Galaxy: Difference between revisions
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We simulate the compression of tectonic plates, so we can see where they'd move together and move apart. That creates where ridges are formed, mountains, or canyons and trenches. | We simulate the compression of tectonic plates, so we can see where they'd move together and move apart. That creates where ridges are formed, mountains, or canyons and trenches. | ||
We simulate impact craters, volcanism and ageing. The minerals and elements making up the planet determine its appearance and colors. | We simulate impact [[craters]], volcanism and ageing. The minerals and elements making up the planet determine its appearance and colors. | ||
You can seamlessly approach and land anywhere on a 1:1 scale planet and experience every square meter of terrain first-hand, either flying your ship close to the mountains and in the canyons, or landing and driving your SRV. | You can seamlessly approach and land anywhere on a 1:1 scale planet and experience every square meter of terrain first-hand, either flying your ship close to the mountains and in the canyons, or landing and driving your SRV. | ||