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Irregular Markers: Difference between revisions

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Irregular Markers have at least two variants. In one variant, a cluster of [[Commodities]] in [[Cargo Canister|canister form]] is being guarded by several [[Skimmers]] that will become hostile if they detect trespassers.
Irregular Markers have at least two variants. In one variant, a cluster of [[Commodities]] in [[Cargo Canister|canister form]] is being guarded by several [[Skimmers]] that will become hostile if they detect trespassers.


In the second variant, a cluster of large, locked cargo crates is being guarded by four criminals. After killing the criminals, a ship will arrive and drop off another four criminals. The two largest crates can be opened with [[E-Breach]]es or by using the [[Arc Cutter]] to cut open access panels and the [[Energylink]] to overload the door controls. Both crates contain three containers of illegal [[Goods]], and occasionally some [[Medkit]]s. There is also a Suit Recharge Socket nearby.
In the second variant, a cluster of large, locked cargo crates is being guarded by four criminals. After killing the criminals, a ship will arrive and drop off another four criminals. The two largest crates can be opened with [[E-Breach]]es or by using the [[Arc Cutter]] to cut open access panels and the [[Energylink]] to overload the door controls. Both crates contain three containers of illegal [[Goods]], and occasionally some [[Medkit]]s. There is also a [[Suit Recharge Socket]] nearby.


== Spawn Locations ==
== Spawn Locations ==

Revision as of 01:34, 17 May 2021

Irregular Markers sites are a type of Point of Interest that can be detected from orbit and accessed while On Foot.

Contents

Irregular Markers have at least two variants. In one variant, a cluster of Commodities in canister form is being guarded by several Skimmers that will become hostile if they detect trespassers.

In the second variant, a cluster of large, locked cargo crates is being guarded by four criminals. After killing the criminals, a ship will arrive and drop off another four criminals. The two largest crates can be opened with E-Breaches or by using the Arc Cutter to cut open access panels and the Energylink to overload the door controls. Both crates contain three containers of illegal Goods, and occasionally some Medkits. There is also a Suit Recharge Socket nearby.

Spawn Locations

Notes

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ru:Нестандартные метки