Ships: Difference between revisions

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[[File:Elite-Dangerous-Ships-Mamba-Anaconda-Vulture-Krait-Phantom-Asp.png|thumb|250px|Group of ships]]
'''Ships''' are the central feature of ''[[Elite Dangerous]]'', and are used to traverse space and perform a variety of different tasks. There are a variety of designs to suit various roles. Many ships were inspired by the classic wireframe and polygonal models of previous [[:Category:Elite series|Elite games]].
 
[[File:Evolution-of-the-Cobra-Ship-Elite-Universe.png|thumb|200px|Evolution of the Cobra in the Elite Universe]]
Each ship has access to a range of different modules which they can fit to help specialize as [[Trader|traders]], [[Smuggler|smugglers]], [[Bounty Hunter|bounty hunters]], [[Pirate|pirates]], etc. All ships have been designed with the [[Ship Interiors|ship interiors]] in mind and for future gameplay opportunities.
 
CurrentlyAs of ''[[Elite Dangerous: Beyond]]'' Chapter Four (3.3), there are 3638 playable ships and 6 playable fighters, each built by one of several manufacturers with their own unique styles. Initially, there was a planned total of 30 playable ships with multiple variants in addition to some non-playable ships.
 
All commanders begin the game with a [[Sidewinder MkI]]. The player may upgrade components or purchase an entirely new ship based upon their needs and available funds. New ships can only be purchased at [[Station]]s; [[Shipyard]] service and modules can only be changed or upgraded at stations with the [[Outfitting]] service.
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| colspan="9" class="sortbottom" style="text-align:left" | [m] = [[Military Compartment]], reserved for [[Hull Reinforcement Package]], [[Module Reinforcement Package]], or [[Shield Cell Bank]].
[r] = [[Reserved Compartment]], limited to [[Cargo Rack]], [[Hull Reinforcement Package]], [[Module Reinforcement Package]], or [[Passenger Cabin]].
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*[[Fleet Carrier]] (TBA)
*[[Krait Phantom]] (Beyond Chapter Four - Q4 2018)
*[[Mamba]] (Beyond Chapter Four - Q4 2018)
*[[Panther Clipper]] (TBA)