Vulture: Difference between revisions

Added HP convergence
No edit summary
Line 46: Line 46:


==Overview==
==Overview==
In combat, the Vulture is a powerful small-sized ship. It is capable of easily staying out of the firing range of tougher ships like [[Anaconda]]s or [[Python]]s and its two large hardpoints are capable of dishing out fairly heavy damage. Moreover, since class 3 weapons don't suffer damage reduction against large sized ships, unlike classes 1 and 2, the Vulture can be seen as an anti-large-ship specialist, while smaller ships can be utterly dominated in seconds even without engineering. However, the low number of hardpoints means weapons such as [[Missile Rack|Missiles]], [[Mine Launcher|Mines]], [[Torpedo Pylon|Torpedoes]] or [[Railgun]]s are not viable as they have limited ammo capacities and are not all available in Class 3. This limits the Vulture to only conventional weaponry. As for weapon mount types, both fixed and gimballed mounts are viable, but turreted mounts are inadvisable due to their higher power consumption, lower damage and that they don't take advantage of the Vulture's agility.
In combat, the Vulture is a powerful small-sized ship. It is capable of easily staying out of the firing range of tougher ships like [[Anaconda]]s or [[Python]]s and its two large hardpoints are capable of dishing out fairly heavy damage. Moreover, since class 3 weapons do not suffer damage reduction against large sized ships, unlike classes 1 and 2, the Vulture can be seen as an anti-large-ship specialist, while smaller ships can be utterly dominated in seconds even without engineering. However, the low number of hardpoints means weapons such as [[Missile Rack|Missiles]], [[Mine Launcher|Mines]], [[Torpedo Pylon|Torpedoes]] or [[Railgun]]s are not viable as they have limited ammo capacities and are not all available in Class 3. This limits the Vulture to only conventional weaponry. As for weapon mount types, both fixed and gimballed mounts are viable, but turreted mounts are inadvisable due to their higher power consumption, lower damage and that they don't take advantage of the Vulture's agility.


Defensively, the Vulture has impressive statistics on paper. It possesses the highest base shield and armour strengths out of all small sized ships, it has very good internal compartments, and it has four utility mounts, the same as larger ships such as [[Python]] and [[Federal Gunship]]. The Vulture's biggest defensive drawback is its limited power capacity, however, and this greatly limits viable loadout choices and requires smart [[module priority control]].
Defensively, the Vulture has impressive statistics on paper. It possesses the highest base shield and armour strengths out of all small sized ships, it has very good internal compartments, and it has four utility mounts, the same as larger ships such as Python and [[Federal Gunship]]. The Vulture's biggest defensive drawback is its limited power capacity, however, and this greatly limits viable loadout choices and requires smart [[module priority control]]. Another disadvantage of the Vulture is its speed, which is lower than most other small sized ships and even some medium sized ships. This makes it a struggle to catch up to targets and keep under fire. The Vulture's deficient speed is mitigated by formidable manoeuvrability, which is second only to the [[Eagle MkII]].


Another disadvantage of the Vulture is its speed, which is lower than most other small sized ships and even some medium sized ships. This makes it a struggle to catch up to targets and keep under fire. The Vulture's deficient speed is mitigated by formidable manoeuvrability, which is second only to the [[Eagle MkII]].
The Vulture suffers from overspecialization and is unsuited for any role other than combat. Unlike the [[Fer-de-Lance]], it is nearly unusable anti-[[Thargoid]] ship, as its low number of hardpoints limits its use of AX weaponry, leaving it without many options to deal with [[Thargoid Interceptor]]s. Against quick-moving [[Thargoid Scout]]s, it will also struggle to keep a sightline them, and since it cannot make much use of turreted mounts, Scouts will quickly tear the ship to pieces. Furthermore, its cargo capacity is much lower than other ships in its price range, making it an extremely inefficient trader. However, its agility allows it to collect cargo more easily, even without [[Limpet Controller/Collector|Collector Limpets]]. Lastly, the Vulture has sub-par jump range with a maximum potential of 22.36 ly without engineering, the second-lowest of any small ship. This not only hampers its ability as an explorer, but also makes traveling to [[Interstellar Factors]] to clear bounties a chore.


The Vulture suffers from overspecialization and is very poor in any job besides combat. Unlike the [[Fer-de-Lance]] it does very poorly as an anti-[[Thargoid]] ship, as its low number of hardpoints limits its use of AX weaponry, leaving it without many options to deal with Interceptors. Against Scouts it also suffers as it will struggle to keep a sightline on the quick moving ships; since it cannot make much use of turreted mounts and they will quickly tear the ship to pieces. Its cargo capacity is much lower than other ships near its price range, so it will do very poorly in any form of trading, mining or pirating. However, its agility makes collecting cargo easier, meaning collector limpets are not needed. It has awful jump range at a woeful maximum of 22.36 ly without engineering, the second lowest of any small sized ship making it not only useless as an explorer, it cannot easily get to [[Interstellar Factors]] to clear any bounties.
Overall the Vulture functions as a small Fer-de-Lance: unbeaten in sheer power for its size but is one of the worst ships in any other role. Because it is so limited to [[Bounty Hunting]] it has very few options and makes a poor single vessel for a commander to fly and the [[Asp Explorer]] or [[Keelback]] may be more appealing due to their multi-purpose ability.


Overall the Vulture functions as a small [[Fer-de-Lance]]; unbeaten in sheer power for its size but is one of the worst ships in any other role. Because it is so limited to [[Bounty Hunting]] it has very few options and makes a poor single vessel for a commander to fly and the [[Asp Explorer]] or [[Keelback]] may be more appealing due to their multi-purpose ability.
[[File:Convergence vulture.png|thumb|250px|Vulture hardpoints convergence]]
[[File:Convergence vulture.png|thumb|250px|Vulture hardpoints convergence]]
The Vulture's two large hardpoints are located above and behind the cockpit, about halfway down the hull of the ship. Due to the spacing between the hardpoints, a loadout of two fixed weapons may have slight issues with converging on smaller targets.
The Vulture's two large hardpoints are located above and behind the cockpit, about halfway down the hull of the ship. Due to the spacing between the hardpoints, a loadout of two fixed weapons may have slight issues with converging on smaller targets. The Vulture also has two pilot seats and can accommodate [[Multicrew]]. The pilot's station is on the centerline of the ship. The auxiliary station is offset to the port side above and behind the pilot's station. Since turreted mounts are a poor match for the Vulture and it cannot mount a [[Fight Hangar]], it is not a recommended choice for a Multicrew ship.
 
The Vulture has two manned stations. The pilot's station is on the centerline of the ship. The auxiliary station is offset to the port side above and behind the pilot's station. Since turreted mounts are a very bad idea on a Vulture and it has no fighter bay, it is one of the least useful ships for [[Multicrew]].


==Purchase Locations==
==Purchase Locations==