Combat Bond Voucher: Difference between revisions
The game mechanics had changed as of 2018. And this page was misinforming people since it was out of date. |
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Upon dropping from Supercruise into a conflict Zone the player has the opportunity to side with a faction (by setting the preferred faction in-game in the Comms panel in a tab that is only accessible upon entering a combat zone) in order to battle the opposition. This will turn the Chosen factions ships allied, while the enemy will be hostile and target the player as well. | Upon dropping from Supercruise into a conflict Zone the player has the opportunity to side with a faction (by setting the preferred faction in-game in the Comms panel in a tab that is only accessible upon entering a combat zone) in order to battle the opposition. This will turn the Chosen factions ships allied, while the enemy will be hostile and target the player as well. | ||
For each destroyed ship combat bond vouchers are handed out which can be redeemed at a combat bond contact of any station in a system where the faction issuing the bonds is present. As with bounties | For each destroyed ship combat bond vouchers are handed out which can be redeemed at a combat bond contact of any station in a system where the faction issuing the bonds is present. As with bounties, these are awarded for assisted kills as well. | ||
The value of rewarded bonds for destroyed ships is fixed and depends upon ship type, where heavier ships tend to be more valuable. | The value of rewarded bonds for destroyed ships is fixed and depends upon ship type, where heavier ships tend to be more valuable. | ||