Careers: Difference between revisions
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'''Careers''' have distinct gameplay mechanics in ''[[Elite Dangerous|ED]]''. By obtaining the necessary equipment anyone can perform a career. They do not require prior experience or skills. [[Ships|Ship]]-based careers are e.g. trading, smuggling, exploring, mining, bounty hunting, and pirating. [[On Foot]]-based careers are mercenary and exobiology. [[Frontier Developments|Frontier]] stated that they want all career roles to be equally profitable.<ref name=":0">[https://www.youtube.com/watch?v=6gMbLjUjs1w&feature=youtu.be YouTube: Dev Diary 3 — Player Roles]</ref> Some players [[Roleplaying|roleplay]] by acting with unscripted situations. | '''Careers''' have distinct gameplay mechanics in ''[[Elite Dangerous|ED]]''. By obtaining the necessary equipment anyone can perform a career. They do not require prior experience or skills. [[Ships|Ship]]-based careers are e.g. trading, smuggling, exploring, mining, bounty hunting, and pirating. [[On Foot]]-based careers are mercenary and exobiology. [[Frontier Developments|Frontier]] stated that they want all career roles to be equally profitable.<ref name=":0">[https://www.youtube.com/watch?v=6gMbLjUjs1w&feature=youtu.be YouTube: Dev Diary 3 — Player Roles]</ref> [[Commander|Commanders]] can do services for [[On Foot|on foot]] careers. Exobiologist, infiltrator and mercenary are in high demand. Some players [[Roleplaying|roleplay]] by acting with unscripted situations. | ||
== | == Combat == | ||
As a [[commander]] licensed by the [[Pilots Federation]], you are an independent pilot and freelancer who can pursue any activity. Most careers require a [[Ships|ship]]. Piloting a ship allows commanders to roam the [[galaxy]] with almost no restrictions. Side with or against any [[:Category:Factions|faction]] (power) in [[Powerplay]]. | As a [[commander]] licensed by the [[Pilots Federation]], you are an independent pilot and freelancer who can pursue any activity. Most careers require a [[Ships|ship]]. Piloting a ship allows commanders to roam the [[galaxy]] with almost no restrictions. Side with or against any [[:Category:Factions|faction]] (power) in [[Powerplay]]. | ||
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Space is a rough place and there are plenty of pirates in the anarchy systems who need to be retired. The bounty hunter takes advantage of the in-game bounty system, earning credits and combat rank for destroying wanted ships. Bounty hunters specialise in lethal, offensively-focused ships which are capable of reliably destroying their prey. | Space is a rough place and there are plenty of pirates in the anarchy systems who need to be retired. The bounty hunter takes advantage of the in-game bounty system, earning credits and combat rank for destroying wanted ships. Bounty hunters specialise in lethal, offensively-focused ships which are capable of reliably destroying their prey. | ||
=== | === Mercenary === | ||
[[File: | [[File:Mercenary_Cobra.jpg|thumb|200px|Mercenary Cobra]] | ||
{{main| | {{main|Mercenary}} | ||
Ship-based mercenary work can be found at a starport's [[Mission Board|mission board]], and send the player to fight at [[Conflict Zone]]s and warzones. In zones with active fighting a mercenary can find near constant work.[[File:ED Odyssey Mercenary On Foot.png|thumb|Mercenary|200x200px]] | |||
[[On Foot]] mercenary missions involve [[settlement]]s at [[Concourse]]s across the galaxy. Missions involving raids, infiltration, theft, and even simple repair work are available through Concourse Terminals, but commanders looking to make more credits can also accept shadier missions from recruiters. Mercenaries can also enlist with [[Frontline Solutions]] to participate in local [[Conflict Zone (On Foot)|Conflict Zones]] and help a faction expand its control. | |||
=== | === Pirate === | ||
[[File: | [[File:Pirates_in_rings.jpg|thumb|200px|Pirates in a planetary ring]] | ||
{{main| | {{main|Pirate}} | ||
Pirates naturally earn combat ranking by attacking and destroying other ships. The primary motivation for pirates is the cargo carried by their prey. Pirates use powerful weaponry and their fearsome reputations to encourage traders to hand over their goods. | |||
=== | ===Xeno Hunter=== | ||
[[File: | [[File:Thargoid Return Battle.jpg|thumb|200px|Thargoid battle]] {{main|Xeno Hunter}} | ||
A Xeno Hunter is specialized in combat vs [[Thargoid]]s. All Thargoids have nearly maximum damage resistance, and require AX weapons or [[Guardian]] weapons. [[Thargoid Scout|Thargoid Scouts]] are the weakest with only 77% human weapons resistance. Meanwhile, [[Thargoid Titan|Thargoid Titans]] are capital ship that are best dealt with in [[teams]]. Thargoid can deal caustic damages, so the [[Decontamination Limpet Controller]] or [[Caustic Sink Launcher]] is advised. Overheating your ship can clear caustic damage, though it requires to overheat your ship to a super high temperature between 180%-220%. | |||
=== | === Support === | ||
