Commodities: Difference between revisions
→Consumer Items: Duradrives are a Rare Commodity. |
No edit summary |
||
| Line 1: | Line 1: | ||
[[File:Commodities Market.jpg|thumb|300px|Commodities Market]] | [[File:Commodities Market.jpg|thumb|300px|Commodities Market]] | ||
The [[galaxy]]'s human populated space bustles with interstellar commerce. Many [[ | The [[galaxy]]'s human populated space bustles with interstellar commerce. Many [[station]]s have or need certain '''Commodities''', and have fluctuating buy and sell rates which allow commanders to make money on the [[Market Economy|market]]. Most commodities are transported in standardized [[Cargo Canister]]s, which must be transported in [[Cargo Rack]]s installed in [[ships]]. | ||
Commodities can be bought and sold at any [[Station]] that has a "Commodities Market" | Commodities can be bought and sold at any [[Station]] that has a "Commodities Market", accessible through the Starport Services menu. To buy and sell [[Illegal Goods|illegal]] or [[Stolen Goods|stolen]] commodities the player must find a station that has a [[Black Market]]. The availability of certain commodities can vary greatly from station to station. Generally, stations will produce and consume certain commodities based upon their [[Market Economy]] type. Prices of commodities are dynamic and will fluctuate based on a variety of factors, including as a direct result of player interaction. Trade routes and strategies can change on a day to day basis, especially in areas with a high amount of player activity. The [[Background Simulation]] is directly impacted by trading. | ||
Ambitious [[trader]]s can make large amounts of [[credits]] by transporting commodities which they | Ambitious [[trader]]s can make large amounts of [[credits]] by transporting commodities which they have bought at a low price and selling at a higher price. There are many [[Third Party Tools]] that can aid in finding trade routes throughout populated space. | ||
==Lists== | |||
== | |||
[[File:Commodities_Market_Guide.png|thumb|250px|Commodities Market Guide]] | [[File:Commodities_Market_Guide.png|thumb|250px|Commodities Market Guide]] | ||
* [[Commodities/Supply and Demand|Supply and Demand]] | *'''[[Commodities/Supply and Demand|Supply and Demand]]''' - Table of which station economies buy and sell which Commodities. | ||
* | *'''[[:Category:Commodities]]''' - An automatically populating list of documented Commodities. | ||
* [[List of Rare Commodities]] - There are various unique | *'''[[List of Rare Commodities]]''' - There are various unique Rare Commodities that can only be purchased from specific stations. Rare Commodities increase in value the further away they are transported from the system of origin (up to 200 ly, after which the value ceases rising). See also: [[:Category:Rare Commodities]]. | ||
==Chemicals== | ==Commodities by type== | ||
===Chemicals=== | |||
Chemicals are the various components created for various uses in stations and planets. | Chemicals are the various components created for various uses in stations and planets. | ||
| Line 33: | Line 27: | ||
; [[Water]] | ; [[Water]] | ||
==Consumer Items== | ===Consumer Items=== | ||
Consumer Items are those materials and items specifically created for consumption, i.e. entertainment and ease-of-life. | Consumer Items are those materials and items specifically created for consumption, i.e. entertainment and ease-of-life. | ||
| Line 42: | Line 36: | ||
; [[Survival Equipment]] | ; [[Survival Equipment]] | ||
==Foods== | ===Foods=== | ||
Foods are items grown or farmed for human consumption. | Foods are items grown or farmed for human consumption. | ||
| Line 55: | Line 49: | ||
; [[Tea]] | ; [[Tea]] | ||
==Industrial Materials== | ===Industrial Materials=== | ||
Industrial Materials are those materials created for industrial production and typically support ship construction. | Industrial Materials are those materials created for industrial production and typically support ship construction. | ||
| Line 68: | Line 62: | ||
; [[Superconductors]] | ; [[Superconductors]] | ||
==Legal Drugs== | ===Legal Drugs=== | ||
Drugs traded on the marketplace are legal chemicals which alter the mind and body. | Drugs traded on the marketplace are legal chemicals which alter the mind and body. | ||
| Line 78: | Line 72: | ||
; [[Wine]] | ; [[Wine]] | ||
==Machinery== | ===Machinery=== | ||
Machinery supports the industrial systems of the various stations and planets. | Machinery supports the industrial systems of the various stations and planets. | ||
| Line 104: | Line 98: | ||
; [[Water Purifiers]] | ; [[Water Purifiers]] | ||
==Medicines== | ===Medicines=== | ||
Medicines promote the well-being of the populace and increase general performance. | Medicines promote the well-being of the populace and increase general performance. | ||
| Line 114: | Line 108: | ||
; [[Progenitor Cells]] | ; [[Progenitor Cells]] | ||
==Metals== | ===Metals=== | ||
Metals are of prime importance in space travel and combat. | Metals are of prime importance in space travel and combat. | ||
