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[[File:Commodities Market.jpg|thumb|300px|Commodities Market]]
[[File:Commodities Market.jpg|thumb|300px|Commodities Market]]
The [[galaxy]]'s human populated space bustles with interstellar commerce. Many [[Station|stations]] have or need certain '''Commodities''', and have fluctuating buy and sell rates which allow commanders to make money on the [[Market Economy|market]]. These items are divided into commodity types.
The [[galaxy]]'s human populated space bustles with interstellar commerce. Many [[station]]s have or need certain '''Commodities''', and have fluctuating buy and sell rates which allow commanders to make money on the [[Market Economy|market]]. Most commodities are transported in standardized [[Cargo Canister]]s, which must be transported in [[Cargo Rack]]s installed in [[ships]].


Commodities can be bought and sold at any [[Station]] that has a "Commodities Market" - accessible through the Starport Services menu. To buy and sell [[Illegal Goods|illegal]] or [[Stolen Goods|stolen]] commodities the player must find a station that has a [[Black Market]]. The availability of certain commodities can vary greatly from station to station. Generally, stations will produce and consume certain commodities based upon their [[Market Economy]] type. Prices of commodities are dynamic and will fluctuate based on a variety of factors, including as a direct result of player interaction. Trade routes and strategies can change on a day to day basis - especially in areas with a high amount of player activity.
Commodities can be bought and sold at any [[Station]] that has a "Commodities Market", accessible through the Starport Services menu. To buy and sell [[Illegal Goods|illegal]] or [[Stolen Goods|stolen]] commodities the player must find a station that has a [[Black Market]]. The availability of certain commodities can vary greatly from station to station. Generally, stations will produce and consume certain commodities based upon their [[Market Economy]] type. Prices of commodities are dynamic and will fluctuate based on a variety of factors, including as a direct result of player interaction. Trade routes and strategies can change on a day to day basis, especially in areas with a high amount of player activity. The [[Background Simulation]] is directly impacted by trading.


Ambitious [[trader]]s can make large amounts of [[credits]] by transporting commodities which they've bought at a low price and selling at a higher price. There are many [[Third Party Tools]] that can aid in finding trade routes throughout populated space.
Ambitious [[trader]]s can make large amounts of [[credits]] by transporting commodities which they have bought at a low price and selling at a higher price. There are many [[Third Party Tools]] that can aid in finding trade routes throughout populated space.


Carrying commodities requires a [[Cargo Rack]]. Commodities are transported in [[Cargo Canister|Cargo Canisters]].
==Lists==
 
Human and NPC activities affect the evolution of the galaxy. This is handled by the [[background simulation]].
 
=== Various Commodities Lists ===
[[File:Commodities_Market_Guide.png|thumb|250px|Commodities Market Guide]]
[[File:Commodities_Market_Guide.png|thumb|250px|Commodities Market Guide]]
* [[Commodities/Supply and Demand|Supply and Demand]] table of which station economies buy and sell which commodities.
*'''[[Commodities/Supply and Demand|Supply and Demand]]''' - Table of which station economies buy and sell which Commodities.
* An automatically populating list of commodities documented on this wiki can be found on the [[:Category:Commodities]] page.
*'''[[:Category:Commodities]]''' - An automatically populating list of documented Commodities.
* [[List of Rare Commodities]] - There are various unique rare commodities from various star systems, which increase in value the further you travel from the system of origin. (Automatically populating list: [[:Category:Rare Commodities]])
*'''[[List of Rare Commodities]]''' - There are various unique Rare Commodities that can only be purchased from specific stations. Rare Commodities increase in value the further away they are transported from the system of origin (up to 200 ly, after which the value ceases rising). See also: [[:Category:Rare Commodities]].
 
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==Chemicals==
==Commodities by type==
===Chemicals===
Chemicals are the various components created for various uses in stations and planets.
Chemicals are the various components created for various uses in stations and planets.


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; [[Water]]
; [[Water]]


==Consumer Items==
===Consumer Items===
Consumer Items are those materials and items specifically created for consumption, i.e. entertainment and ease-of-life.
Consumer Items are those materials and items specifically created for consumption, i.e. entertainment and ease-of-life.


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; [[Survival Equipment]]
; [[Survival Equipment]]


==Foods==
===Foods===
Foods are items grown or farmed for human consumption.
Foods are items grown or farmed for human consumption.


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; [[Tea]]
; [[Tea]]


==Industrial Materials==
===Industrial Materials===
Industrial Materials are those materials created for industrial production and typically support ship construction.
Industrial Materials are those materials created for industrial production and typically support ship construction.


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; [[Superconductors]]
; [[Superconductors]]


==Legal Drugs==
===Legal Drugs===
Drugs traded on the marketplace are legal chemicals which alter the mind and body.
Drugs traded on the marketplace are legal chemicals which alter the mind and body.


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; [[Wine]]
; [[Wine]]


==Machinery==
===Machinery===
Machinery supports the industrial systems of the various stations and planets.
Machinery supports the industrial systems of the various stations and planets.