[[File: | [[File:Cobra-Repair-Limpet.png|thumb|200px|Cobra MkII and a repair limpet]] | ||
Support is an informal career in which one player aids another by refueling their ship or repairing its hull. This can be accomplished with [[Fuel Transfer Limpet Controller|Fuel Transfer Limpets]] for refuels, [[Repair Limpet Controller|Repair Limpets]] for hull repairs and [[Beam Laser|Beam Lasers]] engineered with [[Regeneration Sequence]] to restore shields. While this career does not guarantee any monetary reward, it can be an interesting and entertaining pursuit on its own. Many explorers often find themselves in need of fuel or repairs while wandering the far reaches of the galaxy, and combat ships can benefit from hull repairs both during and after a battle. Various player groups are dedicated to supporting other commanders, including the [[Fuel Rats]]. In [[AX Conflict Zone|AX Conflict zones]] you can support people with [[Limpet Controller/Decontamination|Decontamination limpets]] to remove caustic chemicals off a [[ship]]'s hull. | |||
=== | == Transportation == | ||
=== | === Courier === | ||
[[File: | [[File:Courier-Role_2.jpg|thumb|200px|Courier career]] | ||
{{main| | {{main|Courier}} | ||
A Starport [[Mission Board]] usually offers missions that require little or no cargo space and can be an easy (albeit low) source of income. Missions that require no cargo space will be marked with one horizontal arrow pointing right whereas courier missions that require some cargo space are marked with a cargo container and an arrow pointing to the right. Missions that have two horizontal arrows going left and right require you to buy the stated cargo and return to the port with it. Accepted missions can be turned in (completed) by travelling to the mission's destination and using the starport mission board there. | |||
=== Passenger Carrier === | === Passenger Carrier === | ||
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{{main|Passenger Carrier}} | {{main|Passenger Carrier}} | ||
Passenger Carriers are similar to [[Trader]]s except they transport paying passengers instead of cargo. Passenger contracts operate in a similar manner to [[Mission Board|mission board]] contracts. Ships that are equipped with [[Passenger Cabin]]s may pick up passengers in the Passenger Lounge available at many stations. There are two main types of passenger contracts: VIP and non-VIP (bulk). | Passenger Carriers are similar to [[Trader]]s except they transport paying passengers instead of cargo. Passenger contracts operate in a similar manner to [[Mission Board|mission board]] contracts. Ships that are equipped with [[Passenger Cabin]]s may pick up passengers in the Passenger Lounge available at many stations. There are two main types of passenger contracts: VIP and non-VIP (bulk). | ||
=== Search and Rescue === | === Search and Rescue === | ||
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The Search and Rescue career concerns providing assistance in emergency situations. Certain Legal Salvage items, such as escape pods (occupied or damaged), "black box" flight recorders, and personal effects, can be turned in to a station's [[Search and Rescue Agent]] contact for a reward. [[Station#Damaged State|Damaged stations]] offer passenger missions to evacuate refugees to the nearest [[Rescue Vessel]], and Rescue Vessels offer missions to salvage items from inside damaged stations. | The Search and Rescue career concerns providing assistance in emergency situations. Certain Legal Salvage items, such as escape pods (occupied or damaged), "black box" flight recorders, and personal effects, can be turned in to a station's [[Search and Rescue Agent]] contact for a reward. [[Station#Damaged State|Damaged stations]] offer passenger missions to evacuate refugees to the nearest [[Rescue Vessel]], and Rescue Vessels offer missions to salvage items from inside damaged stations. | ||
=== | == Trading == | ||
=== Trader === | === Trader === | ||
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Trading is the act of buying [[commodities]] at a low price and selling them for a higher price. In Elite: Dangerous the [[Galaxy Map]] can help traders determine profitable trade routes by providing purchasable market data as well as displaying NPC trade routes and economy types. As profitable as it can be to haul cargo around the galaxy, pirates are a hazard and can differ depending on the system. | Trading is the act of buying [[commodities]] at a low price and selling them for a higher price. In Elite: Dangerous the [[Galaxy Map]] can help traders determine profitable trade routes by providing purchasable market data as well as displaying NPC trade routes and economy types. As profitable as it can be to haul cargo around the galaxy, pirates are a hazard and can differ depending on the system. | ||
=== | === Smuggler === | ||
[[File: | [[File:Orbis-Station-Planet-Type-6.png|thumb|200px|Smuggler Type-6]] | ||
{{main|Smuggler}} | |||
