Miner: Difference between revisions

Content deleted Content added
No edit summary
Line 1:
{{upcoming}}
{{RoleInfobox
| image = Type 9 mining.jpg
| risk = Medium
| reward = High
| timeinvestment = Large
| suggestedships = [[Keelback]]; [[Cobra MkIII]]; [[Asp Explorer]]; [[Type-6 Transporter]]; [[Adder]]; [[Python]]; [[Anaconda]]; [[Imperial Cutter]]; [[Type-9 Heavy]]; [[Federal Corvette]];
| suggestedupgrades = [[Mining Laser]]; [[Refinery]]; [[Cargo Rack]]s; [[Limpet Controller/Collector|Collector DroneLimpets]]; [[Limpet Controller/Prospector|Prospector DroneLimpets]]; [[Abrasion Blaster]]; [[Pulse Wave Analyser]]; [[Seismic Charge Launcher]]; [[Sub-surface Displacement Missile]]
}}
|image = Type_9_mining.jpg}}
'''Miners''' extract [[:Category:Metal commodities|metals]], [[:Category:Mineral commodities|minerals]], and other resources from [[asteroids]] and sell them for profit. Mining involves traveling to potential sites in space, usually pristine [[Planetary Rings]], identifying specific resource-rich asteroids, and using various specialized [[Hardpoint]] [[module]]s to remove and collect their resources.
 
In order to begin mining, pilots require three essential optional internal modules: a [[Refinery]] to refine collected resources into [[Commodities]] for sale, one or more [[Cargo Rack]]s to carry the refined Commodities, and one or more [[Mining Laser]]s, [[Abrasion Blaster]]s, [[Sub-surface Displacement Missile]]s, or [[Seismic Charge Launcher]]s. The [[Detailed Surface Scanner]], [[Limpet Controller/Prospector|Prospector Limpet]], and [[Pulse Wave Analyser]] can also be equipped to more easily locate ideal mining sites and valuable asteroids, and the [[Limpet Controller/Collector|Collector Limpet]] can be used to more efficiently gather raw resources. Miners who choose to delve inhabited systems rather than uncharted ones can purchase system data from [[Universal Cartographics]] or scan a [[System Signal Sources|Navigation Beacon]] in order to determine the quality of a system's asteroid clusters or planetary rings.
Miners can investigate [[Planetary Rings|planetary rings]] to locate the best spots to start their mining sessions, and then the best specific [[asteroids]] to probe and excavate for rewards.
 
Some miners prefer small, nimble ships for mining, as they are better at maneuvering around asteroids, in tight asteroid belts and rings at higher velocities. However others prefer larger ships such as the [[Python]], [[Imperial Clipper]], [[Federal Corvette]], [[Imperial Cutter]] and the [[Anaconda]], which are not as maneuverable, but can equip all the beneficial [[Limpet Controller]]s and carry a large number of limpets for their use, while still having room for cargo and shields, increasing efficiency. Additionally, the larger ships are better at defending themselves from [[pirate]]s while mining, though such threats can generally be avoided in the uncharted systems beyond human habitation centers.
Mining involves using a [[Mining Laser|mining laser]] to chip off pieces of an [[Asteroids|asteroid]], which are then scooped up or collected with a [[Drones|drone]] to be refined on-board. As time-consuming as it is, miners with the right technique can make just as much money as they would in other professions.
 
==Ships==
[[Beyond|''Beyond'']]'' Chapter Four features:'' With the right amount of skill and expertise, the [[Abrasion Blaster|Abrasion blaster]], [[Sub-surface displacement missile]], and [[Seismic Charge Launcher|Seismic charge launcher]], will provide some exciting and explosive results.<ref name=":0" />
* A great choice for new miners is the [[Cobra MkIII]], due to the size of its cargo hold, internal compartments, and its maneuverability. It can also fit the Class 2 mining laser.
 
