Careers: Difference between revisions

Moving more of the information on this page to each profession's individual pages so the pages can be expanded upon more without making this page too long.
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There are a number of distinct roles that players can take on.  Roles do not require prior experience or skills to take part in - by obtaining the necessary equipment anyone can perform any role.  Trading, smuggling, exploring, mining, bounty hunting, and pirating are the six main roles currently in Beta 3.  Frontier Developments have stated that they want all roles to be equally profitable.<ref>[https://www.youtube.com/watch?v=6gMbLjUjs1w&feature=youtu.be Dev Diary 3 - Player Roles]</ref>
There are a number of distinct roles that players can take on.  Roles do not require prior experience or skills to take part in - by obtaining the necessary equipment anyone can perform any role.  Trading, smuggling, exploring, mining, bounty hunting, and pirating are the six main roles currently in Beta 3.  Frontier Developments have stated that they want all roles to be equally profitable.<ref>[https://www.youtube.com/watch?v=6gMbLjUjs1w&feature=youtu.be Dev Diary 3 - Player Roles]</ref>


==Bounty Hunter==
==Courier==
{{main|Bounty Hunter}}
{{main|Courier}}
Space is a rough place and there are plenty of pirates in the anarchy systems who need to be retired. The bounty hunter takes advantage of the in-game bounty system, earning credits and combat rank for destroying pirate ships. Bounties can be set either by the game itself or by other players{{cite}}. Bounty hunters specialize in lethal, offensively-focused ships which are capable of reliably destroying their prey.
Starport bulletin boards will often offer missions that require little or no cargo space and can be an easy (albeit low) source of income.  Missions that require no cargo space will be marked with two horizontal arrows pointing left and right whereas courier missions that require some cargo space are marked with a cargo container and an arrow pointing to the right. Accepted missions can be turned in (completed) by traveling to the mission's destination and using the starport bulletin board there.


Any player who attacks a ship in a controlled zone (e.g. Federation jurisdiction) or fails to pay a fine will get a bounty on their head. You will not get bounties in conflict zones, because it is war and you are expected to attack in those areas (after choosing a side). Any other player can collect such a bounty by killing the player. NPC's will also spawn with random bounties on their heads. Your ship scanner will tell you if your selected target is "Clean" or if there is a warrant for their destruction. An additional "Kill warrant Scanner" may increase bounty profit by revealing other infractions not revealed during a basic scan.
==Trader==
 
{{main|Trader}}
Bulletin Boards also offer missions to kill specific NPC's (possibly also notorious players?). Named NPC's can be found by looking into "Unidentified signals" until you find them. Missions to kill NPC's can net as much as 173,000 Cr. You can also get missions to go kill "6 people in ... star system", where you can just go to a navigation beacon and shoot things down.
Trading is the act of buying commodities at a low price and selling them for a higher price. In Elite: Dangerous the [[Galaxy Map]] can help traders determine profitable trade routes by providing purchasable market data as well as displaying NPC trade routes and economy types. As profitable as it can be to haul cargo around the galaxy, pirates abound and, depending on the system, can be a major hazard for traders who are not prepared.
 
==Courier==
Bulletin Boards at space stations will often offer missions that doesn't require any cargo space; you are just asked to deliver a message or a small item to a different station. For example, communist systems can have missions to deliver a stack of comics to a federation system "to open up their minds for the truth". Federation systems in turn will offer similar missions to spread propaganda to independent systems. You can also be asked to transport historical artifacts etc. More money is paid to far destinations, and the risk involved.


==Explorer==
==Explorer==
Although exploration was a component of previous games, there was no way to progress in any meaningful way by exploration alone. In Elite:Dangerous, players will have the opportunity to earn income and gain reputation by making pioneering jumps into unexplored systems, and gathering data on planets, stars and other points of interest within systems.
{{main|Explorer}}


Your reward will differ depending on how much information you contribute. For example, one station may know about all the planets in a star system, but not have specific information on the planet surface. If you equip your ship with a surface scanner, you can then sell this complimentary information for a small price. If you are able to explore a star system where no data has been reported before, and you collect all data on planet names and also surface information etc, then you will get a much bigger reward.
Exploring is a (mostly) lonely and time consuming job.  The profitability depends on how much undiscovered data the player has to sell and, when the system is all but unknown, the profit can be quite substantial.


'''Speculation''' ''It seems currently that many players can report the same star system information. In this case, the first player to report it will get a big sum, and subsequent reports will be paid a smaller sum (for corroborating the data), until it's down to zero value and you will not be able to sell the information.'' '''End speculation'''
==Miner==
{{main|Miner}}


==Pirate==
Mining in Elite Dangerous is very manual as the player must use a mining laser to chip off pieces of an asteroid to then scoop up to be refined onboard. As time consuming as it can be, a miner with the right technique can make just as much money as they would in other professions. For newer players mining can be a good way to learn ship control, operation of the cargo scoop, and how to interact with the control panel in flight.
{{main|Pirate}}
Pirates will naturally earn combat ranking by attacking and destroying other ships. Their primary motivation will be the precious cargo carried by their prey, although new game mechanics (such as the ability to affect politics and supply and demand of commodities) will add an extra dimension to those who are willing to have a price on their head. Pirates use powerful weaponry and fearsome reputations to encourage traders to hand over their goods.
 
