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Revision as of 12:04, 9 July 2019
The galaxy's human populated space bustles with interstellar commerce. Many stations have or need certain Commodities, and have fluctuating buy and sell rates which allow commanders to make money on the market. Most commodities are transported in standardized Cargo Canisters, which must be transported in Cargo Racks installed in ships.
Commodities can be bought and sold at any Station that has a "Commodities Market", accessible through the Starport Services menu. To buy and sell illegal or stolen commodities the player must find a station that has a Black Market. The availability of certain commodities can vary greatly from station to station. Generally, stations will produce and consume certain commodities based upon their Market Economy type. Prices of commodities are dynamic and will fluctuate based on a variety of factors, including as a direct result of player interaction. Trade routes and strategies can change on a day to day basis, especially in areas with a high amount of player activity. The Background Simulation is directly impacted by trading.
Ambitious traders can make large amounts of credits by transporting commodities which they have bought at a low price and selling at a higher price. There are many Third Party Tools that can aid in finding trade routes throughout populated space.
Lists

- Supply and Demand - Table of which station economies buy and sell which Commodities.
- Category:Commodities - An automatically populating list of documented Commodities.
- List of Rare Commodities - There are various unique Rare Commodities that can only be purchased from specific stations. Rare Commodities increase in value the further away they are transported from the system of origin (up to 200 ly, after which the value ceases rising). See also: Category:Rare Commodities.
Commodities by type
Chemicals
Chemicals are the various components created for various uses in stations and planets.
- Explosives
- Hydrogen Fuel
- Hydrogen Peroxide
- Liquid Oxygen
- Mineral Oil
- Nerve Agents
- Pesticides
- Surface Stabilisers
- Synthetic Reagents
- Water
Consumer Items
Consumer Items are those materials and items specifically created for consumption, i.e. entertainment and ease-of-life.
Foods
Foods are items grown or farmed for human consumption.
Industrial Materials
Industrial Materials are those materials created for industrial production and typically support ship construction.
- Ceramic Composites
- CMM Composite
- Insulating Membrane
- Meta-Alloys
- Micro-Weave Cooling Hoses
- Neofabric Insulation
- Polymers
- Semiconductors
- Superconductors
Legal Drugs
Drugs traded on the marketplace are legal chemicals which alter the mind and body.
Machinery
Machinery supports the industrial systems of the various stations and planets.
- Articulation Motors
- Atmospheric Processors
- Building Fabricators
- Crop Harvesters
- Emergency Power Cells
- Energy Grid Assembly
- Exhaust Manifold
- Geological Equipment
- Heatsink Interlink
- HN Shock Mount
- Magnetic Emitter Coil
- Marine Equipment
- Microbial Furnaces
- Mineral Extractors
- Modular Terminals
- Power Converter
- Power Generators
- Power Transfer Bus
- Radiation Baffle
- Reinforced Mounting Plate
- Skimmer Components
- Thermal Cooling Units
- Water Purifiers
Medicines
Medicines promote the well-being of the populace and increase general performance.
- Advanced Medicines
- Agri-Medicines
- Basic Medicines
- Combat Stabilisers
- Performance Enhancers
- Progenitor Cells
Metals
Metals are of prime importance in space travel and combat.
- Aluminium
- Beryllium
- Bismuth
- Cobalt
- Copper
- Gallium
- Gold
- Hafnium 178
- Indium
- Lanthanum
- Lithium
- Osmium
- Palladium
- Platinum
- Platinum Alloy
- Praseodymium
- Samarium
- Silver
- Tantalum
- Thallium
- Thorium
- Titanium
- Uranium
Minerals
Minerals are found naturally and can be refined to create metal that is used throughout the galaxy.
- Alexandrite
- Bauxite
- Benitoite
- Bertrandite
- Bromellite
- Coltan
- Cryolite
- Gallite
- Goslarite
- Grandidierite
- Indite
- Jadeite
- Lepidolite
- Lithium Hydroxide
- Low Temperature Diamonds
- Methane Clathrate
- Methanol Monohydrate Crystals
- Moissanite
- Monazite
- Musgravite
- Painite
- Pyrophyllite
- Rhodplumsite
- Rutile
- Serendibite
- Taaffeite
- Uraninite
- Void Opals
Salvage
Salvage items are generally obtained through piracy or retrieval from sites containing preexisting wreckage, abandoned structures, or alien structures. Salvage is usually marked stolen or illegal in most systems. Certain Salvage items, such as Escape Pods and Black Boxes, can be given to the Search & Rescue Contact available at most Stations.
- AI Relics
- Ancient Artefact
- Ancient Casket
- Ancient Key
- Ancient Orb
- Ancient Relic
- Ancient Tablet
- Ancient Totem
- Ancient Urn
- Antimatter Containment Unit
- Antique Jewellery
- Antiquities
- Assault Plans
- Black Box
- Commercial Samples
- Damaged Escape Pod
- Data Core
- Diplomatic Bag
- Earth Relics
- Encrypted Correspondence
- Encrypted Data Storage
- Experimental Chemicals
- Fossil Remnants
- Gene Bank
- Geological Samples
- Hostage
- Large Survey Data Cache
- Military Intelligence
- Military Plans
- Mysterious Idol
- Occupied Escape Pod
- Personal Effects
- Political Prisoner
- Precious Gems
- Prohibited Research Materials
- Prototype Tech
- Rare Artwork
- Rebel Transmissions
- SAP 8 Core Container
- Scientific Research
- Scientific Samples
- Small Survey Data Cache
- Space Pioneer Relics
- Tactical Data
- Technical Blueprints
- Thargoid Basilisk Tissue Sample
- Thargoid Biological Matter
- Thargoid Cyclops Tissue Sample
- Thargoid Heart
- Thargoid Hydra Tissue Sample
- Thargoid Link
- Thargoid Probe
- Thargoid Resin
- Thargoid Sensor
- Thargoid Medusa Tissue Sample
- Thargoid Scout Tissue Sample
- Thargoid Technology Samples
- Time Capsule
- Trade Data
- Trinkets of Hidden Fortune
- Unstable Data Core
- Wreckage Components
Slavery
Technology
Technology drives the settling of new worlds and the habitation of old systems.
- Advanced Catalysers
- Animal Monitors
- Aquaponic Systems
- Auto Fabricators
- Bioreducing Lichen
- Computer Components
- H.E. Suits
- Hardware Diagnostic Sensor
- Ion Distributor
- Land Enrichment Systems
- Medical Diagnostic Equipment
- Micro Controllers
- Muon Imager
- Nanobreakers
- Resonating Separators
- Robotics
- Structural Regulators
- Telemetry Suite
Textiles
Textiles allow people to not be naked.
Waste
Waste is the material generated through the consumption of materials.
Weapons
Weapons are utilized in various and varied types of ways.