* The [[Adder]] is also the earliest ship capable of efficient mining as it can equip three mining lasers and has decent capacity but won't be able to defend itself.
To mine, the player must have a ship equipped with a [[Mining Laser]] and a [[Refinery]]. Cargo Racks are important to store the refined [[:Category:Mineral commodities|minerals]] and [[:Category:Metal commodities|metals]]. [[Drones]] are recommended to improve efficiency. A detailed guide to the process can be found below.
* The [[Keelback]] can equip multiple lasers and has a half-decent capacity, and can use a fighter hanger for self-defense.
 
* The [[Python]] can equip a wide variety of modules with room to spare for cargo, making it an ideal medium ship for mining.
It is recommended that players obtain system data from the [[Universal Cartographics]], or [[System Signal Sources|Navigation Beacon]] in order to determine what asteroids are mineral rich and as close to "pristine" condition as possible to ensure a large profit.
* The [[Type-9 Heavy]] is fantastic for the role; the bottom medium hardpoint rarely sees use in combat so is generally fine to swap for a class 2 mining laser. Meanwhile, it can have tons of space or have massive amounts of collector limpets at once; and can even do a fantastic job defending itself with the two top mounted turret hardpoints and a fighter bay. Beware that its large size means it is virtually impossible to gather ore manually so if you don't have any limpets left, you will be forced to abandon any remaining fragments.
 
Some players prefer small, nimble ships for mining, as they are better at maneuvering around asteroids, in tight asteroid belts and rings at higher velocities. However others prefer the larger ships such as the [[Python]], [[Imperial Clipper]], [[Federal Corvette]], [[Imperial Cutter]] and the [[Anaconda]], which are not as maneuverable, but can equip all the beneficial [[Limpet Controller|limpet controllers]] and carry a large number of limpets for their use, while still having room for cargo and shields, increasing efficiency. Additionally, the larger ships are better at defending themselves from pirates while mining. The only major downside to using larger ships is their slower velocities and slower maneuvering.
 
==Mining Ships==
* [[Ships]]
** A great choice for starting miners is the [[Cobra MkIII]], due to the size of its cargo hold, internal compartments, and its maneuverability. It can also fit the Class 2 mining laser.
** The [[Adder]] is also the earliest ship capable of efficient mining as it can equip three mining lasers and has decent capacity but won't be able to defend itself.
** The [[Keelback]] can equip multiple lasers and has a half-decent capacity, and can use a fighter hanger for self-defense.
** The [[Type-9 Heavy|Type-9]] is fantastic for the role; the bottom medium hardpoint rarely sees use in combat so is generally fine to swap for a class 2 mining laser. Meanwhile, it can have tons of space or have massive amounts of collector limpets at once; and can even do a fantastic job defending itself with the two top mounted turret hardpoints and a fighter bay. Beware that its large size means it is virtually impossible to gather ore manually so if you don't have any limpets left, you will be forced to abandon any remaining fragments.
 
== Equipment ==
Line 32 ⟶ 27:
** Multiple lasers may also be equipped but will draw more power in total, and will also mean you have fewer hardpoints to defend yourself as they are incredibly inefficient at dealing damage and have the lowest range in the game.
** The [[Mining Lance]] offers far greater range and is capable of dealing 8 DPS, instead of 2, only slightly less than the 1E Beam Laser. The downsides are the higher power draw and the huge amount of thermal load generated.
 
* [[Refinery]]
** Required to process the collected ore.
** Better refineries have up to ten bins to process several types of ore simultaneously.
 
* [[Collector Drone|Collector Limpet]]
** Automated collection massively improves profit per hour by collecting fragments automatically.
Line 40 ⟶ 37:
** Limpets need to be individually purchased at munition store (in the advanced maintenance tab) for 101 credit each limpet and will occupy your cargo rack (1T for each limpet).
** The number of collector limpet modules on each ship is not limited to one, and installing more than one limpet module increases the max number of active limpet at a time, thus increasing collection efficiency. If you have space to install 2 class 5 collector limpet modules, for instance, you may have 6 collector limpets active simultaneously.
 
* [[Limpet Controller/Prospector|Prospector Limpet]]
** Prospecting allows miners to view the mineral content of an asteroid even from a distance.
Line 46 ⟶ 44:
** Generally, any size will do, even class 2 or 3. You won't need more than 2 or so active at once.
** In the new Analysis Mode, if a Commander fires a Prospecting Limpet at an asteroid, you will be able to see the highlighted location of all the deposits on it, making it easy for you to target and exploit those specific areas.
 
