Commodities: Difference between revisions
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Ambitious [[trader]]s can make large amounts of [[credits]] by transporting commodities which they've bought at a low price and selling at a higher price. There are many [[Third Party Tools]] that can aid in finding trade routes throughout populated space. | Ambitious [[trader]]s can make large amounts of [[credits]] by transporting commodities which they've bought at a low price and selling at a higher price. There are many [[Third Party Tools]] that can aid in finding trade routes throughout populated space. | ||
Carrying commodities requires a [[Cargo Rack]]. Commodities are transported in [[Cargo Canister]] | Carrying commodities requires a [[Cargo Rack]]. Commodities are transported in [[Cargo Canister|Cargo Canisters]]. | ||
Human and NPC activities affect the evolution of the galaxy. This is handled by the [[background simulation]]. | Human and NPC activities affect the evolution of the galaxy. This is handled by the [[background simulation]]. | ||
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; [[Explosives]] | ; [[Explosives]] | ||
; [[Hydrogen Fuel]] | ; [[Hydrogen Fuel]] | ||
; Hydrogen Peroxide | ; [[Hydrogen Peroxide]] | ||
; Liquid Oxygen | ; [[Liquid Oxygen]] | ||
; [[Mineral Oil]] | ; [[Mineral Oil]] | ||
; [[Nerve Agents]] | |||
; [[Pesticides]] | ; [[Pesticides]] | ||
; Water | ; [[Surface Stabilisers]] | ||
; [[Sythetic Reagents]] | |||
; [[Water]] | |||
==Consumer Items== | ==Consumer Items== | ||
| Line 37: | Line 40: | ||
; [[Consumer Technology]] | ; [[Consumer Technology]] | ||
; [[Domestic Appliances]] | ; [[Domestic Appliances]] | ||
; [[Evacuation Shelter]] | |||
; [[Survival Equipment]] | |||
==Foods== | ==Foods== | ||
Foods are items grown or farmed for consumption. | Foods are items grown or farmed for human consumption. | ||
; [[Algae]] | ; [[Algae]] | ||
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Industrial Materials are those materials created for industrial production, and typically support ship construction. | Industrial Materials are those materials created for industrial production, and typically support ship construction. | ||
; [[CMM | ; [[Ceramic composites|Ceramic Composites]] | ||
; [[ | ; [[CMM Composites]] | ||
; [[Insulating Membrane]] | |||
; [[Meta-Alloys]] | |||
; [[Polymers]] | ; [[Polymers]] | ||
; [[Semiconductors]] | ; [[Semiconductors]] | ||
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; [[Atmospheric Processors]] | ; [[Atmospheric Processors]] | ||
; [[Building Fabricators]] | |||
; [[Crop Harvesters]] | ; [[Crop Harvesters]] | ||
; [[Geological Equipment]] | |||
; [[HN Shock Mount]] | |||
; [[Marine Equipment]] | ; [[Marine Equipment]] | ||
; [[Microbial Furnaces]] | ; [[Microbial Furnaces]] | ||
; [[Mineral Extractors]] | ; [[Mineral Extractors]] | ||
; [[Modular Terminals]] | |||
; [[Power Generators]] | ; [[Power Generators]] | ||
; [[Skimmer Components]] | |||
; [[Thermal Cooling Units]] | |||
; [[Water Purifiers]] | ; [[Water Purifiers]] | ||
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Medicines promote the well-being of the populace and increase general performance. | Medicines promote the well-being of the populace and increase general performance. | ||
; [[Advanced Medicines]] | |||
; [[Agri-Medicines]] | ; [[Agri-Medicines]] | ||
; [[Basic Medicines]] | ; [[Basic Medicines]] | ||
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; [[Aluminium]] | ; [[Aluminium]] | ||
; [[Beryllium]] | |||
; [[Bismuth]] | ; [[Bismuth]] | ||
; [[Cobalt]] | ; [[Cobalt]] | ||
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; [[Gallium]] | ; [[Gallium]] | ||
; [[Gold]] | ; [[Gold]] | ||
; [[Hafnium 178]] | |||
; [[Indium]] | ; [[Indium]] | ||
; [[Lanthanum]] | ; [[Lanthanum]] | ||
; [[Lithium]] | ; [[Lithium]] | ||
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; [[Palladium]] | ; [[Palladium]] | ||
; [[Platinum]] | ; [[Platinum]] | ||
; [[Praseodymium]] | |||
; [[Samarium]] | |||
; [[Silver]] | ; [[Silver]] | ||
; [[Tantalum]] | ; [[Tantalum]] | ||
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; [[Bauxite]] | ; [[Bauxite]] | ||
; [[Bertrandite]] | ; [[Bertrandite]] | ||
; [[Coltan]] | ; [[Coltan]] | ||
; [[Cryolite]] | ; [[Cryolite]] | ||
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; [[Computer Components]] | ; [[Computer Components]] | ||
; [[H.E. Suits]] | ; [[H.E. Suits]] | ||
; [[Hardware Diagnostic Sensor]] | |||
; [[Land Enrichment Systems]] | ; [[Land Enrichment Systems]] | ||
; [[Micro Controllers]] | |||
; [[Muon Imager]] | |||
; [[Resonating Separators]] | ; [[Resonating Separators]] | ||
; [[Robotics]] | ; [[Robotics]] | ||
; [[Structural Regulators]] | |||
==Textiles== | ==Textiles== | ||
Textiles allow people to not be naked. | Textiles allow people to not be naked. | ||
; [[Conductive Fabrics]] | |||
; [[Leather]] | ; [[Leather]] | ||
; [[Military Grade Fabrics]] | |||
; [[Natural Fabrics]] | ; [[Natural Fabrics]] | ||
; [[Synthetic Fabrics]] | ; [[Synthetic Fabrics]] | ||
| Line 177: | Line 199: | ||
; [[Chemical Waste]] | ; [[Chemical Waste]] | ||
; [[Scrap]] | ; [[Scrap]] | ||
; [[Toxic Waste]] | |||
==Weapons== | ==Weapons== | ||
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; [[Battle Weapons]] | ; [[Battle Weapons]] | ||
; [[Landmines]] | |||
; [[Non Lethal Weapons]] | ; [[Non Lethal Weapons]] | ||
; [[Personal Weapons]] | ; [[Personal Weapons]] | ||
| Line 194: | Line 218: | ||
[[Category:Guides]] | [[Category:Guides]] | ||
[[Category:Commerce]] | [[Category:Commerce]] | ||
|} | |||
Revision as of 19:51, 10 January 2018

The galaxy's human populated space bustles with interstellar commerce. Many stations have or need certain Commodities, and have fluctuating buy and sell rates which allow commanders to make money on the market. These items are divided into commodity types.
