Vulture: Difference between revisions
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update date for G 35-15, cugnot Terminal. Still 15% discount. spelling correction for "manoeuvrability" |
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In combat, the Vulture is a powerful small-sized ship. It is capable of easily staying out of the firing range of tougher ships like [[Anaconda]]s or [[Python]]s and its two large hardpoints are capable of dishing out fairly heavy damage. Moreover, since class 3 weapons do not suffer damage reduction against large sized ships, unlike classes 1 and 2, the Vulture can be seen as an anti-large-ship specialist, while smaller ships can be utterly dominated in seconds even without engineering. However, the low number of hardpoints means weapons such as [[Missile Rack|Missiles]], [[Mine Launcher|Mines]], [[Torpedo Pylon|Torpedoes]] or [[Railgun]]s are not viable as they have limited ammo capacities and are not all available in Class 3. This limits the Vulture to only conventional weaponry. As for weapon mount types, both fixed and gimballed mounts are viable, but turreted mounts are inadvisable due to their higher power consumption, lower damage and that they don't take advantage of the Vulture's agility. | In combat, the Vulture is a powerful small-sized ship. It is capable of easily staying out of the firing range of tougher ships like [[Anaconda]]s or [[Python]]s and its two large hardpoints are capable of dishing out fairly heavy damage. Moreover, since class 3 weapons do not suffer damage reduction against large sized ships, unlike classes 1 and 2, the Vulture can be seen as an anti-large-ship specialist, while smaller ships can be utterly dominated in seconds even without engineering. However, the low number of hardpoints means weapons such as [[Missile Rack|Missiles]], [[Mine Launcher|Mines]], [[Torpedo Pylon|Torpedoes]] or [[Railgun]]s are not viable as they have limited ammo capacities and are not all available in Class 3. This limits the Vulture to only conventional weaponry. As for weapon mount types, both fixed and gimballed mounts are viable, but turreted mounts are inadvisable due to their higher power consumption, lower damage and that they don't take advantage of the Vulture's agility. | ||
Defensively, the Vulture has impressive statistics on paper. It possesses the highest base shield and armour strengths out of all small sized ships, it has very good internal compartments, and it has four utility mounts, the same as larger ships such as Python and [[Federal Gunship]]. The Vulture's biggest defensive drawback is its limited power capacity, however, and this greatly limits viable loadout choices and requires smart [[module priority control]]. Another disadvantage of the Vulture is its speed, which is lower than most other small sized ships and even some medium sized ships. This makes it a struggle to catch up to targets and keep under fire. The Vulture's deficient speed is mitigated by formidable | Defensively, the Vulture has impressive statistics on paper. It possesses the highest base shield and armour strengths out of all small sized ships, it has very good internal compartments, and it has four utility mounts, the same as larger ships such as Python and [[Federal Gunship]]. The Vulture's biggest defensive drawback is its limited power capacity, however, and this greatly limits viable loadout choices and requires smart [[module priority control]]. Another disadvantage of the Vulture is its speed, which is lower than most other small sized ships and even some medium sized ships. This makes it a struggle to catch up to targets and keep under fire. The Vulture's deficient speed is mitigated by formidable maneuverability, which is second only to the [[Eagle MkII]]. | ||
The Vulture suffers from overspecialization and is unsuited for any role other than combat. As an anti-[[Thargoid]] ship, it is effective against [[Thargoid Scout]]s, particularly when using turreted AX weaponry. However, its low number of hardpoints limits its use of additional weapons such as the [[Remote Release Flak Launcher]], leaving it without many options to deal with [[Thargoid Interceptor]]s. Furthermore, its cargo capacity is much lower than other ships in its price range, making it an extremely inefficient trader. However, its agility allows it to collect cargo more easily, even without [[Limpet Controller/Collector|Collector Limpets]]. Lastly, the Vulture has sub-par jump range with a maximum potential of 22.36 ly without engineering, the second-lowest of any small ship. This not only hampers its ability as an explorer, but also makes traveling to [[Interstellar Factors]] to clear bounties a chore. | The Vulture suffers from overspecialization and is unsuited for any role other than combat. As an anti-[[Thargoid]] ship, it is effective against [[Thargoid Scout]]s, particularly when using turreted AX weaponry. However, its low number of hardpoints limits its use of additional weapons such as the [[Remote Release Flak Launcher]], leaving it without many options to deal with [[Thargoid Interceptor]]s. Furthermore, its cargo capacity is much lower than other ships in its price range, making it an extremely inefficient trader. However, its agility allows it to collect cargo more easily, even without [[Limpet Controller/Collector|Collector Limpets]]. Lastly, the Vulture has sub-par jump range with a maximum potential of 22.36 ly without engineering, the second-lowest of any small ship. This not only hampers its ability as an explorer, but also makes traveling to [[Interstellar Factors]] to clear bounties a chore. | ||
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|G 35-15 | |G 35-15 | ||
|Cugnot Terminal | |Cugnot Terminal | ||
| | |Nov. 12, 2021 | ||
|15% discount | |15% discount | ||
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