Access Corridor: Difference between revisions

Expanded text and table.
Moved half of the intro text around docking permission into its own section.
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An '''Access Corridor''', colloquially known as a "Mailslot" due to its distinctive shape, is an airlock that serves as the main point of entry for [[Coriolis]], [[Ocellus]], [[Orbis]], and [[Asteroid Base]] [[station]]s. Access Corridors are marked by flashing guidance beacons and are approximately 222 meters wide and 52 meters high. They are guarded by [[Defence Turrets]] that will open fire on any loitering or intruding ships. Advertising banners are commonly displayed around the corridor on the outside.
An '''Access Corridor''', colloquially known as a "Mailslot" due to its distinctive shape, is an airlock that serves as the main point of entry for [[Coriolis]], [[Ocellus]], [[Orbis]], and [[Asteroid Base]] [[station]]s. Access Corridors are marked by flashing guidance beacons and are approximately 222 meters wide and 52 meters high. They are guarded by [[Defence Turrets]] that will open fire on any loitering or intruding ships. Advertising banners are commonly displayed around the corridor on the outside.


== Docking Permission ==
All stations require incoming ships to request and be granted docking permission before they pass through the access corridor. Ships without permission will be charged with trespass as they near it. If they do not then vacate the station area very rapidly, the station will become hostile and open fire. Many ships are not fast enough to reverse course before they are fired upon, so pilots must be attentive at all times and not forget to request permission.  
All stations require incoming ships to request and be granted docking permission before they pass through the access corridor. Ships without permission will be charged with trespass as they near it. If they do not then vacate the station area very rapidly, the station will become hostile and open fire. Many ships are not fast enough to reverse course before they are fired upon, so pilots must be attentive at all times and not forget to request permission.  


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== Problems transiting ==
== Problems transiting ==
Getting stuck in the access corridor is a common problem for new and inexperienced pilots, or even for seasoned pilots unused to a new ship. Small and medium ships rarely have a problem, while larger ships are far more likely to have issues. Some large ships can require [[Landing Gear]] to be deployed early to fit. Sometimes getting stuck can be caused by a collision caused by inattention from the pilot in failing to notice an incoming vessel while trying to leave the station, or just impatience trying to get past it.
Getting stuck in the access corridor is a common problem for new and inexperienced pilots, or even for seasoned pilots unused to a new ship. Small and medium ships rarely have a problem, while larger ships are far more likely to have issues. Some large ships can require [[Landing Gear]] to be deployed early to fit. Sometimes getting stuck is due to a collision caused by inattention from the pilot in failing to notice an incoming vessel while trying to leave the station, or just impatience trying to get past it.


In any case, loitering in the access corridor, even if unintentional, will provoke a hostile response from the station rapidly, so this is a serious situation and should be avoided if at all possible, and dealt with as quickly as possible. Players who get stuck should keep calm and attempt to manoeuvre and reverse out of danger. If this fails, as a last resort logging out of the game and back in will reset the location of the player's ship either as docked or clear of the station. Logging is generally frowned upon but in this case its morality can be left up to the judgement of the player.
In any case, loitering in the access corridor, even if unintentional, will provoke a hostile response from the station rapidly, so this is a serious situation and should be avoided if at all possible, and dealt with as quickly as possible. Players who get stuck should keep calm and attempt to manoeuvre and reverse out of danger. If this fails, as a last resort logging out of the game and back in will reset the location of the player's ship either as docked or clear of the station. Logging is generally frowned upon but in this case its morality can be left up to the judgement of the player.
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