Smugglers are similar to traders except that they sell goods where it is illegal, on the [[Black Market|black market]]. Smugglers have to use stealth, cunning and special equipment to outwit the Police and sometimes military authorities, especially around [[station]]s, to sell their goods at a profit while escaping fines and a criminal record. Smugglers can also be a special class of couriers, where the player is asked to transport forbidden items. | |||
== | == Exploration == | ||
[[ | === Explorer === | ||
[[File:Beyond Exploration improvements.png|thumb|200px|Explorer]] | |||
{{main|Explorer}} | |||
Exploring is a (mostly) lonely and time consuming job, involving finding and scanning planetary bodies. The profitability depends on how much undiscovered data the player has to sell and, when the system is all but unknown, the profit can be quite substantial. Bodies that have already been discovered and mapped display a tag with the commander's name to indicate which person first discovered and sold the exploration data. These bodies can still be mapped, albeit for a lower reward. | |||
===Exobiologist=== | ===Exobiologist=== | ||
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The Exobiologist career involves seeking out and cataloguing alien life forms. Exbiology work is performed [[On Foot]] using a [[Genetic Sampler]] to collect samples for sale to [[Vista Genomics]]. Commanders are not only paid for their work, but if they discover a previously unknown species, Vista Genomics will also credit them with the discovery. | The Exobiologist career involves seeking out and cataloguing alien life forms. Exbiology work is performed [[On Foot]] using a [[Genetic Sampler]] to collect samples for sale to [[Vista Genomics]]. Commanders are not only paid for their work, but if they discover a previously unknown species, Vista Genomics will also credit them with the discovery. | ||
=== | == Covert == | ||
[[File: | |||
{{main| | === Infiltrator === | ||
[[File:DataPointSettlement.png|thumb|200px|Data Point at a settlement]] | |||
Infiltrator jobs can be found at various mission boards and require the player to attack or covertly retrieve data packages from a target settlement. Infiltrators are often tasked with attacking a certain quantity of a specific settlement's defence drones known as skimmers, destroying settlement's power grid or obtaining a data package by scanning a settlement's data points via the data link scanner. | |||
Though infiltrator missions offer a high reward, performing these actions is usually illegal and thus often result in a hefty fine or bounty. Since settlements appear on planets, the player will likely need an SRV. It should be noted that settlements vary in size and security level. | |||
== Mining == | |||
=== Miner === | |||
[[File:Type_9_mining.jpg|thumb|200px|Miner Type-9 Heavy]] | |||
{{main|Miner}} | |||
Mining involves using various specialised tools to locate resource-rich asteroids, extracting and refining various raw minerals and metals from those asteroids, and then selling the collected commodities for the highest possible profit. Although more time-consuming and manual than simple trading, the number of tools available to miners allow for a more custom approach to the task, and massive profits can be earned depending on what mineral is collected and where it is sold. | |||
=== Scavenger === | |||
[[File:Scavenger-Salvage-Drone.jpg|thumb|200px|Scavenger and a drone]] | |||
{{main|Salvage}} | |||
A scavenger is a minor career to retrieve Cargo Canisters found in space, at salvageable wrecks or on a celestial body's surface using a Cargo Scoop. Whether retrieving an item is legal or not can be seen by the GUI text that appears when targeting it - either "Legal Salvage" or "Illegal [[Salvage]]". | |||
Cargo that a player both jettisons and abandons becomes legal salvage, whereas cargo that is only jettisoned is considered illegal salvage for everyone but them. Cargo that is marked as stolen can only be jettisoned. | |||
== Multiplayer == | |||
=== Multicrew === | |||
[[File:Corvette-Multicrew.jpg|thumb|200px|Multicrew in a Corvette]] | |||
{{main|Multicrew}} | |||
Players can serve as crew members on each others' ships, instantly transferring to a secondary bridge position via drop-in, drop-out matchmaking, accessible via an option on the Comms panel. Some ship types can have up to 3 people in Multicrew, controlling either the Helm (Piloting), Gunner (turreted weapons), or Fighter con (two ship launched fighters). | |||
=== Powerplay === | |||
(add info) | |||
==Gallery== | ==Gallery== | ||
Revision as of 15:49, 28 May 2024
Careers have distinct gameplay mechanics in ED. By obtaining the necessary equipment anyone can perform a career. They do not require prior experience or skills. Ship-based careers are e.g. trading, smuggling, exploring, mining, bounty hunting, and pirating. On Foot-based careers are mercenary and exobiology. Frontier stated that they want all career roles to be equally profitable.[1] Commanders can do services for on foot careers. Exobiologist, infiltrator and mercenary are in high demand. Some players roleplay by acting with unscripted situations.
