Combat: Difference between revisions
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| suggestedships = [[Alliance Chieftain]]; [[Diamondback Scout]]; [[Eagle MkII]]; [[Federal Corvette]]; [[Federal Assault Ship]]; [[Fer-de-Lance]]; [[Krait MkII]]; [[Mamba]]; [[Python]]; [[Viper MkIII]]; [[Vulture]] | | suggestedships = [[Alliance Chieftain]]; [[Diamondback Scout]]; [[Eagle MkII]]; [[Federal Corvette]]; [[Federal Assault Ship]]; [[Fer-de-Lance]]; [[Krait MkII]]; [[Mamba]]; [[Python]]; [[Viper MkIII]]; [[Vulture]] | ||
| suggestedupgrades = [[Fighter Hangar]]; [[Frame Shift Drive Interdictor]]; [[Hull Reinforcement Package]]; [[Shield Generator]]; [[Thrusters]]; [[Chaff Launcher]]; [[Shield Cell Bank]]s; [[Bulkheads]]; Assorted Weapons | | suggestedupgrades = [[Fighter Hangar]]; [[Frame Shift Drive Interdictor]]; [[Hull Reinforcement Package]]; [[Shield Generator]]; [[Thrusters]]; [[Chaff Launcher]]; [[Shield Cell Bank]]s; [[Bulkheads]]; Assorted Weapons | ||
}} | }}'''Combat''' is one of the three archetypal pilot [[roles]] recognized by the [[Pilots Federation]]. Combat encompasses multiple sub-roles, such as [[Assassin]], [[Bounty Hunter]], [[Mercenary]], and [[Pirate]]. Increasing Combat rank requires destroying other [[Ships]], and defeating pilots with higher Combat ranks rewards a greater amount of experience. Combat pilots use [[Hardpoint]]s equipped with weapons to disable a target's shield, and then deal damage to the hull until the target is destroyed. Combat can be experienced alone, in a [[Wings|Wing]], or in [[Multicrew]]. | ||
'''Combat''' is one of the three archetypal pilot [[roles]] recognized by the [[Pilots Federation]]. Combat encompasses multiple sub-roles, such as [[Assassin]], [[Bounty Hunter]], [[Mercenary]], and [[Pirate]]. Increasing Combat rank requires destroying other [[Ships]], and defeating pilots with higher Combat ranks rewards a greater amount of experience. Combat pilots use [[Hardpoint]]s equipped with weapons to disable a target's shield, and then deal damage to the hull until the target is destroyed. Combat can be experienced alone, in a [[Wings|Wing]], or in [[Multicrew]]. | |||
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== Combat Tips == | == Combat Tips == | ||
Learning to use [[thrusters]], keeping the throttle in the blue, situational awareness, good pip control and learning to anticipate rather than react to a target's actions are valuable skills and habits. | Learning to use [[thrusters]], keeping the throttle in the blue, situational awareness, good pip control and learning to anticipate rather than react to a target's actions are valuable skills and habits. | ||
=== Flight Assist === | === Flight Assist === | ||
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=== Practice === | === Practice === | ||
It is recommended take a small [[ship]], such as a [[Viper MkIII]] or [[Imperial Courier]], and use it to practice combat and gain practical experience before tackling larger targets and bounty hunting for profit. Learning how to avoid mistakes in a cheaper ship can help a pilot to avoid mistakes in a more expensive one and pay for them at the rebuy screen. This can also help when flying larger ships, since pilots who start learning combat in larger ships tend to rely on their shields and firepower alone to overwhelm a target, and have no experience in avoiding incoming damage. This can be fatal in battles against well-armed | It is recommended take a small [[ship]], such as a [[Viper MkIII]] or [[Imperial Courier]], and use it to practice combat and gain practical experience before tackling larger targets and bounty hunting for profit. Learning how to avoid mistakes in a cheaper ship can help a pilot to avoid mistakes in a more expensive one and pay for them at the rebuy screen. This can also help when flying larger ships, since pilots who start learning combat in larger ships tend to rely on their shields and firepower alone to overwhelm a target, and have no experience in avoiding incoming damage. This can be fatal in battles against well-armed foes.<ref name=":0" /> | ||
==Notes== | ==Notes== | ||