Miner: Difference between revisions
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==Ships==
An ideal mining ship requires at least one Class 2 hardpoint to fit larger mining tools for more efficient or profitable mining, and enough optional internal slots to hold a Refinery, a Collector Limpet Controller, a Prospector Limpet Controller, a Detailed Surface Scanner, and at least one Cargo Rack. Mobility is also an important factor, due to needing to find more specific asteroids, and aiming certain mining tools. At least 4 hardpoints, with one medium, are required to hold one of every mining tool. A fighter bay is also recommend, as it lets a ship defend against pirates while its hardpoints are replaced with mining tools.
* A great choice for new miners is the [[Cobra MkIII]], due to the size of its cargo hold, internal compartments, and its maneuverability. It can also fit the Class 2 mining tools.
* The [[Adder]] is the earliest ship capable of efficient mining, as it can equip three mining lasers, as well as being the earliest deep core mining ship as it has one Class 2 hardpoint. It has decent capacity but won't be able to defend itself.
* The [[Keelback]] can equip multiple lasers and has a half-decent capacity, and can use a fighter hanger for self-defense. It also has the required 4 hardpoints for every mining tool
* The [[Asp Explorer]] is an excellent stepping stone between the small and medium ship sizes, and is a capable and highly profitable deep core mining ship.
* The [[Krait MkII]] is a more expensive medium option for mining, but can comfortably fit all necessary mining tools and modules. It can also hold a fighter bay for added protection.
* The [[Python]] is a medium ship with internal space to spare, allowing it to carry larger modules and a greater amount of cargo. It can also equip every tool as a class 2 hardpoint. Combined with its durability and relative agility for its size class, it is an ideal mining ship.
* The [[Type-9 Heavy]] was formerly one the best ships in the role, due to its huge cargo and internal size as well as its fighter bay and low price. However, the Beyond changes made it much less useful as its sluggish speed makes avoiding asteroid fragments difficult and its low mobility makes aiming mining tools frustrating. It also lacks the hardpoints to be as efficient as other options.
* Any of the big three, [[Anaconda]], [[Cutter]] or [[Federal Corvette|Corvette]] work perfectly. Corvette in particular has both good mobility and high cargo capacity.
== Equipment ==
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* [[Sub-surface Displacement Missile]]
** This new [[hardpoint]] [[module]] is used for harvesting Sub-surface Deposits. Described as a 'drill on the end of a missile', this digs in to the rock at the point of impact. The cockpit interface will then show the displacement missile travelling through the rock. Holding down the trigger and releasing at a the optimal time displayed by the interface will allow you to recover valuable sub-surface minerals.<ref name=":0" />
** Class 1 of this tool has extremely limited ammo, and it is recommended to use a Class 2 version if possible.
** Requires a fair amount of accuracy, so should be mounted on the most central placed hardpoint, if possible.
* [[Seismic Charge Launcher]]
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** The charges can be disarmed in the Contacts panel, however, this takes 10 seconds, and the Fissure will become unusable.
** These charges can also be detonated sooner by the Commander if desired.<ref name=":0" />
** Only available as a Class 2 hardpoint
==Locations==
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