Vulture: Difference between revisions

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{{quote|The Vulture space superiority fighter sacrifices hardpoint flexibility for manoeuvrability. Advanced manufacturing techniques have allowed the Vulture to integrate large hardpoints into its relatively small frame, offsetting the ship's limited weapon count, but its nimble flight characteristics make it equally devastating against smaller targets. A limited cargo and passenger capability has not stopped it becoming a preferred personal transport for those who like to project a certain attitude in their dealings.|In-Game Description}}
{{quote|The Vulture space superiority fighter sacrifices hardpoint flexibility for manoeuvrability. Advanced manufacturing techniques have allowed the Vulture to integrate large hardpoints into its relatively small frame, offsetting the ship's limited weapon count, but its nimble flight characteristics make it equally devastating against smaller targets. A limited cargo and passenger capability has not stopped it becoming a preferred personal transport for those who like to project a certain attitude in their dealings.|In-Game Description}}


The '''Vulture''' is a heavy space superiority [[:Category:Fighters|fighter]]. Featuring two large (class 3) [[hardpoint]]s, the Vulture packs serious firepower into a relatively small frame. Although it lacks top speed compared to other fighters, its lateral thrusters put the ship among the most agile and manoeuvrable fighters, thus allowing for more agile lateral slides and vertical hops.
The '''Vulture''' is a heavy space superiority [[:Category:Fighters|fighter]]. Featuring two large (class 3) [[hardpoint]]s, the Vulture packs serious firepower into a relatively small frame. Although its top speed is mediocre compared to other fighters, its powerful lateral thrusters put the ship among the most agile and manoeuvrable ships.


The Vulture's main drawback is its limited power capacity, which can be counteracted to a degree by smart [[module priority control]] and sacrifices in the loadout choice. Moreover, the Vulture's power plant is notorious for being prone to malfunctions when taking damage. Unlike most ships' power plant malfunctions which only reduce power output, the Vulture's power plant malfunctions will often cause the ship to be temporarily shut down entirely.  
Defensively, the Vulture has impressive statistics on paper. It sports the highest base shield and armor hitpoints out of all small sized ships, has very good internal compartments (even better than the much more expensive [http://elite-dangerous.wikia.com/wiki/Fer-de-Lance Fer-de-Lance]), and its number of utility mounts is 4, the same as larger ships such as [http://elite-dangerous.wikia.com/wiki/Python Python] and [http://elite-dangerous.wikia.com/wiki/federal_gunship Federal Gunship] . However, there is a catch: the Vulture is held back by its limited power capacity, which greatly limits viable loadout choices and encourages smart [[module priority control]]. Moreover, the Vulture's power plant is notorious for being prone to malfunctions when taking damage. Unlike most ships' power plant malfunctions which only reduce power output, the Vulture's power plant malfunctions will often cause the ship to be temporarily shut down entirely.  


Its two hardpoints are located above and behind the cockpit, about halfway down the hull of the ship. Due to the spacing between the hardpoints, a loadout of two fixed weapons may have slight issues with converging on smaller targets like [[Sidewinder]]s, [[Eagle]]s, or [[Hauler]]s.
Its two hardpoints are located above and behind the cockpit, about halfway down the hull of the ship. Due to the spacing between the hardpoints, a loadout of two fixed weapons may have slight issues with converging on smaller targets like [[Sidewinder]]s, [[Eagle]]s, or [[Hauler]]s.