Diamondback Scout: Difference between revisions

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== Overview ==
== Overview ==
The Diamondback Scout is a cheap vessel built primarily for [[combat]] that can also be repurposed as a [[Explorer|exploration]] ship.
The Diamondback Scout is a cheap vessel built primarily for [[combat]] that can also be repurposed as a moderately satisfactory [[Explorer|exploration]] ship for pilots who cannot afford better options.


In Combat, the Diamondback Scout is very effective. It has exceptional mobility and a small body letting it dodge with ease, resulting in a ship that can be incredibly nimble and tough to hit. This helps counteract its rather poor shields and armour. Good heat signature and a lot of utility mounts make it capable of running [[stealth]] builds and is very effective in the role. It has good damage with 2 Medium and 2 Small hardpoints which is one of the best for its price tier letting it become an effective fighter. As a stealth build or high range fighter the Scout is perfect and makes a good bounty hunter; but its terrible compartment and cargo space make it a somewhat poor [[Pirate]].
In combat, the Diamondback Scout is very effective. It has exceptional mobility and a small body letting it dodge with ease, resulting in a ship that can be incredibly nimble and tough to hit. This helps counteract its rather poor shields and armour. Good heat signature and a lot of utility mounts make it capable of running [[stealth]] builds and is very effective in the role. It has good firepower potential for its price range with two Class 1 and two Class 2 hardpoints. As a stealth build or long-range fighter, the Scout is perfect and can deftly handle [[Bounty Hunter|bounty hunting]], but its lacking internal compartments make it a somewhat poor [[pirate]].


As an Explorer, the Scout also performs well. At 30 ly without [[Engineers|Engineering]], the Scout has a high jump range for its price tag, but is still outperformed by the cheaper [[Adder]] and [[Hauler]]. Another downside is its very restricting internal space and small fuel tank which can limit [[Outfitting]] options.
As an explorer, the Scout also performs well. At 30 LY without [[Engineers|Engineering]], the Scout has a high jump range for its price, but is still outperformed by the cheaper [[Adder]] and [[Hauler]], although those two ships have their own shortcomings in the role. One drawback is the Scout's very restricting internal space, which can hamper [[Outfitting]] options, and its small fuel tank, but such limitations are to be expected with a ship in the Scout's low price range.


The Scout is a poor choice for [[Trader|trading]], [[Miner|mining]], and [[Passenger Carrier|passenger transport]]. It does have higher cargo capacity than the [[Adder]] at 28t, but the cheaper [[Cobra MkIII]] surpasses it.
The Scout is a poor choice for [[Trader|trading]], [[Miner|mining]], and [[Passenger Carrier|passenger transport]]. It does have higher cargo capacity than the [[Adder]] at 28t, but the cheaper [[Cobra MkIII]] surpasses it.


[[File:Convergence dbscout.png|thumb|250px|Diamondback Scout hardpoints convergence]]
[[File:Convergence dbscout.png|thumb|250px|Diamondback Scout hardpoints convergence]]
The weapon hardpoints are located as follows: 1 small hardpoint on each side of the cockpit, and 1 medium hardpoint on each side of the cockpit for a total of 2 medium and 2 small. These hardpoints have their aim points arranged in a straight horizontal line with little space between reticle dots making them very usable with fixed, gimballed, and turreted weapons.
The weapon hardpoints are located as follows: one Class 1 hardpoint on either side of the cockpit, and one Class 2 hardpoint on either side of the cockpit, for a total of four hardpoints. These hardpoints have their aim points arranged in a straight horizontal line with little space between reticle dots making them easy to use with fixed, gimballed, and turreted weapons.


==Purchase Locations==
==Purchase Locations==