Combat
As a commander licensed by the Pilots Federation, you are an independent pilot and freelancer who can pursue any activity. Most careers require a ship. Piloting a ship allows commanders to roam the galaxy with almost no restrictions. Side with or against any faction (power) in Powerplay.
Assassin
- Main article: Assassin
An assassin requires flight experience and solid equipment as their targets are highly dangerous. The payout for taking down targets can be extremely rewarding, but make sure to never underestimate the enemy - their bounties are large for a reason.
Bounty Hunter
- Main article: Bounty Hunter
Space is a rough place and there are plenty of pirates in the anarchy systems who need to be retired. The bounty hunter takes advantage of the in-game bounty system, earning credits and combat rank for destroying wanted ships. Bounty hunters specialise in lethal, offensively-focused ships which are capable of reliably destroying their prey.
Mercenary
- Main article: Mercenary
Ship-based mercenary work can be found at a starport's mission board, and send the player to fight at Conflict Zones and warzones. In zones with active fighting a mercenary can find near constant work.
On Foot mercenary missions involve settlements at Concourses across the galaxy. Missions involving raids, infiltration, theft, and even simple repair work are available through Concourse Terminals, but commanders looking to make more credits can also accept shadier missions from recruiters. Mercenaries can also enlist with Frontline Solutions to participate in local Conflict Zones and help a faction expand its control.
Pirate
- Main article: Pirate
Pirates naturally earn combat ranking by attacking and destroying other ships. The primary motivation for pirates is the cargo carried by their prey. Pirates use powerful weaponry and their fearsome reputations to encourage traders to hand over their goods.
Xeno Hunter
- Main article: Xeno Hunter
A Xeno Hunter is specialized in combat vs Thargoids. All Thargoids have nearly maximum damage resistance, and require AX weapons or Guardian weapons. Thargoid Scouts are the weakest with only 77% human weapons resistance. Meanwhile, Thargoid Titans are capital ship that are best dealt with in teams. Thargoid can deal caustic damages, so the Decontamination Limpet Controller or Caustic Sink Launcher is advised. Overheating your ship can clear caustic damage, though it requires to overheat your ship to a super high temperature between 180%-220%.
Support
Support is an informal career in which one player aids another by refueling their ship or repairing its hull. This can be accomplished with Fuel Transfer Limpets for refuels, Repair Limpets for hull repairs and Beam Lasers engineered with Regeneration Sequence to restore shields. While this career does not guarantee any monetary reward, it can be an interesting and entertaining pursuit on its own. Many explorers often find themselves in need of fuel or repairs while wandering the far reaches of the galaxy, and combat ships can benefit from hull repairs both during and after a battle. Various player groups are dedicated to supporting other commanders, including the Fuel Rats. In AX Conflict zones you can support people with Decontamination limpets to remove caustic chemicals off a ship's hull.
Transportation
Courier
- Main article: Courier
A Starport Mission Board usually offers missions that require little or no cargo space and can be an easy (albeit low) source of income. Missions that require no cargo space will be marked with one horizontal arrow pointing right whereas courier missions that require some cargo space are marked with a cargo container and an arrow pointing to the right. Missions that have two horizontal arrows going left and right require you to buy the stated cargo and return to the port with it. Accepted missions can be turned in (completed) by travelling to the mission's destination and using the starport mission board there.
