On Foot: Difference between revisions

Added Caspian Explorer Update info
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[[File:Elite-Dangerous-Odyssey Key-Art.png|thumb|300px|Commanders on a planet in ED: Odyssey]]
[[File:Elite-Dangerous-Odyssey Key-Art.png|thumb|300px|Commanders on a planet in ED: Odyssey]]
'''On Foot''' allows the player to take direct control of their [[Commander|avatar]] in first person. Many activities are possible without a [[Ships|ship]] nor [[Vehicles|vehicle]]. This was introduced in ''[[Elite Dangerous: Odyssey|ED: Odyssey]].''
'''On Foot''' allows you to directly control your [[Commander|avatar]] in first person. Many activities are possible without a [[Ships|ship]] nor [[Vehicles|vehicle]]. This feature was introduced in ''[[Elite Dangerous: Odyssey|ED: Odyssey]]'' on 19 May 2021.


== Overview ==
== Overview ==
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File:Elite Dangerous- Odyssey - Starport Tour
File:Elite Dangerous- Odyssey - Starport Tour
</gallery>
</gallery>
=== Caspian Explorer Update ===
The free Caspian Explorer update released on 2 Dec 2025.<ref name=":7">[https://forums.frontier.co.uk/threads/elite-dangerous-caspian-explorer-update.643685/ Elite Dangerous | Caspian Explorer Update] - Frontier Forums - 2 Dec 2025</ref> This significantly improved the on-foot NPC combat behavior, and rebalanced suits & weapons.<ref name=":7" /> Here's a list of changes:
* Adjustments Made to On-Foot NPC Combat Behaviours:
** General Movement Speed:
*** Introduced a haste system which controls NPCs movement speed. Maximum haste values make NPCs run faster than current speeds.
*** NPCs will be more combat efficient, more decisive, and have better threat detection.
** Dodging Improvements:
*** NPC will now prioritise dodging into cover if possible.
** Crouching Improvements:
*** NPCs will crouch more often including behind cover, reloading, or to evade.
** Retreating/Cover Movement:
*** Improved reaction time when an NPC needs to take cover.
*** NPCs will make better use of cover and be less likely to stand in the open.
** Under Threat Behaviour Improvements:
*** If the NPC is shot at or has low shield or health, they will attempt to take cover.
*** Once their shield has returned, they will resume usual behaviours.
*** This behaviour replaces the old "fleeing" behaviour entirely.
** Advance Towards Threat Behaviour:
*** Strikers and Scouts may decide to advance under fire until they lose their shields entirely.
*** Other NPCs are more likely to retreat under threat.
** Crime Scan Adjustments:
*** Security will now crime scan from a longer range. This removes the short walk to the target.
*** Security NPC will turn to face the target before starting.
** Grenade Behaviour Adjustments:
*** Grenades are more often used against groups.
*** Grenades are used to flush targets out from cover.
*** NPCs will now use memorised and reported positions to better identify large groups of targets.
*** Ensured that NPCs will no longer throw EMP grenades at targets with low shield proportion.
* Rebalanced suits & weapons
** Rebalanced NPCs suit and shield resistances to reduce the disparity between damage types vs shields and armour for suits/shields (this does not affect the player they are using the old resistances)
** Weapon changes:
*** Improved stow and draw times for all weapons
*** Adjusted weapon handling modification to account for new stow and draw times
*** Decreased flight time on projectiles for:
**** Manticore Executioner
**** Manticore Tormentor
**** Manticore Oppressor
*** Increased ammo for:
**** Karma AR-50
**** TK Eclipse
*** Decreased ammo for:
**** Karma C-44
*** Decreased reload speed for:
**** Karma L-6


==See also==  
==See also==