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Each minor faction has its own '''{{PAGENAME}}''' type - stations and systems inherit from the minor faction that controls them. There is not much known about the effects of government type on the game's mechanics.
Each minor faction has its own '''{{PAGENAME}}''' type - [[station]]s and systems inherit from the minor faction that controls them. There is not much known about the effects of government type on the game's mechanics.


There are fourteen government types: None, Anarchy, Colony, Democracy, Imperial, Corporate, Communism, Feudal, Dictatorship, Theocracy, Cooperative, Patronage, Confederacy, and Prison Colony.  None and Anarchy both allow crimes to be committed without recompense and ships here will not show up as WANTED thus it is recommended to keep an eye out for pirates.
There are fourteen government types:
# None
# Anarchy
# Colony
# Democracy
# Imperial
# Corporate
# Communism
# Feudal
# Dictatorship
# Theocracy
# Cooperative
# Patronage
# Confederacy
# Prison Colony
None and Anarchy both allow crimes to be committed without recompense and ships here will not show up as WANTED thus it is recommended to keep an eye out for pirates.


==Notes==
==Notes==
* A system's government type can be seen via the Info tab in the Galaxy Map, by color coding stars in the Galaxy Map, or by viewing the overall information in the [[System Map]].
* A system's government type can be seen via the Info tab in the Galaxy Map, by colour coding stars in the Galaxy Map, or by viewing the overall information in the [[System Map]].
* Minor Faction government types can be viewed in the overall information in the System Map.
* Minor Faction government types can be viewed in the overall information in the System Map.
* Station government types can be viewed by selecting a station on the System Map.
* Station government types can be viewed by selecting a station on the System Map.
* When in an Anarchy system, ships will not show up as WANTED, but they can be Scanned with a [[Kill Warrant Scanner]] which will reveal any bounties currently active on their heads.
* When in an Anarchy system, ships will not show up as WANTED, but they can be Scanned with a [[Kill Warrant Scanner]] which will reveal any bounties currently active on their heads.

Revision as of 18:26, 8 March 2015

Template:UpdateMe

Each minor faction has its own Government type - stations and systems inherit from the minor faction that controls them. There is not much known about the effects of government type on the game's mechanics.

There are fourteen government types:

  1. None
  2. Anarchy
  3. Colony
  4. Democracy
  5. Imperial
  6. Corporate
  7. Communism
  8. Feudal
  9. Dictatorship
  10. Theocracy
  11. Cooperative
  12. Patronage
  13. Confederacy
  14. Prison Colony

None and Anarchy both allow crimes to be committed without recompense and ships here will not show up as WANTED thus it is recommended to keep an eye out for pirates.

Notes

  • A system's government type can be seen via the Info tab in the Galaxy Map, by colour coding stars in the Galaxy Map, or by viewing the overall information in the System Map.
  • Minor Faction government types can be viewed in the overall information in the System Map.
  • Station government types can be viewed by selecting a station on the System Map.
  • When in an Anarchy system, ships will not show up as WANTED, but they can be Scanned with a Kill Warrant Scanner which will reveal any bounties currently active on their heads.