Federal Dropship: Difference between revisions
Added SCO Optimised field to ShipInfobox. |
the FDS is absolutely not a multirole; it's barely viable as a freighter, and trying to explore with it is borderline masochism |
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| manufacturer = Core Dynamics | | manufacturer = Core Dynamics | ||
| yearsproduced = 3300-Present | | yearsproduced = 3300-Present | ||
| type = Combat, | | type = Combat, Freighter | ||
| cost = 14,314,210 | | cost = 14,314,210 | ||
| insurance = 715,710 | | insurance = 715,710 | ||
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The Dropship is a very good [[combat]] vessel. Featuring one Class 3 hardpoint and four Class 2 hardpoints, it has no trouble dealing with ships lower than its price and can put up a good fight against even higher tier ships like [[Python]]s. Furthermore, the Dropship has above-average armour as well as two [[Military Compartment]]s, giving it additional bulk. It suffers from weak shielding and has rather poor mobility, so it is difficult to use against nimble ships like the [[Vulture]]. Overall, the Dropship is a respectable ship for both a [[Bounty Hunter]] or a [[Pirate]], but more likely to be used as a stepping stone on the path to a stronger vessel. | The Dropship is a very good [[combat]] vessel. Featuring one Class 3 hardpoint and four Class 2 hardpoints, it has no trouble dealing with ships lower than its price and can put up a good fight against even higher tier ships like [[Python]]s. Furthermore, the Dropship has above-average armour as well as two [[Military Compartment]]s, giving it additional bulk. It suffers from weak shielding and has rather poor mobility, so it is difficult to use against nimble ships like the [[Vulture]]. Overall, the Dropship is a respectable ship for both a [[Bounty Hunter]] or a [[Pirate]], but more likely to be used as a stepping stone on the path to a stronger vessel. | ||
As a [[trader]], the Dropship has 164T of space | As a [[trader|freighter]], the Dropship has a respectable 164T of cargo space, making it the sixth best of all non-large ships. This combined with its impressive defense makes the Dropship a solid choice as a trade ship. However, two of the biggest downsides to this is its very low jump range and poor maneuverability, making [[Interdiction|interdictions]] difficult to break. | ||
As an [[explorer]], the Dropship is notorious as one of the worst ships in the role with a poor jump range of 19.66 LY or so, the second lowest jump range in the game, being only a fraction higher than the Federal Gunship. | As an [[explorer]], the Dropship is notorious as one of the worst ships in the role with a poor jump range of 19.66 LY or so, the second lowest jump range in the game, being only a fraction higher than the Federal Gunship. This makes the Dropship a subpar, cumbersome choice as an exploration vessel, even after [[Engineers|engineering]]. | ||
The Dropship is an excellent [[miner]]. Four medium hardpoints for one of each mining tool, while retaining a large hardpoint for self defense, small size, great cargo space and good defences make the Dropship a fantastic miner and can be a miner's next stepping stone after the [[Keelback]]. Its only downsides are its lack of a [[Fighter Hangar]] and its limited jump range, which can make reaching specific mining zones a chore. | The Dropship is an excellent [[miner]]. Four medium hardpoints for one of each mining tool, while retaining a large hardpoint for self defense, small size, great cargo space and good defences make the Dropship a fantastic miner and can be a miner's next stepping stone after the [[Keelback]]. Its only downsides are its lack of a [[Fighter Hangar]] and its limited jump range, which can make reaching specific mining zones a chore. | ||