Teams: Difference between revisions

m ED: Odyssey
m Changed formatting for better readability. Fixed markup errors.
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'''Teams''' allow [[commander]]s and NPCs to fly together in a group of up to 4 [[ships]]. Teams gain multiple benefits via roles. For example, [[trader]]s can be escorted by teammates for extra security, and the escorts will earn 5% of the trader's profit from selling [[commodities]]. Teammates can lock onto each other to follow their [[hyperspace]] routes. A teammate automatically drops out of [[supercruise]] if they follow the [[Frame Shift Drive Wake|wake]] of another teammate. [[Team Missions]] can be shared among all teammates. Teams were originally called Wings until [[Elite Dangerous: Odyssey|Odyssey]].
'''Teams''' allow [[commander]]s and NPCs to fly together in a group of up to 4 [[ships]]. Teams gain multiple benefits via roles. For example, [[trader]]s can be escorted by teammates for extra security, and the escorts will earn 5% of the trader's profit from selling [[commodities]]. Teammates can lock onto each other to follow their [[hyperspace]] routes. A teammate automatically drops out of [[supercruise]] if they follow the [[Frame Shift Drive Wake|wake]] of another teammate. [[Team Missions]] can be shared among all teammates. Teams were originally called Wings until [[Elite Dangerous: Odyssey|Odyssey]].


==Joining and Leaving==
= Joining and Leaving =
[[File:Ships-Team-Sideview.png|thumb|250px|Sideview of ships in a Team]]
[[File:Ships-Team-Sideview.png|thumb|250px|Sideview of ships in a Team]]
Joining and leaving a Team is performed through the comms panel of the [[HUD]].
Joining and leaving a Team is performed through the comms panel of the [[HUD]].


===Inviting===
== Inviting ==
To start a team, select a Commander from the Comms Contacts tab in the Comms panel and choose "Invite to Team."
To start a team, select a Commander from the Comms Contacts tab in the Comms panel and choose "Invite to Team."


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All teammates may issue invites until the team is full (contains 4 Commanders).
All teammates may issue invites until the team is full (contains 4 Commanders).


===Accepting===
== Accepting ==
When a Commander invites you to join a team, a notification marker will appear next to your Inbox tab.
When a Commander invites you to join a team, a notification marker will appear next to your Inbox tab.


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Highlight and select the CROSS/X to decline the invitation.
Highlight and select the CROSS/X to decline the invitation.


===Leaving===
== Leaving ==
To leave a team, select the Options entry under the "Teams" heading from the Comms Contacts tab and choose "Leave Team."
To leave a team, select the Options entry under the "Teams" heading from the Comms Contacts tab and choose "Leave Team."


You can leave a team at any time. However, if you leave a team there is a cool down before you can join or start a new team.
You can leave a team at any time. However, if you leave a team there is a cool down before you can join or start a new team.


==Interface==
 
= Interface =
[[File:ED Teams HUD.jpg|thumb|250px|A group of four pilots in a team]]
[[File:ED Teams HUD.jpg|thumb|250px|A group of four pilots in a team]]
Replacing the ship warning lights HUD bar is the teams interface. The warning lights are relocated to the top of the Info Panel.
Replacing the ship warning lights HUD bar is the teams interface. The warning lights are relocated to the top of the Info Panel.
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When you target a vessel and perform a basic scan, the bottom left target info panel will display if the ship is in a team and how many members the team has.
When you target a vessel and perform a basic scan, the bottom left target info panel will display if the ship is in a team and how many members the team has.


==Features==
 
= Features =
[[File:Team Icons ED.png|thumb|200px|Team icons]]
[[File:Team Icons ED.png|thumb|200px|Team icons]]
There are several beneficial features that become active when you are in a team:
There are several beneficial features that become active when you are in a team:


===Teammate  Targeting===
== Teammate  Targeting ==
{| class="article-table"
{| class="article-table"
!New Binding
!New Binding
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In addition, all scans performed by Teammates are shared across the entire team as long as they are present at the location.
In addition, all scans performed by Teammates are shared across the entire team as long as they are present at the location.


=== Teammate Relaxed Requirements ===
== Teammate Relaxed Requirements ==
When using wakes created by your Teammate, you can travel faster and be further away and still safely use them.
When using wakes created by your Teammate, you can travel faster and be further away and still safely use them.


===Teammate Crime Exemption===
== Teammate Crime Exemption ==
You cannot commit crimes against Teammates and no authorities will intervene as long as your actions do not affect other ships or structures.
You cannot commit crimes against Teammates and no authorities will intervene as long as your actions do not affect other ships or structures.


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Crimes against non-Teammates remain personal. Other Teammates are not punished directly, though they may well commit crimes if they wish to help out.
Crimes against non-Teammates remain personal. Other Teammates are not punished directly, though they may well commit crimes if they wish to help out.


===Teammate Nav-Lock===
== Teammate Nav-Lock ==
You can slave your ship's frame shift drive to a Teammate's vessel. Select a Commander from the Comms Contacts tab in the Comms panel who is listed under the "Team" heading and choose "Engage Teammate Nav-Lock."
You can slave your ship's frame shift drive to a Teammate's vessel. Select a Commander from the Comms Contacts tab in the Comms panel who is listed under the "Team" heading and choose "Engage Teammate Nav-Lock."


