Module priority control: Difference between revisions
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The goal is to set the highest number for secondary modules which have no use in [[combat]] so that they get disabled automatically when hardpoints are deployed. This includes [[Cargo Hatch]], [[Frame Shift Drive]], [[Fuel Scoop]], and other modules. | The goal is to set the highest number for secondary modules which have no use in [[combat]] so that they get disabled automatically when hardpoints are deployed. This includes [[Cargo Hatch]], [[Frame Shift Drive]], [[Fuel Scoop]], and other modules. | ||
If done right, whenever power draw exceeds power output, the modules with the highest number will be automatically disabled first, and the ship is kept completely operational in and out of combat as a result. | If done right, whenever power draw exceeds power output now, the modules with the highest number will be automatically disabled first, and the ship is kept completely operational in and out of combat as a result. | ||
== Notes == | == Notes == | ||
* Irrespective of whether module priority control is applied correctly, the player will still receive the mandatory cockpit warning when hardpoints are deployed that the power limit was exceeded and modules have been disabled. | * Irrespective of whether module priority control is applied correctly, the player will still receive the mandatory cockpit warning when hardpoints are deployed that the power limit was exceeded and modules have been disabled. | ||
Revision as of 01:26, 5 May 2015
Module priority control is a form of smart power management. By manipulating the power draw priority of lesser ship modules the power limit of a ship can be effectively exceeded without shutting down vital functions of the ship especially when weapons are activated.
Resourceful pilots use this method to outfit their ships with higher-grade parts which would otherwise overburden the power plant of their ships.
Usage
To set a hierarchy for the modules' power draw, the priority number in the Modules tab on the right-side panel can be changed for each module. Priority numbers range from 1 (highest priority) to 5 (lowest priority). For instance, a module with 5 as priority will shut down first in the case of power draw excess.
The goal is to set the highest number for secondary modules which have no use in combat so that they get disabled automatically when hardpoints are deployed. This includes Cargo Hatch, Frame Shift Drive, Fuel Scoop, and other modules.
If done right, whenever power draw exceeds power output now, the modules with the highest number will be automatically disabled first, and the ship is kept completely operational in and out of combat as a result.
Notes
- Irrespective of whether module priority control is applied correctly, the player will still receive the mandatory cockpit warning when hardpoints are deployed that the power limit was exceeded and modules have been disabled.