Category:Fighters: Difference between revisions
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and similarly, engine engineered 'tanks' will still be relatively-slow (even when grade5 dirty-drives with drag drives experimental). | and similarly, engine engineered 'tanks' will still be relatively-slow (even when grade5 dirty-drives with drag drives experimental). | ||
The scale of the advantages of faster TRUE fighters, is not to be underestimated when trying to escape from one in any slow ship. Similarly in terms of planning-for hunting others in PvP (instead of only considering it in terms of defending yourself) | The scale of the advantages of faster TRUE fighters, is not to be underestimated when trying to escape from one in any slow ship. Similarly in terms of planning-for hunting others in PvP ''(instead of only considering it in terms of defending yourself)'' when hunting slower ships, the opposite applies - yes, only the fastest will have a chance at evasion away from you, but you could end up OVER-engineering only-for speed, to be able to try to make sure no one will be able to escape you, but then fail, to have reliable weapons by having chosen only light types, by the time you catch up to them! | ||
Elite dangerous does punish not-noticing when technical details will combine against you if you plan poorly - exact numbers aren't always necessary to plan with, but principles & reasons, are - weapons weight and other modifications that reduce weight, mean-little for 'tanks', but it does in competitively designed light fighters. In other words, if you want to be the Ace of Aces '''by-speed''', you better be an expert at whatever light weapons you include in your build - by comparison, more of a balance usually works, most of the time. There is little point in trying to be the best at any one thing in that sense - Elite Dangerous is not the Olympics. | Elite dangerous does punish not-noticing when technical details will combine against you if you plan poorly - exact numbers aren't always necessary to plan with, but principles & reasons, are - weapons weight and other modifications that reduce weight, mean-little for 'tanks', but it does in competitively designed light fighters. In other words, if you want to be the Ace of Aces '''by-speed''', you better be an expert at whatever light weapons you include in your build - by comparison, more of a balance usually works, most of the time. There is little point in trying to be the best at any one thing in that sense - Elite Dangerous is not the Olympics. | ||
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After browsing through the ships, also consider that maneuverability is hindered in atmospheres - and conversely in space, that when manually turning flight-assist off during combat to turn / rise/dip quickly, that doing-so without gravity's constant influence causes it to turn faster as well as potentially spin out of control more easily. It is an additional comfort or false-sense of security that you can get used to when over-estimating your ability to fly the same way in an atmosphere as you are used-to in space! Or a delayed-disappointment | After browsing through the ships, also consider that maneuverability is hindered in atmospheres - and conversely in space, that when manually turning flight-assist off during combat to turn / rise/dip quickly, that doing-so without gravity's constant influence causes it to turn faster as well as potentially spin out of control more easily. It is an additional comfort or false-sense of security that you can get used to when over-estimating your ability to fly the same way in an atmosphere as you are used-to from having learnt in space! Or a delayed-disappointment had you got used-to an atmosphere, that you then won't be as able to make the most of the freedom of flying in space - you will be free of gravity/air, but not USED-to it like players who learned to fly in-space FIRST. | ||
In VR learning at planets can reduce dizziness / nausea though, so no-one should criticize you for learning at planets for that reason! | In VR (virtual reality) learning at planets can reduce dizziness / nausea though, so no-one should criticize you for learning at planets for that reason! | ||
However, if you plan to play ED for a long time, then you'll have to get used to not flying around surfaces of planets all the time eventually. It might not be best to put 'all your eggs in one basket' if that's the case - do not OVER-invest in terrestrially-designed fighters. | |||
(some missions require fast landing and take off, with good shields, but such missions do not need to be done in fighters) | (some missions require fast landing and take off, with good shields, but such missions do not need to be done in fighters) | ||