On Foot: Difference between revisions

main category = Tools
added info about Heist and theft missions
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=== Activities ===
=== Activities ===
There are many kinds of on foot activities such as PVE and PVP in a [[Conflict Zone (On Foot)|conflict zone]] on a planet's surface. Exploration and xenobiology on planets. Such as at a [[Thargoid Barnacle|Thargoid barnacle]], [[Thargoid Surface Site|surface site]] or [[Thargoid Spire|Spire]]. This can be done solo or with a [[Teams|team]]. Deathmatch between [[Commander|commanders]]. [[Settlement|Settlements]] have mechanics such as security controls, power, defenses. Stealth objectives can have reactivation or sabotage. Some [[Assassin|Assassination]] missions require engineered suit and weapons to do properly. [[Courier]] and [[Smuggler|Smuggling]]. Ship-to-ground and vs SRV combat. The 2 main categories are [[Mercenary]] and [[Exobiologist|Exobiology]].  
There are many kinds of on foot activities such as PVE and PVP in a [[Conflict Zone (On Foot)|conflict zone]] on a planet's surface. Exploration and xenobiology on planets. Such as at a [[Thargoid Barnacle|Thargoid barnacle]], [[Thargoid Surface Site|surface site]] or [[Thargoid Spire|Spire]]. This can be done solo or with a [[Teams|team]]. Deathmatch between [[Commander|commanders]]. [[Settlement|Settlements]] have mechanics such as security controls, power, defenses. Stealth objectives can be reactivation or sabotage. Heist and theft missions to covertly steal objects. Some [[Assassin|Assassination]] missions require engineered suit and weapons to do it properly. There's [[Courier]] and [[Smuggler|Smuggling]]. Ship-to-ground and vs [[SRV]] combat. The 2 main career categories are [[Mercenary]] and [[Exobiologist|Exobiology]].  


=== Missions ===
=== Missions ===
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Massacre missions are recommended to learn the [[settlement]] layouts, gather materials, and progress the [[mercenary]] rank. The gained experience makes stealth missions easier. Ships may chase you after completing such missions.
Massacre missions are recommended to learn the [[settlement]] layouts, gather materials, and progress the [[mercenary]] rank. The gained experience makes stealth missions easier. Ships may chase you after completing such missions.
Heist and theft missions requires stealing an object from a settlement. If it's covert then you cannot trigger alarms, and you can't kill anyone in the process. Opening a containment unit to get the target object always triggers the alarm. So you have to find the alarm control panel and disable the alarm systems first. It's quite profitable, roughly equal to scavenging.


=== Roleplay ===
=== Roleplay ===