On Foot: Difference between revisions

Added The Next Era page link and improved paragraph
→Roadmap: Added reference names
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* Combat and other interactions with other players and AIs in the internal areas of star ports
* Combat and other interactions with other players and AIs in the internal areas of star ports


Newsletter #32 confirms the following: ''"We plan to continue to significantly enhance the game via further expansions after the launch date, using the same incremental development philosophy that we’ve used so far. Major new features will include planetary landings and even walking around inside ships, stations, and planet surfaces with time."<ref>http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ac1081437f&e=0439f6773e#launch%20and%20beyond</ref>''
Newsletter #32 confirms the following: ''"We plan to continue to significantly enhance the game via further expansions after the launch date, using the same incremental development philosophy that we’ve used so far. Major new features will include planetary landings and even walking around inside ships, stations, and planet surfaces with time."<ref name=":1">[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ac1081437f&e=0439f6773e#launch%20and%20beyond Elite: Dangerous Newsletter #32]</ref>''


''"We also plan to allow you to get up out of your seat and walk around your ship. You can see the level of attention and thought that has already been given to the ship interiors."<ref>http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ac1081437f&e=0439f6773e#launch%20and%20beyond</ref>''
''"We also plan to allow you to get up out of your seat and walk around your ship. You can see the level of attention and thought that has already been given to the ship interiors."''<ref name=":1" />


''"Of course walking round your ship will be nice, but it is the just springboard for a very significant expansion of gameplay – you will be able to experience the inside of starports and interact with other players and AI characters, and even board other people’s ships in space and take them by force, as shown in this concept piece. Of course this will be further expanded to include walking around on the surfaces of planets too."<ref>http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ac1081437f&e=0439f6773e#launch%20and%20beyond</ref>''
''"Of course walking round your ship will be nice, but it is the just springboard for a very significant expansion of gameplay – you will be able to experience the inside of starports and interact with other players and AI characters, and even board other people’s ships in space and take them by force, as shown in this concept piece. Of course this will be further expanded to include walking around on the surfaces of planets too."''<ref name=":1" />
 
Development plan on the Kickstarter page (December 2014): ''"You will be able to walk around the spaceport, you will be able to see gold being loaded into someone else's ship, you will be able to sneak in and hide in amongst the cargo. All of those things are phenomenal game play opportunities where that ship might actually be the ship of another player, so just think where that all ends."''<ref>[https://www.youtube.com/watch?v=EM0Gcl7iUM8 Elite: Dangerous Development Plan (hosted on Kickstarter page - Dec 2014)]</ref>
 
On 12 March 2015, [[David Braben]] said ''"as you can walk around inside your ships, things like leather upholstery are also things that we can do. It’s not a pay-to-win thing but actually makes your ship more shiny."''<ref>[https://www.rockpapershotgun.com/2015/03/12/david-braben-on-fan-anger-interview/ Interview: David Braben On Fan Anger And Expectations]
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== Development ==
== Development ==
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Since the 2012 Kickstarter campaign there's concept art of extravehicular activities. This ranges from people walking in a station to first person combat and ship repairs. There's a 3D blockout of a [[station]] with a 3D character holding a weapon. Docked ships are loaded with [[Cargo Cannister|cargo]] and flying [[drones]] carry cargo containers.
Since the 2012 Kickstarter campaign there's concept art of extravehicular activities. This ranges from people walking in a station to first person combat and ship repairs. There's a 3D blockout of a [[station]] with a 3D character holding a weapon. Docked ships are loaded with [[Cargo Cannister|cargo]] and flying [[drones]] carry cargo containers.
On 12 March 2015, [[David Braben]] said ''"as you can walk around inside your ships, things like leather upholstery are also things that we can do. It’s not a pay-to-win thing but actually makes your ship more shiny."''<ref>[https://www.rockpapershotgun.com/2015/03/12/david-braben-on-fan-anger-interview/ Interview: David Braben On Fan Anger And Expectations]
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On March 20, 2015 [[David Braben|Braben]] was asked about the long roadmap ahead and he said (at 5:20): ''"Well I'm very excited. I've said over a long time I'm very excited about some features that we will do down the road including things like landing on planets, walking around inside your spaceship, getting out of your spaceship, all of those things I think are very very exciting and obviously those are in the long-term roadmap."''<ref>[[Elite Dangerous|Elite: Dangerous - David Braben Interview]], Gamereactor, 5:20
On March 20, 2015 [[David Braben|Braben]] was asked about the long roadmap ahead and he said (at 5:20): ''"Well I'm very excited. I've said over a long time I'm very excited about some features that we will do down the road including things like landing on planets, walking around inside your spaceship, getting out of your spaceship, all of those things I think are very very exciting and obviously those are in the long-term roadmap."''<ref>[[Elite Dangerous|Elite: Dangerous - David Braben Interview]], Gamereactor, 5:20
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</ref>