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; [[Water Purifiers]]
; [[Water Purifiers]]


==Medicines==
===Medicines===
Medicines promote the well-being of the populace and increase general performance.
Medicines promote the well-being of the populace and increase general performance.


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; [[Progenitor Cells]]
; [[Progenitor Cells]]


==Metals==
===Metals===
Metals are of prime importance in space travel and combat.
Metals are of prime importance in space travel and combat.


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; [[Uranium]]
; [[Uranium]]


==Minerals==
===Minerals===
Minerals are found naturally and can be refined to create metal that is used throughout the [[galaxy]].
Minerals are found naturally and can be refined to create metal that is used throughout the [[galaxy]].


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; [[Void Opals]]
; [[Void Opals]]


==Salvage==
===Salvage===
Salvage items are generally obtained through piracy or retrieval from sites containing preexisting wreckage, abandoned structures, or alien structures. Salvage is usually marked [[Stolen Goods|stolen]] or [[Illegal Goods|illegal]] in most systems. Certain Salvage items, such as Escape Pods and Black Boxes, can be given to the Search & Rescue Contact available at most Stations.
Salvage items are generally obtained through piracy or retrieval from sites containing preexisting wreckage, abandoned structures, or alien structures. Salvage is usually marked [[Stolen Goods|stolen]] or [[Illegal Goods|illegal]] in most systems. Certain Salvage items, such as Escape Pods and Black Boxes, can be given to the Search & Rescue Contact available at most Stations.


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; [[Wreckage Components]]
; [[Wreckage Components]]


==Slavery==
===Slavery===


; [[Imperial Slaves]]
; [[Imperial Slaves]]
; [[Slaves]]
; [[Slaves]]


==Technology==
===Technology===
Technology drives the settling of new worlds and the habitation of old [[Star system|systems]].
Technology drives the settling of new worlds and the habitation of old [[Star system|systems]].


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; [[Telemetry Suite]]
; [[Telemetry Suite]]


==Textiles==
===Textiles===
Textiles allow people to not be naked.
Textiles allow people to not be naked.


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; [[Synthetic Fabrics]]
; [[Synthetic Fabrics]]


==Waste==
===Waste===
Waste is the material generated through the consumption of materials.
Waste is the material generated through the consumption of materials.


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; [[Toxic Waste]]
; [[Toxic Waste]]


==Weapons==
===Weapons===
Weapons are utilized in various and varied types of ways.
Weapons are utilized in various and varied types of ways.


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; [[Reactive Armour]]
; [[Reactive Armour]]


== Guides ==
== Videos ==
<gallery>
<gallery>
File:Elite_Dangerous_-_Understanding_the_Commodities_market
File:Elite_Dangerous_-_Understanding_the_Commodities_market

Revision as of 09:40, 22 June 2019

Commodities Market

The galaxy's human populated space bustles with interstellar commerce. Many stations have or need certain Commodities, and have fluctuating buy and sell rates which allow commanders to make money on the market. Most commodities are transported in standardized Cargo Canisters, which must be transported in Cargo Racks installed in ships.

Commodities can be bought and sold at any Station that has a "Commodities Market", accessible through the Starport Services menu. To buy and sell illegal or stolen commodities the player must find a station that has a Black Market. The availability of certain commodities can vary greatly from station to station. Generally, stations will produce and consume certain commodities based upon their Market Economy type. Prices of commodities are dynamic and will fluctuate based on a variety of factors, including as a direct result of player interaction. Trade routes and strategies can change on a day to day basis, especially in areas with a high amount of player activity. The Background Simulation is directly impacted by trading.

Ambitious traders can make large amounts of credits by transporting commodities which they have bought at a low price and selling at a higher price. There are many Third Party Tools that can aid in finding trade routes throughout populated space.

Lists

Commodities Market Guide
  • Supply and Demand - Table of which station economies buy and sell which Commodities.
  • Category:Commodities - An automatically populating list of documented Commodities.
  • List of Rare Commodities - There are various unique Rare Commodities that can only be purchased from specific stations. Rare Commodities increase in value the further away they are transported from the system of origin (up to 200 ly, after which the value ceases rising). See also: Category:Rare Commodities.

Commodities by type

Chemicals

Chemicals are the various components created for various uses in stations and planets.

Explosives
Hydrogen Fuel
Hydrogen Peroxide
Liquid Oxygen
Mineral Oil
Nerve Agents
Pesticides
Surface Stabilisers
Synthetic Reagents
Water

Consumer Items

Consumer Items are those materials and items specifically created for consumption, i.e. entertainment and ease-of-life.

Clothing
Consumer Technology
Domestic Appliances
Evacuation Shelter
Survival Equipment

Foods

Foods are items grown or farmed for human consumption.

Algae
Animal Meat
Coffee
Fish
Food Cartridges
Fruit and Vegetables
Grain
Synthetic Meat
Tea

Industrial Materials

Industrial Materials are those materials created for industrial production and typically support ship construction.

