Vulture: Difference between revisions

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==Overview==
==Overview==
In comba,t the Vulture is one of the most powerful small ships available. It is capable of easily staying out of the firing range of tougher ships like [[Anaconda]]s or [[Python]]s and its two Large Hardpoints can quickly deal heavy damage to any ship. It is extremely nimble and can keep fixed mounts on targets very easily. Overall the Vulture is one of the best [[Bounty Hunter]] ships available.
In combat, the Vulture is one of the most powerful small ships available. It is capable of easily staying out of the firing range of tougher ships like [[Anaconda]]s or [[Python]]s and its two Large Hardpoints can quickly deal heavy damage to any ship. It is extremely nimble and can keep fixed mounts on targets very easily. Overall the Vulture is one of the best [[Bounty Hunter]] ships available.


Defensively, the Vulture has impressive statistics on paper. It possesses the highest base shield and armor hitpoints out of all small sized ships; it has very good internal compartments (even better than the much more expensive [[Fer-de-Lance]]); and its number of utility mounts is 4, the same as larger ships such as [[Python]] and [[Federal Gunship]]. However, there is a catch: the Vulture is held back by its limited power capacity, which greatly limits viable loadout choices and encourages smart [[module priority control]]. Furthermore with just two Hardpoints; one on each side, it makes it very unviable to use turreted mounts, and it makes weapons such as Missles, Mines or Torpedos extremely unviable. Railguns are also rather unwise due to limited ammo capacity.   
Defensively, the Vulture has impressive statistics on paper. It possesses the highest base shield and armor hitpoints out of all small sized ships; it has very good internal compartments (even better than the much more expensive [[Fer-de-Lance]]); and its number of utility mounts is 4, the same as larger ships such as [[Python]] and [[Federal Gunship]]. However, there is a catch: the Vulture is held back by its limited power capacity, which greatly limits viable loadout choices and encourages smart [[module priority control]]. Furthermore with just two Hardpoints; one on each side, it makes it very unviable to use turreted mounts, and it makes weapons such as [[Missile Rack|Missiles]], [[Mine Launcher|Mines]] or [[Torpedo Pylon|Torpedos]] extremely unviable. [[Railgun]]s are also rather unwise due to limited ammo capacity.   


The Vulture suffers from overspecialization and is very poor in any job besides bounty hunting and assassination. It has terrible cargo capacity, even for its size so it will do very poorly in any form of trading or mining but most importantly it functions very poorly as a pirate as it has very low space for plundered loot, especially when a [[Hatch Breaker Limpet Controller]] is installed, however, its small size makes collecting cargo easier, meaning collector limpets are not needed. It has awful jump range at a woeful maximum of 22.36 ly without engineering, the second lowest of any small sized ship making it not only useless as an explorer, it can't easily get to [[Interstellar Factors]] to clear any bounties. Unlike the [[Fer-de-Lance]] it does very poorly as an anti-[[Thargoid]] ship, as its low number of hardpoints limits its use of Ax weaponry, leaving it without many options to deal with Interceptors. Against Scouts it also suffers as it will struggle to keep a sightline on the quick moving ships; since it cannot make much use of turreted mounts and they will quickly tear the ship to pieces.   
The Vulture suffers from overspecialization and is very poor in any job besides bounty hunting and assassination. It has terrible cargo capacity, even for its size so it will do very poorly in any form of trading or mining but most importantly it functions very poorly as a pirate as it has very low space for plundered loot, especially when a [[Hatch Breaker Limpet Controller]] is installed, however, its small size makes collecting cargo easier, meaning collector limpets are not needed. It has awful jump range at a woeful maximum of 22.36 ly without engineering, the second lowest of any small sized ship making it not only useless as an explorer, it can't easily get to [[Interstellar Factors]] to clear any bounties. Unlike the [[Fer-de-Lance]] it does very poorly as an anti-[[Thargoid]] ship, as its low number of hardpoints limits its use of Ax weaponry, leaving it without many options to deal with Interceptors. Against Scouts it also suffers as it will struggle to keep a sightline on the quick moving ships; since it cannot make much use of turreted mounts and they will quickly tear the ship to pieces.