| Line 141: | Line 135: | ||
; [[Uranium]] | ; [[Uranium]] | ||
==Minerals== | ===Minerals=== | ||
Minerals are found naturally and can be refined to create metal that is used throughout the [[galaxy]]. | Minerals are found naturally and can be refined to create metal that is used throughout the [[galaxy]]. | ||
| Line 173: | Line 167: | ||
; [[Void Opals]] | ; [[Void Opals]] | ||
==Salvage== | ===Salvage=== | ||
Salvage items are generally obtained through piracy or retrieval from sites containing preexisting wreckage, abandoned structures, or alien structures. Salvage is usually marked [[Stolen Goods|stolen]] or [[Illegal Goods|illegal]] in most systems. Certain Salvage items, such as Escape Pods and Black Boxes, can be given to the Search & Rescue Contact available at most Stations. | Salvage items are generally obtained through piracy or retrieval from sites containing preexisting wreckage, abandoned structures, or alien structures. Salvage is usually marked [[Stolen Goods|stolen]] or [[Illegal Goods|illegal]] in most systems. Certain Salvage items, such as Escape Pods and Black Boxes, can be given to the Search & Rescue Contact available at most Stations. | ||
| Line 239: | Line 233: | ||
; [[Wreckage Components]] | ; [[Wreckage Components]] | ||
==Slavery== | ===Slavery=== | ||
; [[Imperial Slaves]] | ; [[Imperial Slaves]] | ||
; [[Slaves]] | ; [[Slaves]] | ||
==Technology== | ===Technology=== | ||
Technology drives the settling of new worlds and the habitation of old [[Star system|systems]]. | Technology drives the settling of new worlds and the habitation of old [[Star system|systems]]. | ||
| Line 266: | Line 260: | ||
; [[Telemetry Suite]] | ; [[Telemetry Suite]] | ||
==Textiles== | ===Textiles=== | ||
Textiles allow people to not be naked. | Textiles allow people to not be naked. | ||
| Line 275: | Line 269: | ||
; [[Synthetic Fabrics]] | ; [[Synthetic Fabrics]] | ||
==Waste== | ===Waste=== | ||
Waste is the material generated through the consumption of materials. | Waste is the material generated through the consumption of materials. | ||
| Line 283: | Line 277: | ||
; [[Toxic Waste]] | ; [[Toxic Waste]] | ||
==Weapons== | ===Weapons=== | ||
Weapons are utilized in various and varied types of ways. | Weapons are utilized in various and varied types of ways. | ||
| Line 292: | Line 286: | ||
; [[Reactive Armour]] | ; [[Reactive Armour]] | ||
== | == Videos == | ||
<gallery> | <gallery> | ||
File:Elite_Dangerous_-_Understanding_the_Commodities_market | File:Elite_Dangerous_-_Understanding_the_Commodities_market | ||
Revision as of 09:40, 22 June 2019

The galaxy's human populated space bustles with interstellar commerce. Many stations have or need certain Commodities, and have fluctuating buy and sell rates which allow commanders to make money on the market. Most commodities are transported in standardized Cargo Canisters, which must be transported in Cargo Racks installed in ships.
Commodities can be bought and sold at any Station that has a "Commodities Market", accessible through the Starport Services menu. To buy and sell illegal or stolen commodities the player must find a station that has a Black Market. The availability of certain commodities can vary greatly from station to station. Generally, stations will produce and consume certain commodities based upon their Market Economy type. Prices of commodities are dynamic and will fluctuate based on a variety of factors, including as a direct result of player interaction. Trade routes and strategies can change on a day to day basis, especially in areas with a high amount of player activity. The Background Simulation is directly impacted by trading.
Ambitious traders can make large amounts of credits by transporting commodities which they have bought at a low price and selling at a higher price. There are many Third Party Tools that can aid in finding trade routes throughout populated space.
Lists

- Supply and Demand - Table of which station economies buy and sell which Commodities.
- Category:Commodities - An automatically populating list of documented Commodities.
- List of Rare Commodities - There are various unique Rare Commodities that can only be purchased from specific stations. Rare Commodities increase in value the further away they are transported from the system of origin (up to 200 ly, after which the value ceases rising). See also: Category:Rare Commodities.
Commodities by type
Chemicals
Chemicals are the various components created for various uses in stations and planets.
- Explosives
- Hydrogen Fuel
- Hydrogen Peroxide
- Liquid Oxygen
- Mineral Oil
- Nerve Agents
- Pesticides
- Surface Stabilisers
- Synthetic Reagents
- Water
Consumer Items
Consumer Items are those materials and items specifically created for consumption, i.e. entertainment and ease-of-life.
Foods
Foods are items grown or farmed for human consumption.
Industrial Materials
Industrial Materials are those materials created for industrial production and typically support ship construction.