Ceramic Composites
CMM Composite
Insulating Membrane
Meta-Alloys
Micro-Weave Cooling Hoses
Neofabric Insulation
Polymers
Semiconductors
Superconductors

Drugs traded on the marketplace are legal chemicals which alter the mind and body.

Beer
Bootleg Liquor
Liquor
Narcotics
Tobacco
Wine

Machinery

Machinery supports the industrial systems of the various stations and planets.

Articulation Motors
Atmospheric Processors
Building Fabricators
Crop Harvesters
Emergency Power Cells
Energy Grid Assembly
Exhaust Manifold
Geological Equipment
HN Shock Mount
Magnetic Emitter Coil
Marine Equipment
Microbial Furnaces
Mineral Extractors
Modular Terminals
Power Converter
Power Generators
Power Transfer Bus
Radiation Baffle
Reinforced Mounting Plate
Skimmer Components
Thermal Cooling Units
Water Purifiers

Medicines

Medicines promote the well-being of the populace and increase general performance.

Advanced Medicines
Agri-Medicines
Basic Medicines
Combat Stabilisers
Performance Enhancers
Progenitor Cells

Metals

Metals are of prime importance in space travel and combat.

Aluminium
Beryllium
Bismuth
Cobalt
Copper
Gallium
Gold
Hafnium 178
Indium
Lanthanum
Lithium
Osmium
Palladium
Platinum
Platinum Alloy
Praseodymium
Samarium
Silver
Tantalum
Thallium
Thorium
Titanium
Uranium

Minerals

Minerals are found naturally and can be refined to create metal that is used throughout the galaxy.

Alexandrite
Bauxite
Benitoite
Bertrandite
Bromellite
Coltan
Cryolite
Gallite
Goslarite
Grandidierite
Indite
Jadeite
Lepidolite
Lithium Hydroxide
Low Temperature Diamonds
Methane Clathrate
Methanol Monohydrate Crystals
Moissanite
Monazite
Musgravite
Painite
Pyrophyllite
Rhodplumsite
Rutile
Serendibite
Taaffeite
Uraninite
Void Opals

Salvage

Salvage items are generally obtained through piracy or retrieval from sites containing preexisting wreckage, abandoned structures, or alien structures. Salvage is usually marked stolen or illegal in most systems. Certain Salvage items, such as Escape Pods and Black Boxes, can be given to the Search & Rescue Contact available at most Stations.

AI Relics
Ancient Artefact
Ancient Casket
Ancient Key
Ancient Orb
Ancient Relic
Ancient Tablet
Ancient Totem
Ancient Urn
Antimatter Containment Unit
Antique Jewellery
Antiquities
Assault Plans
Black Box
Commercial Samples
Damaged Escape Pod
Data Core
Diplomatic Bag
Earth Relics
Encrypted Correspondence
Encrypted Data Storage
Experimental Chemicals
Fossil Remnants
Gene Bank
Geological Samples
Hostage
Large Survey Data Cache
Military Intelligence
Military Plans
Mysterious Idol
Occupied Escape Pod
Personal Effects
Political Prisoner
Precious Gems
Prohibited Research Materials
Prototype Tech
Rare Artwork
Rebel Transmissions
SAP 8 Core Container
Scientific Research
Scientific Samples
Small Survey Data Cache
Space Pioneer Relics
Tactical Data
Technical Blueprints
Thargoid Basilisk Tissue Sample
Thargoid Biological Matter
Thargoid Cyclops Tissue Sample
Thargoid Heart
Thargoid Hydra Tissue Sample
Thargoid Link
Thargoid Probe
Thargoid Resin
Thargoid Sensor
Thargoid Medusa Tissue Sample
Thargoid Scout Tissue Sample
Thargoid Technology Samples
Time Capsule
Trade Data
Trinkets of Hidden Fortune
Unstable Data Core
Wreckage Components

Slavery

Imperial Slaves
Slaves

Technology

Technology drives the settling of new worlds and the habitation of old systems.

Advanced Catalysers
Animal Monitors
Aquaponic Systems
Auto Fabricators
Bioreducing Lichen
Computer Components
H.E. Suits
Hardware Diagnostic Sensor
Ion Distributor
Land Enrichment Systems
Medical Diagnostic Equipment
Micro Controllers
Muon Imager
Nanobreakers
Resonating Separators
Robotics
Structural Regulators
Telemetry Suite

Textiles

Textiles allow people to not be naked.

Conductive Fabrics
Leather
Military Grade Fabrics
Natural Fabrics
Synthetic Fabrics

Waste

Waste is the material generated through the consumption of materials.

Biowaste
Chemical Waste
Scrap
Toxic Waste

Weapons

Weapons are utilized in various and varied types of ways.

Battle Weapons
Landmines
Non Lethal Weapons
Personal Weapons
Reactive Armour

Videos