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Mine Launcher: Difference between revisions

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m Reverted edits by Dicando220833BR (script)
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[[File:MineLauncher Ingame.png|300px|thumb]]
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{{quote|Defensive weapon. Deploys proximity-triggered charges.|In-Game Description}}
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Mine launchers drop mines when fired. Once mines are dropped they will detonate when any hostile ship enters its proximity. Enough mines in the same location can quickly destroy small and medium sized ships.
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==Munitions==
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Spent ammunition must be replenished once used. Any station is equipped with a "Re-arm" service will be able to replenish ammunition. Once docked at the station, ammunition can be purchased from the Munitions menu in the Starport Services.
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<!-- Tested C1 Mine Launcher on Jan 21, 2015-->
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Mines costs 209 CR per unit. In this case one mine is one unit.
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== Engineers ==
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This weapon can be modified by [[Engineers]] to enhance it's abilities.
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=== Modifications ===
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The following modifications can be applied to this module:
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* [[High Capacity Weapon|Focused]]
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* [[Lightweight Weapon|Lightweight]]
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* [[Rapid Fire Weapon|Rapid fire]]
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* [[Sturdy Weapon|Sturdy]]
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=== Possible Experimental Effects ===
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Modifying this module can sometimes result in any one of the following special effects also being applied:
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* [[Emissive Munitions]]
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* [[Ion Disruptor]]
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* [[Overload Munitions]]
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* [[Radiant Canister]]
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* [[Reverberating Cascade]]
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* [[Shift-Lock Canister]]
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==Specifications==
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{| class="article-table" border="1" style="text-align: center; font-size: small;"
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|-
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! Class
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! Rating
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! Mass<br>(T)
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! Integrity
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! Power<br>Draw
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! Weapon<br>Mode
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! Damage<br>Type
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! Armour<br>Penetration
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! Thermal<br>Load
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! Ammo<br>Clip Size
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! Ammo<br>Maximum
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! Value<br>(CR)
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|-
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| 1 || I || 2.00 || A || 0.400 || Fixed || Thermic || C || 2 || 1 || 36|| 24,260
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|-
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| 2 || I || 4.00 || A || 0.400 || Fixed || Thermic || C || 3 || 3 || 72 || 294,080
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|-
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|}
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* Thermal Load is based upon the in-game display which is basically an "out of 10" scale thus the value for this section should be assumed as approximation.
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== Purchase Locations ==
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{| class="article-table"
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!Class
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!Rating
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!System
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!Station
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!Weapon Mode
!Value
|-
|1
|I
|LHS 3447
|Larson Orbital
|Fixed
|24,260
|-
|2
|I
|LHS 3447
|Larson Orbital
|Fixed
|294,080
|}
 
== Gallery ==
<gallery>
wpn_c1_mine.png|Class 1 Mine Launcher
wpn_c2_mine.png|Class 2 Mine Launcher
</gallery>{{WeaponNavbox}}
[[Category:Weapons]]

Revision as of 14:40, 10 October 2017

File:MineLauncher Ingame.png

Defensive weapon. Deploys proximity-triggered charges.

— In-Game Description

Mine launchers drop mines when fired. Once mines are dropped they will detonate when any hostile ship enters its proximity. Enough mines in the same location can quickly destroy small and medium sized ships.

Munitions

Spent ammunition must be replenished once used. Any station is equipped with a "Re-arm" service will be able to replenish ammunition. Once docked at the station, ammunition can be purchased from the Munitions menu in the Starport Services. Mines costs 209 CR per unit. In this case one mine is one unit.

Engineers

This weapon can be modified by Engineers to enhance it's abilities.

Modifications

The following modifications can be applied to this module:

Possible Experimental Effects

Modifying this module can sometimes result in any one of the following special effects also being applied:

Specifications

Class Rating Mass
(T)
Integrity Power
Draw
Weapon
Mode
Damage
Type
Armour
Penetration
Thermal
Load
Ammo
Clip Size
Ammo
Maximum
Value
(CR)
1 I 2.00 A 0.400 Fixed Thermic C 2 1 36 24,260
2 I 4.00 A 0.400 Fixed Thermic C 3 3 72 294,080
  • Thermal Load is based upon the in-game display which is basically an "out of 10" scale thus the value for this section should be assumed as approximation.

Purchase Locations

Class Rating System Station Weapon Mode Value
1 I LHS 3447 Larson Orbital Fixed 24,260
2 I LHS 3447 Larson Orbital Fixed 294,080

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