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==Equipment==
*A [[ships|ship]]
* A ship - The [[Cobra Mk. III]] is a great choice due to the size of its cargo hold and its maneuverability. Large ships have little advantage in mining, as you always have to scoop one piece at a time.
**A great choice is the [[Cobra Mk. III]], due to the size of it's cargo hold, internal compartments, and it's maneuverability.
* [[Mining Laser]] - To extract the ore from the asteroid. Better lasers mean the asteroid chips faster.
*[[Mining Laser]]
* [[Refinery]] - To process the collected ore. Bigger refineries have more "bins" which mean you can process more types of ore simultaneously.▼
**Required to extract the ore fragments from an asteroid.
**Higher quality lasers may extract ore fragments faster.
*[[Refinery]]
**Required to process the collected ore into sellable cargo.
▲* [[Refinery]] - To process the collected ore. Bigger*Some refineries have moremultiple "bins" which mean you canto process moreseveral types of ore simultaneously.
 
==Locations==
Mining is only possible where there are asteroids, which is a small minority of systems. By using the Targets menu on the left side of your cockpit you can find targets with names similar to "Belt Cluster 2". Naturally, this only works if you have information about the system. When scanning a system yourself, keep a look out for a large number of unknown object contacts at similar distances - this often proves to be a belt cluster. Asteroid belt points of interest can only be scanned at very close range (c.1ls).
 
You can reach asteroid clusters in supercruise, just like any destination within a system. When you have arrived, you will see a number (from a handful to many dozens) of asteroids, which you can then mine. A good starting spot for mining are systems with industrial economies.
 
==Process==
Make sure to bind a Mining Laser (preferably in its own firing group) just like you would do with any other weapon in game. Fly within range of the asteroid and blast away with the Mining Lasers. You have to hold down the trigger for a while (depending on the quality of Mining Laser you have bought) before a piece of rock chips off.
 
Now select the fragment of rock as a target. They are quite small so not always easy to detect visually but they do show up as white contacts on your radar. When selected, you get details of the contents of the fragment, e.g. Bauxite (9.7%) Coltan (21.2%). Note that the first mineral named shows up in the HUD, but doesn't necessarily represent the most valuable mineral!
 
The mineral content is how much of a ton of cargo can be extracted from the fragment. E.g. if you scoop and process three 35% Indite shards you end up with 1 ton of Indite. Fragments range in mineral content from ~5% to ~65% and all fragments from the same asteroid are similar.
 
Having chipped off a piece of rock you now have to scoop it up with your cargo scoop. To do so you have to engage your scoop (just like you would with your landing gear or hardpoints), then fly slowly towards the target. Upon engaging the Cargo Scoop you will find that a blue box will have appeared on the lower left of you HUD. On there you should, if pointing at the rock, see an icon in the crosshairs (the box). Continue to fly slowly towards the rock while holding the rock in the middle of the cargo scoop's crosshairs until you have successfully acquired it.
 
Asteroid fragments are more difficult to scoop than regular cargo, as their movement is more complex (not to mention the fact that you want to avoid hitting an asteroid while you're focused on scooping!) For this reason, it's advisable to use very slow speeds of 15 m/s while scooping. What's more, fragments will "decay" over time.
 
Now that you have the rock in your hold you will find that, if going to the right hand menu under the tab Cargo, you have some names of minerals in there. Press the minerals you want to refine. Maybe you have picked up 15% gold and 10% Indium. Then you can press the Gold and the Indium so that when you next time pick up some Indium and Gold they will "stack" on top of what you have already. The % stands for the amount of percent it is of a full "stack". One full "stack" gives you 1 ton of cargo (one unit of whatever mineral you have collected).
 
You also have the option to "vent" the contents of your refinery. This is useful if you have a nearly-full refinery of bauxite and you find an asteroid with gold.
 
==Selling==
It is now that the extra cargo hold of a [[Cobra Mk. III]] comes in over something like an [[Eagle Mk II]] or a [[Sidewinder Mk. I]]. You have to go to a station to sell whatever minerals you have collected. Most systems and stations do not want minerals and your best shot is therefore to look for systems that are "Refinery" economies because they are interested in materials they can refine and sell at a higher price. [[Styx]] is an example of such a system.
 
The value of a mineral is scaled to the supply/demand meaning that selling minerals where there are tons of other players selling the same mineral is a bad idea. Systems that are both refinery economies and have an asteroid field will tend to give you a lower price compared to what you would get if you were to travel somewhere more distant to the source (source being asteroid fields).
 
[[Styx]] is an excellent example of where we see a massive drop in prices. It has both mining equipment for sale, is very close to the spawn point for new players, have mineable asteroid fields and is a refinery economy (means it will have a constant demand for minerals to refine), it is therefore going to be very popular to sell minerals there, which is going to lead to a price drop due to a saturated market.
 
==Tips==