Smuggler: Difference between revisions
→Notes: can be scannned on landing-pad |
Updated for 2.1 Engineers and 2.2 Guardians |
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== How-to smuggle == | == How-to smuggle == | ||
Smuggling can be done in | Smuggling can be done in four ways, steal illicit cargo, pirate ships, transport wanted criminals or buy goods that are allowed in one system and station, and sell it in another system where it is prohibited. | ||
Buying goods from one system to another is usually between [[Empire]] and independent stations using [[Imperial Slaves]], but other goods and commodities are also profitable. | Buying goods from one system to another is usually between [[Empire]] and independent stations using [[Imperial Slaves]], but other goods and commodities are also profitable. | ||
'''''If you are caught transporting wanted criminals, the penalty is very severe.''''' If you are scanned with a criminal on board an immediate bounty is placed on you and if you are inside a station when that bounty gets placed it means instant death. Many commanders have lost their ship to space station cannons whilst transporting wanted criminals. | |||
==Smuggling as a Player== | ==Smuggling as a Player== | ||
The goal is simple: enter the station without your hold being scanned by either players or police forces. There are multiple ways to get inside of a station without being scanned, which differ based on pilot skill, ship type, and station. It is far easier to smuggle in a smaller vessel, and larger ships will find the task to be not only difficult without detection, but extremely dangerous to the ship. | The goal is simple: enter the station without your hold being scanned by either players or police forces. There are multiple ways to get inside of a station without being scanned, which differ based on pilot skill, ship type, and station. It is far easier to smuggle in a smaller vessel, and larger ships will find the task to be not only difficult without detection, but extremely dangerous to the ship. | ||
* '''When at an Outpost station | * '''Ship loadout''' | ||
** | ** The important thing with smuggling is to get your ship under 20% heat, this reduces the range that other ships can scan giving you a larger window to fly through. | ||
** Buy a heat efficient ship, the Asp Explorer is by far the most effective. | |||
** Upgrade your power supply based on Heat efficiency | |||
** If have access the following Engineer blue prints will aid your smuggling | |||
*** Low Emissions Power Plant (Roll high Heat Efficiency) | |||
*** Clean Drive Tuning (Roll low thermal load) | |||
*** Life support (secondary Roll: low thermal load) | |||
** Have as few systems as possible, every system you fit is another system to turn off before you dock and another system to turn on again once you are clear of the station. | |||
* '''When at an Outpost station and on Planets''' | |||
** When landing at an outpost, or on a planet, you do not have a mail-slot that stops your scan. To be un-scannable in these situations you must land and retract your ship underground. Outposts in general have low occurrences of patrol ships. If there are patrol ships, enter supercruise fly a little bit then return the chances are the patrol ships will have left the area. Planetary landings usually come supplied with patrol ships flying around the surface near the space port. The number will depend on the Security rating of the system you are in. | |||
** There is significantly more risk in smuggling to outposts and planets, it is preferred to smuggle to starport stations. | |||
* '''When at a [[Starport]] station''' such as the [[Orbis]] or [[Coriolis]]: | * '''When at a [[Starport]] station''' such as the [[Orbis]] or [[Coriolis]]: | ||
** *Note that there is significant controversy over the effectiveness of the following technique, given that law enforcement officers tend to fly with very high end scanning equipment, able to detect you when your heat levels are incredibly low* | ** *Note that there is significant controversy over the effectiveness of the following technique, given that law enforcement officers tend to fly with very high end scanning equipment, able to detect you when your heat levels are incredibly low* | ||
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==Penalties== | ==Penalties== | ||
If the Police finish a scan on the player's ship while it is holding [[Illegal Goods|illegal]] or [[Stolen Goods|stolen]] cargo they will be [[fine]] | If the Police finish a scan on the player's ship while it is holding [[Illegal Goods|illegal]] or [[Stolen Goods|stolen]] cargo they will be [[fine|fined]] and their reputation with the system's controlling faction will drop. It is recommended to not smuggle in systems where the controlling faction is one that you want to continue to be friendly with. | ||
'''''If you are caught transporting wanted criminals, the penalty is very severe'''''. If you are scanned with a criminal on board an immediate bounty is placed on you, and if you are inside a station when that bounty gets placed it means instant death. | |||
==Notes== | ==Notes== | ||