On Foot: Difference between revisions
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=== Caspian Explorer Update === | === Caspian Explorer Update === | ||
The free Caspian Explorer update released on 2 Dec 2025.<ref name=":7">[https://forums.frontier.co.uk/threads/elite-dangerous-caspian-explorer-update.643685/ Elite Dangerous | Caspian Explorer Update] - Frontier Forums - 2 Dec 2025</ref> This significantly improved the on-foot NPC combat behavior, and rebalanced suits & weapons.<ref name=":7" /> Here's a list of changes: | The free Caspian Explorer update released on 2 Dec 2025.<ref name=":7">[https://forums.frontier.co.uk/threads/elite-dangerous-caspian-explorer-update.643685/ Elite Dangerous | Caspian Explorer Update] - Frontier Forums - 2 Dec 2025</ref> This significantly improved the on-foot NPC combat behavior, and rebalanced suits & weapons.<ref name=":7" /> Here's a list of changes: | ||
{| class="fandom-table" | |||
|+ | |||
!'''Adjustments to On-Foot NPC Combat Behaviours''' | |||
!'''Rebalanced suits & weapons''' | |||
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*General Movement Speed: | |||
** Introduced a haste system which controls NPCs movement speed. Maximum haste values make NPCs run faster than current speeds. | |||
** NPCs will be more combat efficient, more decisive, and have better threat detection. | |||
* Dodging Improvements: | |||
** NPC will now prioritise dodging into cover if possible. | |||
* Crouching Improvements: | |||
** NPCs will crouch more often including behind cover, reloading, or to evade. | |||
* Retreating/Cover Movement: | |||
** Improved reaction time when an NPC needs to take cover. | |||
** NPCs will make better use of cover and be less likely to stand in the open. | |||
* Under Threat Behaviour Improvements: | |||
** If the NPC is shot at or has low shield or health, they will attempt to take cover. | |||
** Once their shield has returned, they will resume usual behaviours. | |||
** This behaviour replaces the old "fleeing" behaviour entirely. | |||
* Advance Towards Threat Behaviour: | |||
** Strikers and Scouts may decide to advance under fire until they lose their shields entirely. | |||
** Other NPCs are more likely to retreat under threat. | |||
* Crime Scan Adjustments: | |||
** Security will now crime scan from a longer range. This removes the short walk to the target. | |||
** Security NPC will turn to face the target before starting. | |||
* Grenade Behaviour Adjustments: | |||
** Grenades are more often used against groups. | |||
** Grenades are used to flush targets out from cover. | |||
** NPCs will now use memorised and reported positions to better identify large groups of targets. | |||
** Ensured that NPCs will no longer throw EMP grenades at targets with low shield proportion. | |||
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* Rebalanced NPCs suit and shield resistances to reduce the disparity between damage types vs shields and armour for suits/shields (this does not affect the player they are using the old resistances) | |||
* Weapon changes: | |||
** Improved stow and draw times for all weapons | |||
** Adjusted weapon handling modification to account for new stow and draw times | |||
** Decreased flight time on projectiles for: | |||
*** Manticore Executioner | |||
*** Manticore Tormentor | |||
*** Manticore Oppressor | |||
** Increased ammo for: | |||
*** Karma AR-50 | |||
*** TK Eclipse | |||
** Decreased ammo for: | |||
*** Karma C-44 | |||
** Decreased reload speed for: | |||
*** Karma L-6 | |||
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==See also== | ==See also== | ||