On May 26, 2016 during an AMA with David Braben, this question was asked ''"Is there a small team doing any preliminary work on atmosphere landings / walking (in stations etc) currently being looked at? As it is almost there for walking in station..." ''Braben said ''"Yes. We have ongoing work on planets, including atmospheres, planetary life, walking about and lots of other very exciting things for the future."''<ref>https://www.reddit.com/r/EliteDangerous/comments/4l4f3c/ask_him_anything_david_braben_cocreator_of_elite/d3k7yei/?st=j35wmw0a&sh=095f6542</ref>
On May 26, 2016 during an AMA with David Braben, this question was asked ''"Is there a small team doing any preliminary work on atmosphere landings / walking (in stations etc) currently being looked at? As it is almost there for walking in station..." ''Braben said ''"Yes. We have ongoing work on planets, including atmospheres, planetary life, walking about and lots of other very exciting things for the future."''<ref>[https://www.reddit.com/r/EliteDangerous/comments/4l4f3c/ask_him_anything_david_braben_cocreator_of_elite/d3k7yei/?st=j35wmw0a&sh=095f6542 Ask Him Anything: David Braben, co-creator of Elite, co-founder of the Raspberry Pi Foundation, and Frontier's head honcho]</ref>


On 08 April 2016, Braben reiterated that walking around will be a future update. He said:''“There was a lot of discussion prior to and during the Kickstarter project as to whether you should be able to walk around in your ship. We looked at that in great detail. Ultimately we decided the arbiter has to be, ‘Does it make the game more fun?’ Because it’s a lot of extra work and it brings in more constraints. It’s something we will do, but it’ll be in a future update because we need so many things on a human scale for that to be additive and enjoyable.”''<ref>http://www.kotaku.co.uk/2016/04/08/the-making-of-elite-dangerous</ref>[[File:Elite-Dangerous-Station-Space-Legs-Blockout-Concept.png|thumb|250px|Space legs blockout concept]]
On 08 April 2016, Braben reiterated that walking around will be a future update. He said:''“There was a lot of discussion prior to and during the Kickstarter project as to whether you should be able to walk around in your ship. We looked at that in great detail. Ultimately we decided the arbiter has to be, ‘Does it make the game more fun?’ Because it’s a lot of extra work and it brings in more constraints. It’s something we will do, but it’ll be in a future update because we need so many things on a human scale for that to be additive and enjoyable.”''<ref>[http://www.kotaku.co.uk/2016/04/08/the-making-of-elite-dangerous The Making of Elite: Dangerous - Kotaku (8 April 2016)] </ref>[[File:Elite-Dangerous-Station-Space-Legs-Blockout-Concept.png|thumb|250px|Space legs blockout concept]]


On March 10, 2017 during a Q&A at PAX East, lead designer [[Sandro Sammarco]] said Space Legs is way off in the future.
On March 10, 2017 during a Q&A at PAX East, lead designer [[Sandro Sammarco]] said Space Legs is way off in the future.
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[[File:Flightsuit_combatsketch01.jpg|thumb|250px|Flight suit combat sketch]]
[[File:Flightsuit_combatsketch01.jpg|thumb|250px|Flight suit combat sketch]]


On October 4, 2017 [[Zac Antonaci]] said ''"Spacelegs (as the community are dubbing them) is something that David B and the development team are very excited by and it’s certainly high on the list of features they would like to make. However, as we’ve mentioned before, “Spacelegs” is something further down the line. After 2.4 we’ll be focusing on the core gameplay experience so it’s not something that we will be announcing at Frontier Expo. I do have to say though, I truly hope that the community are excited by the content being revealed at FX."''<ref>https://forums.frontier.co.uk/showthread.php/381918-Frontier-Expo-ED-Speculation?p=5990260&viewfull=1#post5990260</ref>
On October 4, 2017 [[Zac Antonaci]] said ''"Spacelegs (as the community are dubbing them) is something that David B and the development team are very excited by and it’s certainly high on the list of features they would like to make. However, as we’ve mentioned before, “Spacelegs” is something further down the line. After 2.4 we’ll be focusing on the core gameplay experience so it’s not something that we will be announcing at Frontier Expo. I do have to say though, I truly hope that the community are excited by the content being revealed at FX."''<ref>[https://forums.frontier.co.uk/showthread.php/381918-Frontier-Expo-ED-Speculation?p=5990260&viewfull=1#post5990260 Frontier Expo ED Speculation (October 4 2017)]</ref>


On January 27, 2018 Sandro Sammarco said ''"The team and I all see Space Legs as the feature we will love to add and are at the top of our specification, but it's something that will not happen in the Beyond season. We will talk more about it later."''<ref>https://www.actugaming.net/elite-dangerous-interview-de-sandro-sammarco-lead-designer-126625/</ref><ref>https://forums.frontier.co.uk/showthread.php/397639-Elite-Dangerous-2018-Roadmap-Regularly-Updated?p=6734711#post6734711</ref>
On January 27, 2018 Sandro Sammarco said ''"The team and I all see Space Legs as the feature we will love to add and are at the top of our specification, but it's something that will not happen in the Beyond season. We will talk more about it later."''<ref>[https://www.actugaming.net/elite-dangerous-interview-de-sandro-sammarco-lead-designer-126625/ Elite Dangerous Beyond – Chapter One : Notre interview de Sandro Sammarco, Lead Designer (27 January 2018)] </ref><ref>[https://forums.frontier.co.uk/showthread.php/397639-Elite-Dangerous-2018-Roadmap-Regularly-Updated?p=6734711#post6734711 <nowiki>Elite Dangerous 2018 Roadmap [Regularly Updated]</nowiki>]
</ref>


