Access Corridor: Difference between revisions
Added image to paragraph |
Expanded text and table. |
||
| Line 3: | Line 3: | ||
[[File:Coriolis-Station-Access-Corridor.png|thumb|300px|Coriolis Station Access Corridor]] | [[File:Coriolis-Station-Access-Corridor.png|thumb|300px|Coriolis Station Access Corridor]] | ||
An '''Access Corridor''', colloquially known as a "Mailslot" due to its distinctive shape, is an airlock that serves as the main point of entry for [[Coriolis]], [[Ocellus]], [[Orbis]], and [[Asteroid Base]] [[station]]s. Access Corridors are approximately 222 meters wide and 52 meters high | An '''Access Corridor''', colloquially known as a "Mailslot" due to its distinctive shape, is an airlock that serves as the main point of entry for [[Coriolis]], [[Ocellus]], [[Orbis]], and [[Asteroid Base]] [[station]]s. Access Corridors are marked by flashing guidance beacons and are approximately 222 meters wide and 52 meters high. They are guarded by [[Defence Turrets]] that will open fire on any loitering or intruding ships. Advertising banners are commonly displayed around the corridor on the outside. | ||
All stations require incoming ships to request and be granted docking permission before they pass through the access corridor. Ships without permission will be charged with trespass as they near it. If they do not then vacate the station area very rapidly, the station will become hostile and open fire. Many ships are not fast enough to reverse course before they are fired upon, so pilots must be attentive at all times and not forget to request permission. | |||
The interior of stations is kept pressurised with a breathable, if not always pleasant, atmosphere. Translucent blue force fields generated at the access corridor prevent the immediate venting of this atmosphere into space yet allows the passage of spacecraft. Ships with broken [[Ship Canopy|canopies]] which are on emergency [[Life Support|life support]] will no longer be in danger from running out of oxygen once they pass the force fields. | |||
== Blast doors == | |||
[[File:Station with Boeing 747 and Courier.jpg|thumb|250px|Station with Boeing 747 and Courier]] | |||
A common misconception of Access Corridors is that their constricting shape is arbitrary, and therefore makes entry into stations more difficult than necessary. In fact, Access Corridors are narrow in order to accommodate blast doors. These blast doors are almost never seen because they are locked open pending a future game update, but on rare occasions a bug can cause them to close and obstruct entry to a station or destroy a CMDR's ship. It is currently unknown what purpose the blast doors will ultimately serve or when they will be fully implemented.<ref>[https://forums.frontier.co.uk/showthread.php/103327-So-the-stations-have-closable-blast-doors-on-the-front?s=0d71794b21c76a6f2311fdb647591193&p=1602409&viewfull=1#post1602409 Frontier Forums: So the stations have closable blast doors on the front?]</ref> | |||
== Problems transiting == | |||
Getting stuck in the access corridor is a common problem for new and inexperienced pilots, or even for seasoned pilots unused to a new ship. Small and medium ships rarely have a problem, while larger ships are far more likely to have issues. Some large ships can require [[Landing Gear]] to be deployed early to fit. Sometimes getting stuck can be caused by a collision caused by inattention from the pilot in failing to notice an incoming vessel while trying to leave the station, or just impatience trying to get past it. | |||
In any case, loitering in the access corridor, even if unintentional, will provoke a hostile response from the station rapidly, so this is a serious situation and should be avoided if at all possible, and dealt with as quickly as possible. Players who get stuck should keep calm and attempt to manoeuvre and reverse out of danger. If this fails, as a last resort logging out of the game and back in will reset the location of the player's ship either as docked or clear of the station. Logging is generally frowned upon but in this case its morality can be left up to the judgement of the player. | |||
== 360° Roll == | == 360° Roll == | ||
This is a table of which ship can perform a 360° roll in the Access Corridor for dire situations. | This is a table of which ship can perform a 360° roll in the Access Corridor for dire situations. These ships are unlikely to get stuck in the access corridor. | ||
{| class="article-table" | {| class="article-table" | ||
!Ship | !Ship | ||
| Line 13: | Line 27: | ||
|Adder | |Adder | ||
|Yes | |Yes | ||
|- | |||
|Alliance Challenger | |||
|Yes | |||
|- | |||
|Alliance Chieftan, | |||
Alliance Crusader | |||
|No | |||
|- | |- | ||
|Anaconda | |Anaconda | ||
|No | |No | ||
|- | |- | ||
|Asp Explorer | |Asp Explorer/Scout | ||
|Yes | |||
|- | |||
|Beluga | |||
|No | |||
|- | |||
|Cobra Mk.3/4 | |||
|Yes | |Yes | ||
|- | |- | ||
| | |Dolphin | ||
|Yes | |Yes | ||
|- | |- | ||
|Eagle | |Eagle / Imperial Eagle | ||
|Yes | |Yes | ||
|- | |- | ||
|Federal Dropship | |Diamondback | ||
Explorer/Scout | |||
|Yes | |||
|- | |||
|Federal Corvette | |||
|No | |||
|- | |||
|Federal Dropship, | |||
Federal Gunship, | |||
Federal Assault Ship | |||
|No | |No | ||
|- | |- | ||
| Line 33: | Line 70: | ||
|- | |- | ||
|Hauler | |Hauler | ||
|Yes | |||
|- | |||
|Imperial Courier | |||
|Yes | |Yes | ||
|- | |- | ||
|Imperial Clipper | |Imperial Clipper | ||
|No | |||
|- | |||
|Imperial Cutter | |||
|No | |No | ||
|- | |- | ||
| Line 45: | Line 88: | ||
|- | |- | ||
|Lakon Type-9 Heavy | |Lakon Type-9 Heavy | ||
|No | |||
|- | |||
|Lakon Type-10 Defender | |||
|No | |||
|- | |||
|Keelback | |||
|No | |||
|- | |||
|Krait Mk.2/Phantom | |||
|No | |||
|- | |||
|Mamba | |||
|No | |No | ||
|- | |- | ||
| Line 56: | Line 111: | ||
|Yes | |Yes | ||
|- | |- | ||
|Viper | |Viper Mk.3/4 | ||
|Yes | |Yes | ||
|- | |- | ||
| Line 63: | Line 118: | ||
|} | |} | ||
== | == == | ||
== References == | == References == | ||