[Point Defence Turret]], which will shoot them down as they approach.
 
Missiles can be purchased like any ammunition and cost 10,000 for a pack of twelve, making them roughly 834 credits each. [[Category:Weapons]]

Revision as of 22:32, 19 August 2014

Missiles are guided projectiles that carry an explosive payload. They can be launched from the Missile Rack, a C2 weapon.

Missiles are fast-moving and highly maneuverable. Their damage is also respectable; newer pilots may find them especially hard to deal with, as they are quick to destroy a naked Sidewinder. An alert will sound when a missile has been fired while locked to the player, and the missile can be seen on the radar, but out-maneuvering them can be very tricky. Boosting with flight assist off to maintain max speed in a Sidewinder will not outrun a missile. Currently, the only hard defense against missiles is a Point Defence Turret, which will shoot them down as they approach.

Missiles can be purchased like any ammunition and cost 10,000 for a pack of twelve, making them roughly 834 credits each.