{{upcoming}}
 
* [[Detailed Surface Scanner]]
Line 56 ⟶ 52:
 
* [[Abrasion Blaster]]
** A new hardpoint module with which Commanders can shoot at [[Surface Deposit|Surface Deposits]], breaking them off for collection. Whether you do it manually, using the cargo scoop, or with limpets, you'll be able to collect the resources at your leisure.<ref name=":0" />
 
* [[Sub-surface Displacement Missile]] 
** This new [[hardpoint]] [[module]] is used for harvesting [[Sub-surface Deposits]]. Described as a 'drill on the end of a missile', this digs in to the rock at the point of impact. The cockpit interface will then show the displacement missile travelling through the rock. Holding down the trigger and releasing at a the optimal time displayed by the interface will allow you to recover valuable sub-surface minerals.<ref name=":0" />
 
* [[Seismic Charge WarheadLauncher]]
** Certain asteroids, as identified by the [[fissures]]Fissures discovered on their surface, can be completely broken apart to reveal a treasure trove of resources. Commanders will place Seismic Charges within the fissuresFissures at a particular charge level.<ref name=":0" />
** The cockpit interface will give you an idea of how much destructive power the charges will hold, and Commanders will have to be careful to not go too far above or below that threshold, at the risk of losing valuable materials.<ref name=":0" />
** A countdown for all the charges will display on screen, so Commanders are limited on the amount of time they have to set up the perfect controlled explosion.<ref name=":0" />
Line 80 ⟶ 76:
This information can be found in the system map by targeting either the belt cluster or planet of interest. Planetary rings are labeled from inner to outer with descending letters starting from A.
 
Locations of planets with pristine metallic rings can be found [[List of Pristine MetalicsMetallic Rings|here]] and on [http://edtools.ddns.net/ Pristine Metallics Distances Calculator] site, screenshots of many of those systems listed are [http://imgur.com/a/vEqgv#0 here] .<nowiki/>
 
==Guide to Mining==
 
==Guide==
[[File:Mining-duo.jpg|thumb|250px|Mining duo]]
Mining involves five processes:
 
# Probing
Mining involves three main steps:
# Fragmenting
# Collecting
# Refining
# Selling
It is important to note that these steps will generally be happening all at the same time. The technique involves managing all three steps at once to maximize efficiency.
 
It is important to note that the first four processes can overlap during a mining session, and must be carefully managed in order to maximize efficiency and profit.
 
=== Probing ===
[[File:Python-Mining-Asteroid-Explosion.png|thumb|250px|Python mining asteroid explosion]]
[[File:Elite-Dangerous-Asteroid-Probe.png|thumb|250px|Asteroid probe]]
''[[Elite Dangerous: Beyond]]'' Chapter Four will introduce new aspects to mining: using new tools and exploration mechanics, miners can investigate rings to locate the best spots to start their mining sessions, and then the best specific asteroids to probe and excavate for rewards. With the right amount of skill and expertise, the new Abrasion blaster, Sub-surface displacement missile, and Seismic charge launcher, will provide some exciting and explosive results.<ref>[https://forums.frontier.co.uk/showthread.php/451045-Beyond-Chapter-Four-Beta-Announcement Beyond - Chapter Four - Beta Announcement]</ref>
 
===Fragmenting===
Line 96 ⟶ 98:
 
Select the fragment of rock as a target. They are quite small and hard to detect visually but do show up as white contacts on your radar. When selected, you get details of the contents of the fragment, e.g. Bauxite (9.7%) Coltan (21.2%). Note that the mineral name which shows up first in the HUD doesn't necessarily represent the most valuable mineral! The mineral content is how much of a ton of cargo can be extracted from the fragment. E.g. if you scoop and process three 35% Indite shards you end up with 1 ton of Indite. Fragments range in mineral content from ~5% to ~65%. Asteroids contain 1 to 3 different minerals while fragments from the asteroids contain up to 2 of those minerals.
 
