Reboot and Repair: Difference between revisions
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The health taken from healthy modules is double the amount of health given to broken modules. Furthermore, the function will not work if no modules have less than 5% health or if there aren't any broken modules. | The health taken from healthy modules is double the amount of health given to broken modules. Furthermore, the function will not work if no modules have less than 5% health or if there aren't any broken modules. | ||
Once the function has been activated, the ship will shut down, deactivating [[Shield]] | Once the function has been activated, the ship will shut down, deactivating ''all modules'' in the process, including [[Shield Generator|Shields]], [[Thrusters]] and [[Life Support]]. | ||
Can not be accessed during [[Supercruise]], along with Self Destruct. | Can not be accessed during [[Supercruise]], along with Self Destruct. | ||
Revision as of 12:46, 12 March 2016
Reboot and Repair is a function listed in the right UI panel that allows pilots to repair broken modules with the cost of cannibalizing healthy ones.[nb 1]
The health taken from healthy modules is double the amount of health given to broken modules. Furthermore, the function will not work if no modules have less than 5% health or if there aren't any broken modules.
Once the function has been activated, the ship will shut down, deactivating all modules in the process, including Shields, Thrusters and Life Support.
Can not be accessed during Supercruise, along with Self Destruct.
Trivia
- Introduced in v1.2
Notes
- ↑ Reboot and Repair cannot repair canopy or hull