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** The cockpit interface will give you an idea of how much destructive power the charges will hold, and Commanders will have to be careful to not go too far above or below that threshold, at the risk of losing valuable materials.<ref name=":0" />
** A countdown for all the charges will display on screen, so Commanders are limited on the amount of time they have to set up the perfect controlled explosion.<ref name=":0" />
** The charges can be disarmed in the Contacts panel, however, this takes 10 seconds, and the Fissure will become unusable.
** These charges can also be detonated sooner by the Commander if desired.<ref name=":0" />