=== Probing ===
[[File:Python-Mining-Asteroid-Explosion.png|thumb|250px|Python mining asteroid explosion]]Coming with [[Elite Dangerous: Beyond]] Chapter Four: using new tools and exploration mechanics, miners can investigate rings to locate the best spots to start their mining sessions, and then the best specific asteroids to probe and excavate for rewards. With the right amount of skill and expertise, the new Abrasion blaster, Sub-surface displacement missile, and Seismic charge launcher, will provide some exciting and explosive results.<ref>[https://forums.frontier.co.uk/showthread.php/451045-Beyond-Chapter-Four-Beta-Announcement Beyond - Chapter Four - Beta Announcement]
</ref>[[File:Elite-Dangerous-Asteroid-Probe.png|thumb|250px|Asteroid probe]]
 
===Collecting===
Line 121 ⟶ 119:
You also have the option to "vent" the contents of your refinery. This is useful if you have a nearly-full refinery of bauxite and you find an asteroid with gold (or whatever else you prioritize). When no bin is available, minerals will not leave the depositing bin and will block it from accepting new fragments. When this happens you must either vent a refinery bin to free up space or vent the mineral from the depositing bin. NOTE: Doing this will destroy the mineral and you will not be able to recover it.
 
===Selling===
== Availability and Value ==
The value of a mineral is scaled to the supply/demand meaning that selling minerals where there are many other players selling the same mineral will result in a smaller profit per ton as demand for that item is low with so many suppliers. Systems that are both refinery economies and have an asteroid field will tend to give you a lower price compared to what you would get if you were to travel somewhere more distant to the source (source being asteroid fields). Also, checking the bulletin board is very important, since mining mission rewards can reach hundreds of thousands of credits. The most sought-after minerals in missions are painite, osmium and platinum.
 
Accepting Mining contracts at the Mission Board yields much more money for the mined commodities.
 
[[Styx]] is an excellent example of where we see a massive drop in prices. It has both mining equipment for sale, is very close to the spawn point for new players, has mineable asteroid fields and is a refinery economy (means it will have a constant demand for minerals to refine), it is therefore going to be very popular to sell minerals there which is going to lead to a price drop due to a saturated market.
 
Keep in mind that carrying valuable resources around attracts pirates and other players may also try to rob you. With mining lasers attached you will be less effective at defending yourself so don't lug rare metals around too long.
 
== Resource Availability and Values ==
=== Commodities ===
This is a rough table on which minerals, metals, and chemicals are most valuable to mine. These prices will be lower or higher depending on demand in the station you're selling to. It can be helpful to screenshot the nearest station's metal, mineral and chemical market prices to ensure highest profit, since varying demand of different resources can result in great variation of profit.
{| class="article-table"
Line 238 ⟶ 246:
|Icy
|}
==Selling==
The value of a mineral is scaled to the supply/demand meaning that selling minerals where there are many other players selling the same mineral will result in a smaller profit per ton as demand for that item is low with so many suppliers. Systems that are both refinery economies and have an asteroid field will tend to give you a lower price compared to what you would get if you were to travel somewhere more distant to the source (source being asteroid fields). Also, checking the bulletin board is very important, since mining mission rewards can reach hundreds of thousands of credits. The most sought-after minerals in missions are painite, osmium and platinum.
 
Accepting Mining contracts at the Mission Board yields much more money for the mined commodities.
 
[[Styx]] is an excellent example of where we see a massive drop in prices. It has both mining equipment for sale, is very close to the spawn point for new players, has mineable asteroid fields and is a refinery economy (means it will have a constant demand for minerals to refine), it is therefore going to be very popular to sell minerals there which is going to lead to a price drop due to a saturated market.
 
Keep in mind that carrying valuable resources around attracts pirates and other players may also try to rob you. With mining lasers attached you will be less effective at defending yourself so don't lug rare metals around too long.
 
