Combat Bond Voucher: Difference between revisions

The game mechanics had changed as of 2018. And this page was misinforming people since it was out of date.
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Upon dropping from Supercruise into a conflict Zone the player has the opportunity to side with a faction (by setting the preferred faction in-game in the Comms panel in a tab that is only accessible  upon entering a combat zone) in order to battle the opposition. This will turn the Chosen factions ships allied, while the enemy will be hostile and target the player as well.
Upon dropping from Supercruise into a conflict Zone the player has the opportunity to side with a faction (by setting the preferred faction in-game in the Comms panel in a tab that is only accessible  upon entering a combat zone) in order to battle the opposition. This will turn the Chosen factions ships allied, while the enemy will be hostile and target the player as well.


For each destroyed ship combat bond vouchers are handed out which can be redeemed at a combat bond contact of any station in a system where the faction issuing the bonds is present. As with bounties These are awarded for assisted kills as well.
For each destroyed ship combat bond vouchers are handed out which can be redeemed at a combat bond contact of any station in a system where the faction issuing the bonds is present. As with bounties, these are awarded for assisted kills as well.


The value of rewarded bonds for destroyed ships is fixed and depends upon ship type, where heavier ships tend to be more valuable.
The value of rewarded bonds for destroyed ships is fixed and depends upon ship type, where heavier ships tend to be more valuable.