Government: Difference between revisions
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Each minor faction has its own '''Government''' type - [[station]]s and systems inherit from the minor faction that controls them. There is not much known about the effects of government type on the game's mechanics. | Each minor faction has its own '''Government''' type - [[station]]s and systems inherit from the minor faction that controls them. There is not much known about the effects of government type on the game's mechanics. | ||
There are | There are 17 government types: | ||
# Anarchy | # Anarchy | ||
# Colony | # Colony | ||
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# Democracy | # Democracy | ||
# Dictatorship | # Dictatorship | ||
# Engineer (formerly "Workshop") | |||
# Feudal | # Feudal | ||
# Imperial | # Imperial | ||
# None | # None | ||
# Patronage | # Patronage | ||
# Prison | |||
# Prison Colony | # Prison Colony | ||
# Private Ownership | |||
# Theocracy | # Theocracy | ||
None and Anarchy both allow crimes to be committed without recompense and ships here will not show up as WANTED thus it is recommended to keep an eye out for pirates. | "None" and "Anarchy" both allow crimes to be committed without recompense and ships here will not show up as WANTED, thus it is recommended to keep an eye out for pirates. The "Engineer" type is reserved for [[Engineers|Engineer]] [[Surface Port|Workshops]], the "Prison" type is reserved for [[Detention Centre]]s, and the "Private Ownership" type is reserved for [[Drake-Class Carrier|Fleet Carriers]]. | ||
== Government Types == | == Government Types == | ||