=== Materials ===
This is a rough guide to which materials are  available to mine. Materials cannot be sold for credits, but are used by [[Engineers]] and [[Technology Broker]]s and can be exchanged for powerful modifications and modules.
{| class="article-table"
|+
  Elements
|-
|'''Class I'''
Line 293:
|
|}
Frequency: I (very common) > II (common) > III (standard) > IV (rare)
 
== Pirates and other miners ==
Line 307 ⟶ 306:
* If your ship has the option a [[Fighter Hanger]] can be a good option for defense since most of your hardpoints will be being used on mining lasers. Simply deploy a fighter as soon as you arrive and use it or order a crewmember to defend yourself. This could make the [[Keelback]] a decent early option, but its low cargo space with a fighter bay may prove an issue.
 
It's kind of a dirty trick, but if you see other NPC miners out there zapping away, it's usually worth it to mine the rock they're currently working on. They seem surprisingly good-natured about you grabbing their spot, even. Be careful not to accidentally shoot or crash into them however as you may provoke them; or gain a bounty.<nowiki/>
==Tips==
 
==Notes==
*Mining features were first added in the Beta 3 Update for ''[[Elite Dangerous]]'', which was released on October 28, 2014.
*Mining was greatly expanded with new features and modules by ''[[Elite Dangerous: Beyond]]'' Chapter Four (3.3), which was released on December 11, 2018.
* Asteroid fragments will display on the ship's radar as grey boxes.
* Use the System Map to find systems with asteroid belts or rings that have the description "Pristine Reserves" and "Metallic".
Line 322 ⟶ 323:
* Keep an eye on the fragments; in some cases, they will get themselves stuck inside the meteorites. This will make it so your collector limpets will launch themselves into the rock; destroying themselves. If you notice a drone die early quickly look out for this and add it to your exclusion list as soon as possible to avoid more limpet loses.
* You can craft additional limpets via [[synthesis]] and you are very likely to pick up the components for them while mining; however they are incredibly wasteful of [[Nickel]], which is a common engineering material. Use this only in a pinch such as seeing rare materials with no drones.
* If you are only mining for access to [[Selene Jean|Selene Jean's]]'s engineering then always go to planetary rings. You can still use prospector drones to increase yield but you will be instead looking for group asteroids so you can collect as much as possible as fast as possible as you generally won't be too concerned with profit in this scenario. In fact, more common ores may be desirable due to being able to refine them faster. Use as many collector limpet controllers as you can equip with as big of a refinery as possible as well to help out.
 
==Trivia==
* Added in the Beta 3 Update which went live on October 28th, 2014.
 
==News==
{{quote|30 OCT 3300
 
GalNet News:
Mining Special report!
 
According to the experts at Wreaken Construction and Mining, all you need is a refinery, a mining laser and a little luck. Most rings in known space are depleted but for the individual there is still some money to be made. The Current equipment is not configured to work with ice rings and the best yields will be found on metal rings far from populated space.
 
Our contacts at Stellar Cartographics, James Urquhart, was keen to point out that data is available in any of the mapped systems, showing both the type of ring/belt and the level of reserves. Reserves have been categorised from Depleted to Pristine and the belt composition comes under one of four types.|In-Game Galnet News}}
 
==Mining Changes==
[[Beyond]] Chapter Four will build upon current mining systems by adding a series of specialized tools that allow experienced miners to wring more profit from the belts.
 
Existing mining lasers will remain relevant as an 'entry level' option for mining, but pilots looking to make as much money as possible may wish to invest in these advanced tools.
 
Here are two comparison videos of how mining worked before and after the major update.
 
<gallery>
File:Tutorial_Mining_Made_Easy(er)
File:New_Mining_Overview_Elite_Beyond_3.3
</gallery>
 
==Videos==
Line 354 ⟶ 330:
File:Elite_Dangerous_-_Another_way_to_look_at_it
File:Elite_Dangerous_Deep_core_mining_in_an_Anaconda
File:Tutorial_Mining_Made_Easy(er)
File:New_Mining_Overview_Elite_Beyond_3.3
</gallery>
 
Line 366 ⟶ 344:
Python-Mining-Asteroid-Explosion.png|Python mining asteroid explosion
File:Elite-Dangerous-Asteroid-Probe.png|Asteroid Probe
 
</gallery>
 
== References ==
<references />[[Category:Tutorial]]
[[Category:Tutorial]]
[[Category:Guides]]
[[Category:Commerce]]