Passenger Carrier
- Main article: Passenger Carrier
Passenger Carriers are similar to Traders except they transport paying passengers instead of cargo. Passenger contracts operate in a similar manner to mission board contracts. Ships that are equipped with Passenger Cabins may pick up passengers in the Passenger Lounge available at many stations. There are two main types of passenger contracts: VIP and non-VIP (bulk).
Search and Rescue
- Main article: Search and Rescue
The Search and Rescue career concerns providing assistance in emergency situations. Certain Legal Salvage items, such as escape pods (occupied or damaged), "black box" flight recorders, and personal effects, can be turned in to a station's Search and Rescue Agent contact for a reward. Damaged stations offer passenger missions to evacuate refugees to the nearest Rescue Vessel, and Rescue Vessels offer missions to salvage items from inside damaged stations.
Trading
Trader
- Main article: Trader
Trading is the act of buying commodities at a low price and selling them for a higher price. In Elite: Dangerous the Galaxy Map can help traders determine profitable trade routes by providing purchasable market data as well as displaying NPC trade routes and economy types. As profitable as it can be to haul cargo around the galaxy, pirates are a hazard and can differ depending on the system.
Smuggler
- Main article: Smuggler
Smugglers are similar to traders except that they sell goods where it is illegal, on the black market. Smugglers have to use stealth, cunning and special equipment to outwit the Police and sometimes military authorities, especially around stations, to sell their goods at a profit while escaping fines and a criminal record. Smugglers can also be a special class of couriers, where the player is asked to transport forbidden items.
Exploration
Explorer
- Main article: Explorer
Exploring is a (mostly) lonely and time consuming job, involving finding and scanning planetary bodies. The profitability depends on how much undiscovered data the player has to sell and, when the system is all but unknown, the profit can be quite substantial. Bodies that have already been discovered and mapped display a tag with the commander's name to indicate which person first discovered and sold the exploration data. These bodies can still be mapped, albeit for a lower reward.
Exobiologist
- Main article: Exobiologist
The Exobiologist career involves seeking out and cataloguing alien life forms. Exbiology work is performed On Foot using a Genetic Sampler to collect samples for sale to Vista Genomics. Commanders are not only paid for their work, but if they discover a previously unknown species, Vista Genomics will also credit them with the discovery.
Covert
Infiltrator
Infiltrator jobs can be found at various mission boards and require the player to attack or covertly retrieve data packages from a target settlement. Infiltrators are often tasked with attacking a certain quantity of a specific settlement's defence drones known as skimmers, destroying settlement's power grid or obtaining a data package by scanning a settlement's data points via the data link scanner.
Though infiltrator missions offer a high reward, performing these actions is usually illegal and thus often result in a hefty fine or bounty. Since settlements appear on planets, the player will likely need an SRV. It should be noted that settlements vary in size and security level.
Mining
Miner
- Main article: Miner
Mining involves using various specialised tools to locate resource-rich asteroids, extracting and refining various raw minerals and metals from those asteroids, and then selling the collected commodities for the highest possible profit. Although more time-consuming and manual than simple trading, the number of tools available to miners allow for a more custom approach to the task, and massive profits can be earned depending on what mineral is collected and where it is sold.
Scavenger
- Main article: Salvage
A scavenger is a minor career to retrieve Cargo Canisters found in space, at salvageable wrecks or on a celestial body's surface using a Cargo Scoop. Whether retrieving an item is legal or not can be seen by the GUI text that appears when targeting it - either "Legal Salvage" or "Illegal Salvage".
Cargo that a player both jettisons and abandons becomes legal salvage, whereas cargo that is only jettisoned is considered illegal salvage for everyone but them. Cargo that is marked as stolen can only be jettisoned.
Multiplayer
Multicrew
- Main article: Multicrew
Players can serve as crew members on each others' ships, instantly transferring to a secondary bridge position via drop-in, drop-out matchmaking, accessible via an option on the Comms panel. Some ship types can have up to 3 people in Multicrew, controlling either the Helm (Piloting), Gunner (turreted weapons), or Fighter con (two ship launched fighters).
Powerplay
(add info)
Gallery
-
ED Career Chart v.1