On Foot: Difference between revisions
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[[File:Elite-Dangerous-Odyssey Key-Art.png|thumb|300px|Commanders on a planet in ED: Odyssey]] | [[File:Elite-Dangerous-Odyssey Key-Art.png|thumb|300px|Commanders on a planet in ED: Odyssey]] | ||
'''On Foot''' allows | '''On Foot''' allows you to directly control your [[Commander|avatar]] in first person. Many activities are possible without a [[Ships|ship]] nor [[Vehicles|vehicle]]. This feature was introduced in ''[[Elite Dangerous: Odyssey|ED: Odyssey]]'' on 19 May 2021. | ||
== Overview == | == Overview == | ||
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File:Elite Dangerous- Odyssey - Starport Tour | File:Elite Dangerous- Odyssey - Starport Tour | ||
</gallery> | </gallery> | ||
=== Caspian Explorer Update === | |||
The free Caspian Explorer update released on 2 Dec 2025.<ref name=":7">[https://forums.frontier.co.uk/threads/elite-dangerous-caspian-explorer-update.643685/ Elite Dangerous | Caspian Explorer Update] - Frontier Forums - 2 Dec 2025</ref> This significantly improved the on-foot NPC combat behavior, and rebalanced suits & weapons.<ref name=":7" /> Here's a list of changes: | |||
* Adjustments Made to On-Foot NPC Combat Behaviours: | |||
** General Movement Speed: | |||
*** Introduced a haste system which controls NPCs movement speed. Maximum haste values make NPCs run faster than current speeds. | |||
*** NPCs will be more combat efficient, more decisive, and have better threat detection. | |||
** Dodging Improvements: | |||
*** NPC will now prioritise dodging into cover if possible. | |||
** Crouching Improvements: | |||
*** NPCs will crouch more often including behind cover, reloading, or to evade. | |||
** Retreating/Cover Movement: | |||
*** Improved reaction time when an NPC needs to take cover. | |||
*** NPCs will make better use of cover and be less likely to stand in the open. | |||
** Under Threat Behaviour Improvements: | |||
*** If the NPC is shot at or has low shield or health, they will attempt to take cover. | |||
*** Once their shield has returned, they will resume usual behaviours. | |||
*** This behaviour replaces the old "fleeing" behaviour entirely. | |||
** Advance Towards Threat Behaviour: | |||
*** Strikers and Scouts may decide to advance under fire until they lose their shields entirely. | |||
*** Other NPCs are more likely to retreat under threat. | |||
** Crime Scan Adjustments: | |||
*** Security will now crime scan from a longer range. This removes the short walk to the target. | |||
*** Security NPC will turn to face the target before starting. | |||
** Grenade Behaviour Adjustments: | |||
*** Grenades are more often used against groups. | |||
*** Grenades are used to flush targets out from cover. | |||
*** NPCs will now use memorised and reported positions to better identify large groups of targets. | |||
*** Ensured that NPCs will no longer throw EMP grenades at targets with low shield proportion. | |||
* Rebalanced suits & weapons | |||
** Rebalanced NPCs suit and shield resistances to reduce the disparity between damage types vs shields and armour for suits/shields (this does not affect the player they are using the old resistances) | |||
** Weapon changes: | |||
*** Improved stow and draw times for all weapons | |||
*** Adjusted weapon handling modification to account for new stow and draw times | |||
*** Decreased flight time on projectiles for: | |||
**** Manticore Executioner | |||
**** Manticore Tormentor | |||
**** Manticore Oppressor | |||
*** Increased ammo for: | |||
**** Karma AR-50 | |||
**** TK Eclipse | |||
*** Decreased ammo for: | |||
**** Karma C-44 | |||
*** Decreased reload speed for: | |||
**** Karma L-6 | |||
==See also== | ==See also== | ||