You will see a square marker appear on the Teammate's status element in the team interface.
You will see a square marker appear on the Teammate's status element in the team interface.<br>
 
When the nav-lock marker is cyan, you are within nav-lock range.<br>
When you are nav-locked, the following effects occur *automatically* if you are close enough to them.
When the nav-lock marker is red, you are out of range.<br>


When the nav-lock marker is cyan, you are within nav-lock range.
When you are nav-locked, the following effects occur *automatically* if you are close enough to them:
 
* You will follow the Teammate into and out of super cruise
When the nav-lock marker is red, you are out of range.
** Standard requirements still apply (retracted hardpoints and gear, etc.)
 
* You will follow the Teammate into a hyperspace jump
*You will follow the Teammate into and out of super cruise
** Standard requirements still apply (retracted hardpoints and gear, capable FSD, fuel, etc.)
 
* You will follow the Teammate's wakes
**Standard requirements still apply (retracted hardpoints and gear, etc.)
** Standard requirements still apply
 
*You will follow the Teammate into a hyperspace jump
 
**Standard requirements still apply (retracted hardpoints and gear, capable FSD, fuel, etc.)
 
*You will follow the Teammate's wakes
 
**Standard requirements still apply


Note, you can only slave your drive to a single Teammate at a time, but you can change the nav-lock target freely.
Note, you can only slave your drive to a single Teammate at a time, but you can change the nav-lock target freely.
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To turn off the nav-lock, select the nav-locked Commander from the Comms Contacts tab in the Comms panel who is listed under the "Team" heading and choose "Cancel Teammate Nav-Lock."
To turn off the nav-lock, select the nav-locked Commander from the Comms Contacts tab in the Comms panel who is listed under the "Team" heading and choose "Cancel Teammate Nav-Lock."


===Teammate Beacon Signal===
== Teammate Beacon Signal ==
When in normal space, you can activate your ship's beacon signal, by navigating to the Functions tab, highlighting and selecting "Beacon."
When in normal space, you can activate your ship's beacon signal, by navigating to the Functions tab, highlighting and selecting "Beacon."


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You can target and drop out at a signal contact to arrive at the Teammate's location in normal space.
You can target and drop out at a signal contact to arrive at the Teammate's location in normal space.


=== Teammate Massacre Missions ===
== Teammate Massacre Missions ==
Sharing team massacre missions:
Sharing team massacre missions:


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* Rewards for completion of massacre missions are not shared; each commander gets the full reward amount and is able to choose their preferred reward from the mission's 3 reward options
* Rewards for completion of massacre missions are not shared; each commander gets the full reward amount and is able to choose their preferred reward from the mission's 3 reward options


===Teammate Shared Bounties===
== Teammate Shared Bounties ==
As of Update 2.3, every Teammate receives a copy of the full bounty, as long as they are present when the wanted vessel is destroyed. They do not need to land any hits on the wanted vessel in order to receive the bounty.
As of Update 2.3, every Teammate receives a copy of the full bounty, as long as they are present when the wanted vessel is destroyed. They do not need to land any hits on the wanted vessel in order to receive the bounty.


===Teammate Trade Dividend===
== Teammate Trade Dividend ==
{{Main|Trade Dividend}}
{{Main|Trade Dividend}}
Trade Dividends are received when in a team with someone makes a profitable trade, so long as you are also in the same star system. They are vouchers for a payment of [[credits]], awarded by starports to encourage the protection of [[trader]]s in the system.
Trade Dividends are received when in a team with someone makes a profitable trade, so long as you are also in the same star system. They are vouchers for a payment of [[credits]], awarded by starports to encourage the protection of [[trader]]s in the system.
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'''Formula:''' ''Profit Per Ton'' * ''Amount Sold'' * 0.05 = ''Trade Dividend''
'''Formula:''' ''Profit Per Ton'' * ''Amount Sold'' * 0.05 = ''Trade Dividend''


===Teammate Shared Exploration===
== Teammate Shared Exploration ==
When in the same system as your Teammates, exploration data is awarded for all Teammates present, allowing the entire team to profit.
When in the same system as your Teammates, exploration data is awarded for all Teammates present, allowing the entire team to profit.


The first person to hand the data in is eligible for any bonus payment, but if the data constitutes a new discovery, all Teammates present in the system when the body was scanned will be listed as the discoverers.
The first person to hand the data in is eligible for any bonus payment, but if the data constitutes a new discovery, all Teammates present in the system when the body was scanned will be listed as the discoverers.


== Notes ==
 
= Notes =
* Teams were introduced to ''[[Elite Dangerous]]'' as "Wings" in the 1.2 update. Wings were renamed to Teams in ''[[Elite Dangerous: Odyssey|ED: Odyssey]]'' in order to unify the feature across both ship and [[On Foot]] activities.
* Teams were introduced to ''[[Elite Dangerous]]'' as "Wings" in the 1.2 update. Wings were renamed to Teams in ''[[Elite Dangerous: Odyssey|ED: Odyssey]]'' in order to unify the feature across both ship and [[On Foot]] activities.


== Videos ==
 
= Videos =
<gallery>
<gallery>
File:Elite Dangerous Wings Trailer
File:Elite Dangerous Wings Trailer
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</gallery>
</gallery>


==Gallery==
 
= Gallery =
<gallery hideaddbutton="true">
<gallery hideaddbutton="true">
ED Teams HUD.jpg|A group of four pilots in a Team
ED Teams HUD.jpg|A group of four pilots in a Team