When playing as a pirate, you should target the cargo hatch of the ship you are attacking. If you manage to hit it, it will open and spill the cargo. There are also special cargo hatch disruptors you can equip on your ship, which shoots a robot at the target to break open the cargo hatch and eject the cargo. For desperate pirates, you can bring the ship down to 5-6 % health, where the NPC/Player will often dump cargo to buy time for a jump to hyperspace. During those times, cheap cargo will usually be jettisoned first (if you are attacked by a pirate, you can choose to jettison specific cargo in the right menu), so it will pay off to hold off on destructing the ship even if the first things to tumble out are crap items.


==Smuggler==
==Smuggler==
{{main|Smuggling}}
{{main|Smuggler}}
Smugglers are like traders. However while they buy a given good where it is legal they sell it where it is illegal, on the [[Black Market|black market]]. Smugglers have to use stealth, cunning and special equipment to outwit the Police and sometimes military authorities, especially around stations, to sell their goods at a profit while escaping fines and a criminal record. Smuggler can also be a special case of couriers, where you transport items which are forbidden.  


==Trader==
Smugglers are similar to traders except that they sell goods where it is illegal, on the [[Black Market|black market]]. Smugglers have to use stealth, cunning and special equipment to outwit the Police and sometimes military authorities, especially around stations, to sell their goods at a profit while escaping fines and a criminal record. Smugglers can also be a special case of couriers, where the player is asked to transport forbidden items.
In its simplest form, trading is simply buying [[goods]] on the [[Commodities Market]] in one location and selling them at another, the difference in price is the profit. Trading links to a dynamic background economy simulation based on player activity, which will result in changes in prices and volumes of goods in different systems over time, and even the colonization of new systems.


Traders are well-advised to keep some cash in reserve! If by any chance you lose your ship - whether down to piracy or simply a docking accident - your cargo is not insured. For this reason prudent traders never spend more than 50% or 60% of their credits on any one cargo. No matter how tempting it can be to stuff your hold with every last bit of gold or Progenitor Cells you can get your hands on, it is not worth the risk of losing all of your working capital at once.
==Pirate==
{{main|Pirate}}


Traders in less-safe systems will rely on armor, shields and weapons to dissuade pirates from attacking them, or to buy enough time to make an escape. If you have a lot of space, you can carry a small amount of cheap items to jettison if you are attacked. Jettisoning inexpensive cargo can buy you time for a jump to hyperspace.
Pirates naturally earn combat ranking by attacking and destroying other ships. The primary motivation for pirates is the previous cargo carried by their prey. Pirates use powerful weaponry and their fearsome reputations to encourage traders to hand over their goods.


Bulletin Boards will often offer a special reward for some specific items. So when you arrive with cargo, you should check the bulletin board first to see if you can make a higher profit that way.
==Mercenary==
{{main|Mercenary}}


The galaxy map offers tools to track existing trade routes where high supply from one system is sent by NPC's to a high demand in another system. But it is also possible to discover your own trade routes outside of this. By heavy trading, you can "bleed a system dry" so that they go from high supply to low or no supply, or contrariwise lower demand from high to low. Thus, you can never be entirely sure that a trade route will stay as a stable income.
Mercenary work is found at starport bulletin boards which send the player to fight at conflict zones and warzones. In zones with active fighting a mercenary can find near constant work.


External trading tools (such https://forums.frontier.co.uk/showthread.php?t=53037 or http://www.elitetradingtool.co.uk/) are useful if you are a trader.
==Assassin==
{{main|Assassin}}


==Miner==
An assassin requires flight experience and solid equipment as their targets are highly dangerous.  The payout for taking down targets can be extremely rewarding, but make sure to never underestimate the enemy - their bounty is large for a reason.
{{main|Mining}}


In Beta 3 [[Mining]] was added as one of the main features of the update. Unlike other games [[Mining]] in Elite: Dangerous is very manual and consists of chipping off pieces of asteroids for then to scoop them up and refine them. This is time consuming, but with the right technique it can be just as profitable as other roles or professions.
==Bounty Hunter==
{{main|Bounty Hunter}}


Mining is a good way to learn to control a ship, scoop cargo, and activate control panel options.
Space is a rough place and there are plenty of pirates in the anarchy systems who need to be retired.  The bounty hunter takes advantage of the in-game bounty system, earning credits and combat rank for destroying wanted ships.  Bounty hunters specialize in lethal, offensively-focused ships which are capable of reliably destroying their prey.


==References==
==References==
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