Galaxy: Difference between revisions

Adding categories
m →Planets: added link
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We simulate the compression of tectonic plates, so we can see where they'd move together and move apart. That creates where ridges are formed, mountains, or canyons and trenches.
We simulate the compression of tectonic plates, so we can see where they'd move together and move apart. That creates where ridges are formed, mountains, or canyons and trenches.


We simulate impact craters, volcanism and ageing. The minerals and elements making up the planet determine its appearance and colors.
We simulate impact [[craters]], volcanism and ageing. The minerals and elements making up the planet determine its appearance and colors.


You can seamlessly approach and land anywhere on a 1:1 scale planet and experience every square meter of terrain first-hand, either flying your ship close to the mountains and in the canyons, or landing and driving your SRV.
You can seamlessly approach and land anywhere on a 1:1 scale planet and experience every square meter of terrain first-hand, either flying your ship close to the mountains and in the canyons, or landing and driving your SRV.