Combat Bond Voucher: Difference between revisions

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'''Combat Bond Voucher'''s are monetary rewards earned through faction combat in [[Conflict Zone|conflict zones]].
'''Combat Bond Voucher'''s are monetary rewards earned through faction combat in [[Conflict Zone|conflict zones]].


Each time upon entering a conflict zone [[players]] have the unique opportunity to side with a faction (by setting the preferred faction in-game in the Systems panel under Functions) in order to battle the opposition. For each destroyed ship combat bond vouchers are handed out and which, in turn, can be redeemed at the local [[station]]'s combat bond contact.
Upon dropping from Supercruise into a conflict Zone the player has the opportunity to side with a faction (by setting the preferred faction in-game in the Systems panel under the tab "Functions") in order to battle the opposition. This will turn the Chosen factions ships allied, while the enemy will be hostile and target the player as well.


The amount of rewarded credits for each destroyed ship is fixed and depends upon ship type. In general it goes that the heavier a ship, the higher the reward.
For each destroyed ship combat bond vouchers are handed out which can be redeemed at a combat bond contact of any station in a system where the faction issuing the bonds is present. As with bounties These are awarded for assisted kills as well.
 
The value of rewarded bonds for destroyed ships is fixed and depends upon ship type, where heavier ships tend to be more valuable.


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== Notes ==
=== Tips and Tactics ===
* The reward range for combat bond vouchers seems meager compared to [[Bounty Voucher|bounty vouchers]]. However note that you are in a co-operative battle.  
* The reward range for combat bond vouchers seems meager compared to [[Bounty Voucher|bounty vouchers]]. However note that you are in a co-operative battle.  
** Prioritize Federal Corvettes, Imperial Cutters, Anacondas and Pythons. If there are none in scanner range, use "Select highest threat" targeting control to find your next target, regardless of their Combat Bond value - at least one or more Friendlies will engage same target, giving you a wingman - this makes fighting bigger ships much easier. Because this is a co-operative battle it is acceptable to get in on kills etc.
** Prioritize Federal Corvettes, Imperial Cutters, Anacondas and Pythons. If there are none in scanner range, use "Select highest threat" targeting control to find your next target, regardless of their Combat Bond value - at least one or more Friendlies will engage same target, giving you a wingman - this makes fighting bigger ships much easier. Because this is a co-operative battle it is acceptable to get in on kills etc.