On 31 August 2018 Zac Antonaci posted an important community update with relevant information: "''A while ago, our development went from pre-production into full production on our next major milestone of Elite development. What that means in the simplest terms is that the team are actively working on the next major landmark which takes us into our next era for Elite. We aren’t going to be ready to talk about or announce any details for quite a while yet, it is early in the development and there is still a long way to go, but I can say that this is something that will be scheduled to release a considerable time after the final update in the [[Elite Dangerous: Beyond|Beyond series]]. We will have more details on exactly what this means and how the era will roll out after the release of Beyond – Chapter Four, but '''this does mark some exciting next steps''' and a continued commitment to the long term vision for the game and our community.''"<ref>https://forums.frontier.co.uk/showthread.php?p=6966016&viewfull=1#post6966016</ref>
On 31 August 2018 Zac Antonaci posted an important community update with relevant information: "''A while ago, our development went from pre-production into full production on our next major milestone of Elite development. What that means in the simplest terms is that the team are actively working on the next major landmark which takes us into our next era for Elite. We aren’t going to be ready to talk about or announce any details for quite a while yet, it is early in the development and there is still a long way to go, but I can say that this is something that will be scheduled to release a considerable time after the final update in the [[Elite Dangerous: Beyond|Beyond series]]. We will have more details on exactly what this means and how the era will roll out after the release of Beyond – Chapter Four, but '''this does mark some exciting next steps''' and a continued commitment to the long term vision for the game and our community.''"<ref>[https://forums.frontier.co.uk/showthread.php?p=6966016&viewfull=1#post6966016 31 August 2018 Forum Post Zac Antonaci]</ref>


When Wolvie said ''"Thanks for the update Zac, it's good to hear some honest comments as things have been quiet for several months on the Focused Feedback. I'm a Beta Backer with Lifetime Expansion Pass and have always seen Elites development as a journey not a race, I'm looking forward to what comes next."''<ref>https://forums.frontier.co.uk/showthread.php?p=6966175&viewfull=1#post6966175</ref>
When Wolvie said ''"Thanks for the update Zac, it's good to hear some honest comments as things have been quiet for several months on the Focused Feedback. I'm a Beta Backer with Lifetime Expansion Pass and have always seen Elites development as a journey not a race, I'm looking forward to what comes next."''<ref>[https://forums.frontier.co.uk/showthread.php?p=6966175&viewfull=1#post6966175 Wolvie Forum Post 31 August 2018 ]</ref>


Antonaci responded:''"Thanks Wolvie, '''I hope you enjoy the next leg of the journey.'''"''<ref>https://forums.frontier.co.uk/showthread.php?p=6966216&viewfull=1#post6966216</ref>
Antonaci responded:''"Thanks Wolvie, '''I hope you enjoy the next leg of the journey.'''"''<ref>[https://forums.frontier.co.uk/showthread.php?p=6966216&viewfull=1#post6966216 Zac Antonaci Forum Post 31 August 2018]</ref>


[[File:Commander_Chronicles_Lift-Off|thumb|250px]]
[[File:Commander_Chronicles_Lift-Off|thumb|250px]]


On June 26, 2018, Frontier released the cinematic video [[Commander Chronicles]]: Lift-Off. This was the first time that we could clearly see a [[pilot]] walk in-game. It shows a commander walking on a [[Landing Pad|landing pad]] in a [[station]]. He uses a lift to get to the entry door of the [[krait MkII]]. The door opens and he walks inside. There are 2 other pilots in the cockpit. He proceeds to sit in the pilot seat. The [[ship]] lifts off, departs the station and jumps into [[hyperspace]].<ref>[https://www.youtube.com/watch?v=4M8ZeHZSZ3o Commander Chronicles: Lift-Off]</ref>
On June 26, 2018, Frontier released the cinematic video [[Commander Chronicles]]: Lift-Off. This was the first time that we could clearly see a [[pilot]] walk in-game. It shows a commander walking on a [[Landing Pad|landing pad]] in a [[station]]. He uses a lift to get to the entry door of the [[krait MkII]]. The door opens and he walks inside. There are 2 other pilots in the cockpit. He proceeds to sit in the pilot seat. The [[ship]] lifts off, departs the station and jumps into [[hyperspace]].<ref>[https://www.youtube.com/watch?v=4M8ZeHZSZ3o Commander Chronicles: Lift-Off (26 June 2018)]</ref>


== See also ==
== See also ==