War for Lugh: Difference between revisions

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The way this worked:
The way this worked:


The Trade Goals and the Fighting Goals were attached to each other.  If your Trade and Fighting Goals rose in synchrony, then each station available in the system would rise or fall.  The Stealth/Pirate goal was actually over the ownership of the main station in the system.  There was a written decision tree the developers were following for each of the possibilities as each level was reached and its related outcome, this included win/loss/blocked states.
The Trade Goals and the Fighting Goals were attached to each other.  If your Trade and Fighting Goals rose in synchrony, then each station available in the system would rise or fall.  The Stealth/Pirate goal was actually over the ownership of the main station in the system.  There was a written decision tree the developers were following for each of the possibilities as each level was reached and its related outcome, each station was up for grabs, and the changes to win/lost/blocked states was predicated on how the trade CG and the Fighting CG rose in level.


The community failed to understand the interconnectedness of the Community Goals, which created an interesting outcome.
The community failed to understand the interconnectedness of the Community Goals, which created an interesting outcome.