Commodities can be bought and sold at any Stations that has a "Commodities Market" - accessible through the Starport Services menu. To buy and sell illegal or stolen commodities the player must find a station that has a Black Market. The availability of certain commodities can vary greatly from station to station. Generally stations will produce and consume certain commodities based upon their Market Economy type. Prices of commodities are dynamic and will fluctuate based on a variety of factors, including as a direct result of player interaction. Trade routes and strategies can change on a day to day basis - especially in areas with a high amount of player activity.
Ambitious traders can make large amounts of credits by transporting commodities which they've bought at a low price and selling at a higher price. There are many Third Party Tools that can aid in finding trade routes throughout populated space.
Carrying commodities requires a Cargo Rack. Commodities are transported in Cargo Canisters.
Human and NPC activities affect the evolution of the galaxy. This is handled by the background simulation.
Various Commodities Lists

- Supply and Demand table of which station economies buy and sell which commodities.
- An automatically populating list of commodities documented on this wiki can be found on the Category:Commodities page.
- List of Rare Commodities - There are various unique rare commodities from various star systems, which increase in value the further you travel from the system of origin. (Automatically populating list: Category:Rare Commodities)
Chemicals
Chemicals are the various components created for various uses in stations and planets.
- Chemical Drugs
- Explosives
- Hydrogen Fuel
- Hydrogen Peroxide
- Liquid Oxygen
- Mineral Oil
- Nerve Agents
- Pesticides
- Surface Stabilisers
- Sythetic Reagents
- Water
Consumer Items
Consumer Items are those materials and items specifically created for consumption, i.e. entertainment and ease-of-life.
Foods
Foods are items grown or farmed for human consumption.
Industrial Materials
Industrial Materials are those materials created for industrial production, and typically support ship construction.
- Ceramic Composites
- CMM Composites
- Insulating Membrane
- Meta-Alloys
- Polymers
- Semiconductors
- Superconductors
Legal Drugs
Drugs traded on the marketplace are legal chemicals which alter the mind and body.
Machinery
Machinery supports the industrial systems of the various stations and planets.
- Atmospheric Processors
- Building Fabricators
- Crop Harvesters
- Geological Equipment
- HN Shock Mount
- Marine Equipment
- Microbial Furnaces
- Mineral Extractors
- Modular Terminals
- Power Generators
- Skimmer Components
- Thermal Cooling Units
- Water Purifiers
Medicines
Medicines promote the well-being of the populace and increase general performance.
- Advanced Medicines
- Agri-Medicines
- Basic Medicines
- Combat Stabilisers
- Performance Enhancers
- Progenitor Cells
Metals
Metals are of prime importance in space travel and combat.
- Aluminium
- Beryllium
- Bismuth
- Cobalt
- Copper
- Gallium
- Gold
- Hafnium 178
- Indium
- Lanthanum
- Lithium
- Osmium
- Palladium
- Platinum
- Praseodymium
- Samarium
- Silver
- Tantalum
- Thallium
- Thorium
- Titanium
- Uranium
Minerals
Minerals are found naturally and can be refined to create metal that is used throughout the galaxy.
- Bauxite
- Bertrandite
- Coltan
- Cryolite
- Gallite
- Goslarite
- Indite
- Lepidolite
- Moissanite
- Painite
- Pyrophyllite
- Rutile
- Uraninite
Salvage
Salvage generally comes from (the destruction or pirating of) other ships and thus is often times marked stolen and illegal in most systems.
- Ancient Artifacts
- Black Box
- Experimental Chemicals
- Military Plans
- Hatch Breaker Drone
- Prototype Tech
- Rare Artwork
- Rebel Transmissions
- Sap 8 Core Container
- Technical Blueprints
- Trade Data
Slavery
Technology
Technology drives the settling of new worlds and the habitation of old systems.
- Advanced Catalysers
- Animal Monitors
- Aquaponic Systems
- Auto Fabricators
- Bioreducing Lichen
- Computer Components
- H.E. Suits
- Hardware Diagnostic Sensor
- Land Enrichment Systems
- Micro Controllers
- Muon Imager
- Resonating Separators
- Robotics
- Structural Regulators
Textiles
Textiles allow people to not be naked.
Waste
Waste is the material generated through the consumption of materials.
Weapons
Weapons are utilized in various and varied types of ways.
Videos
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