- Ceramic Composites
- CMM Composite
- Insulating Membrane
- Meta-Alloys
- Micro-Weave Cooling Hoses
- Neofabric Insulation
- Polymers
- Semiconductors
- Superconductors
Legal Drugs
Drugs traded on the marketplace are legal chemicals which alter the mind and body.
Machinery
Machinery supports the industrial systems of the various stations and planets.
- Articulation Motors
- Atmospheric Processors
- Building Fabricators
- Crop Harvesters
- Emergency Power Cells
- Energy Grid Assembly
- Exhaust Manifold
- Geological Equipment
- HN Shock Mount
- Magnetic Emitter Coil
- Marine Equipment
- Microbial Furnaces
- Mineral Extractors
- Modular Terminals
- Power Converter
- Power Generators
- Power Transfer Bus
- Radiation Baffle
- Reinforced Mounting Plate
- Skimmer Components
- Thermal Cooling Units
- Water Purifiers
Medicines
Medicines promote the well-being of the populace and increase general performance.
- Advanced Medicines
- Agri-Medicines
- Basic Medicines
- Combat Stabilisers
- Performance Enhancers
- Progenitor Cells
Metals
Metals are of prime importance in space travel and combat.
- Aluminium
- Beryllium
- Bismuth
- Cobalt
- Copper
- Gallium
- Gold
- Hafnium 178
- Indium
- Lanthanum
- Lithium
- Osmium
- Palladium
- Platinum
- Platinum Alloy
- Praseodymium
- Samarium
- Silver
- Tantalum
- Thallium
- Thorium
- Titanium
- Uranium
Minerals
Minerals are found naturally and can be refined to create metal that is used throughout the galaxy.
- Alexandrite
- Bauxite
- Benitoite
- Bertrandite
- Bromellite
- Coltan
- Cryolite
- Gallite
- Goslarite
- Grandidierite
- Indite
- Jadeite
- Lepidolite
- Lithium Hydroxide
- Low Temperature Diamonds
- Methane Clathrate
- Methanol Monohydrate Crystals
- Moissanite
- Monazite
- Musgravite
- Painite
- Pyrophyllite
- Rhodplumsite
- Rutile
- Serendibite
- Taaffeite
- Uraninite
- Void Opals
Salvage
Salvage items are generally obtained through piracy or retrieval from sites containing preexisting wreckage, abandoned structures, or alien structures. Salvage is usually marked stolen or illegal in most systems. Certain Salvage items, such as Escape Pods and Black Boxes, can be given to the Search & Rescue Contact available at most Stations.
- AI Relics
- Ancient Artefact
- Ancient Casket
- Ancient Key
- Ancient Orb
- Ancient Relic
- Ancient Tablet
- Ancient Totem
- Ancient Urn
- Antimatter Containment Unit
- Antique Jewellery
- Antiquities
- Assault Plans
- Black Box
- Commercial Samples
- Damaged Escape Pod
- Data Core
- Diplomatic Bag
- Earth Relics
- Encrypted Correspondence
- Encrypted Data Storage
- Experimental Chemicals
- Fossil Remnants
- Gene Bank
- Geological Samples
- Hostage
- Large Survey Data Cache
- Military Intelligence
- Military Plans
- Mysterious Idol
- Occupied Escape Pod
- Personal Effects
- Political Prisoner
- Precious Gems
- Prohibited Research Materials
- Prototype Tech
- Rare Artwork
- Rebel Transmissions
- SAP 8 Core Container
- Scientific Research
- Scientific Samples
- Small Survey Data Cache
- Space Pioneer Relics
- Tactical Data
- Technical Blueprints
- Thargoid Basilisk Tissue Sample
- Thargoid Biological Matter
- Thargoid Cyclops Tissue Sample
- Thargoid Heart
- Thargoid Hydra Tissue Sample
- Thargoid Link
- Thargoid Probe
- Thargoid Resin
- Thargoid Sensor
- Thargoid Medusa Tissue Sample
- Thargoid Scout Tissue Sample
- Thargoid Technology Samples
- Time Capsule
- Trade Data
- Trinkets of Hidden Fortune
- Unstable Data Core
- Wreckage Components
Slavery
Technology
Technology drives the settling of new worlds and the habitation of old systems.
- Advanced Catalysers
- Animal Monitors
- Aquaponic Systems
- Auto Fabricators
- Bioreducing Lichen
- Computer Components
- H.E. Suits
- Hardware Diagnostic Sensor
- Ion Distributor
- Land Enrichment Systems
- Medical Diagnostic Equipment
- Micro Controllers
- Muon Imager
- Nanobreakers
- Resonating Separators
- Robotics
- Structural Regulators
- Telemetry Suite
Textiles
Textiles allow people to not be naked.
Waste
Waste is the material generated through the consumption of materials.
Weapons
Weapons are utilized in various and varied types of ways.