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Mine Launcher: Difference between revisions

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Mine launchers drop mines when fired.  Once mines are dropped they will detonate when any hostile ship enters its proximity.  Enough mines in the same location can quickly destroy small and medium sized ships.
Mine launchers drop mines when fired.  Once mines are dropped they will detonate when any hostile ship enters its proximity.  Enough mines in the same location can quickly destroy small and medium sized ships.
==Munitions==
Spent ammunition must be replenished once used.  Any station is equipped with a "Re-arm" service will be able to replenish ammunition.  Once docked at the station, ammunition can be purchased from the Munitions menu in the Starport Services.
<!-- Tested C1 Mine Launcher on Jan 21, 2015-->
Mines costs 209 CR per unit.  In this case one mine is one unit.


==Specifications==
==Specifications==
{| class="article-table" border="1" style="text-align: center;"
{| class="article-table" border="1" style="text-align: center; font-size: small;"
|-
|-
! Class
! Class
! Rating
! Rating
! Mass (T)
! Mass<br>(T)
! Integrity
! Integrity
! Power<br>Draw
! Power<br>Draw
Line 19: Line 24:
! Ammo<br>Clip Size
! Ammo<br>Clip Size
! Ammo<br>Maximum
! Ammo<br>Maximum
! Value (CR)
! Value<br>(CR)
|-
|-
| 1
| 1 || I || 2.00 || A || 0.400 || Fixed || Thermic || C || 2 || 1 || 24 || 24,260
| I
| 2.00
| A
| 0.400
| Fixed
| Thermic
| C
| 2
| 1
| 24
| 24,260
|-
|-
| 2
| 2 || I || 4.00 || A || 0.400 || Fixed || Thermic || C || 3 || 3 || 24 || 294,080
| I
| 4.00
| A
| 0.400
| Fixed
| Thermic
| C
| 3
| 3
| 24
| 294,080
|-
|-
|}
|}
* Thermal Load is based upon the in-game display which is basically an "out of 10" scale thus the value for this section should be assumed as approximation.
* Thermal Load is based upon the in-game display which is basically an "out of 10" scale thus the value for this section should be assumed as approximation.
[[Category:Weapons]]
[[Category:Weapons]]

Revision as of 02:39, 22 January 2015

File:MineLauncher Ingame.png

Defensive weapon. Deploys proximity-triggered charges.

— In-Game Description

Mine launchers drop mines when fired. Once mines are dropped they will detonate when any hostile ship enters its proximity. Enough mines in the same location can quickly destroy small and medium sized ships.

Munitions

Spent ammunition must be replenished once used. Any station is equipped with a "Re-arm" service will be able to replenish ammunition. Once docked at the station, ammunition can be purchased from the Munitions menu in the Starport Services. Mines costs 209 CR per unit. In this case one mine is one unit.

Specifications

Class Rating Mass
(T)
Integrity Power
Draw
Weapon
Mode
Damage
Type
Armour
Penetration
Thermal
Load
Ammo
Clip Size
Ammo
Maximum
Value
(CR)
1 I 2.00 A 0.400 Fixed Thermic C 2 1 24 24,260
2 I 4.00 A 0.400 Fixed Thermic C 3 3 24 294,080
  • Thermal Load is based upon the in-game display which is basically an "out of 10" scale thus the value for this section should be assumed as approximation.