Detailed Surface Scanner: Difference between revisions

m EDSSv1 statistics
Updated usage to make it clear the probes must be fired via fire groups.
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[[File:DetailedSurfaceScanner Ingame.png|300px|thumb|Detailed Surface Scanner icon]]
[[File:DetailedSurfaceScanner Ingame.png|300px|thumb|Detailed Surface Scanner icon]]
{{quote|Advanced astronomical body scanner used during exploration. Capable of launching probes that reveal important information about planets and stellar bodies. Can only be used in supercruise and only functions in analysis mode.|In-Game Description}}
{{quote|Advanced astronomical body scanner used during exploration. Capable of launching probes that reveal important information about planets and stellar bodies. Can only be used in supercruise and only functions in analysis mode.|In-Game Description}}
The '''Detailed Surface Scanner''' is an optional internal [[module]] that fires disposable probes (which are unlimited and do not require restocking like ammunition or [[Limpet Controller|limpets]]) at a planet, moon, or [[Planetary Ring Systems|planetary ring system]] in order to acquire detailed cartographic and composition data. This information is displayed on the [[System Map]].
A '''Detailed Surface Scanner''' is fitted to all player ships. This optional internal [[module]] that fires disposable probes (which are unlimited and do not require restocking like ammunition or [[Limpet Controller|limpets]]) at a planet, moon, or [[Planetary Ring Systems|planetary ring system]] in order to acquire detailed cartographic and composition data. This information is displayed on the [[System Map]].


== Usage ==
== Usage ==
[[File:Detailed Surface Scanner UI guide.png|250px|thumb|DSS UI guide]]
[[File:Detailed Surface Scanner UI guide.png|250px|thumb|DSS UI guide]]
{{Quote|The detailed surface scanner is used to launch sensor probes which scan a planet's surface. Each probe launched will arc towards a targeted planet and when close enough will deploy sensors to provide coverage for a large area. Once the entire surface area has sensor coverage all important sites will be revealed. Can only be used in supercruise and only functions in analysis mode.|Additional In-Game Description}}
{{Quote|The detailed surface scanner is used to launch sensor probes which scan a planet's surface. Each probe launched will arc towards a targeted planet and when close enough will deploy sensors to provide coverage for a large area. Once the entire surface area has sensor coverage all important sites will be revealed. Can only be used in supercruise and only functions in analysis mode.|Additional In-Game Description}}
In order to use the Detailed Surface Scanner, a [[Discovery Scanner]] and [[Full Spectrum System Scanner]] must first be used to identify the planets and moons within a system. Next, the pilot must travel to the object they wish to examine with the DSS; this may require approaching within a few lightseconds of a larger object, such as a gas giant, or within a few thousand kilometers of a smaller object, such as an icy body. The DSS will only operate once the ship is within range of the targeted object and has slowed to a low or minimum supercruise thrust (30km/s). The closer the pilot's ship is to the object they wish to map with the DSS, the more precisely they can aim probes.
In order to use the Detailed Surface Scanner, a planet or moon must first be targeted. (You can use the [[Discovery Scanner]] and [[Full Spectrum System Scanner]] first in order to find to identify the planets and moons within a system in less detail.)  


Activating the DSS will open a specialized interface to allow probes to be fired at the targeted object. The goal is to fire multiple probes at various angles so that they impact and scan at least 90% of the targeted object's surface. Probes can be fired directly at an object to map the side that the ship is facing, or at wider angles to arc around and impact the opposite side. Firing at too wide an angle will cause the probe to miss the object completely. The DSS has a clip limit of three probes, but will automatically manufacture replacements in seconds, effectively giving it an infinite supply of probes. Pilots do not need to wait for a fired probe to impact before firing another one.
The pilot must travel to the body they wish to examine with the DSS; this may require approaching within a few lightseconds of a larger object, such as a gas giant, or within a few thousand kilometers of a smaller object, such as an icy body. The DSS will only operate once the ship is within range of the targeted body and has slowed to a low or minimum (30km/s) supercruise thrust. The closer the pilot's ship is to the object they wish to map with the DSS, the more precisely they can aim probes, and the flight time before impact of the probes will be lower.
 
Activating the DSS, by using the fire button assigned in a fire group (the DSS is titled "Surface Scanner" on the panel), will open a specialized interface to allow probes to be fired at the targeted object. The goal is to fire multiple probes at various angles so that they impact and scan at least 90% of the targeted object's surface. Probes can be fired directly at an object to map the side that the ship is facing, or at wider angles to arc around and impact the opposite side. Firing at too wide an angle will cause the probe to miss the object completely. The DSS has a clip limit of three probes, but will automatically manufacture replacements in seconds, effectively giving it an infinite supply of probes. Pilots do not need to wait for a fired probe to impact before firing another one.


[[File:Elite_DSS_Efficient_Planetary_Mapping.jpg|250px|thumb|This guide shows how to efficiently map mid-size worlds. Red markings indicate where the first 5-6 probes should be fired on the UI, and the blue arrow indicates where the final probe should be fired to impact the opposite side.]]
[[File:Elite_DSS_Efficient_Planetary_Mapping.jpg|250px|thumb|This guide shows how to efficiently map mid-size worlds. Red markings indicate where the first 5-6 probes should be fired on the UI, and the blue arrow indicates where the final probe should be fired to impact the opposite side.]]
Once the 90% mapping threshold has been met, the DSS will automatically fill in the remaining gaps on the object and award 100% completion. If the number of impacted probes is equal to or less than the listed "Efficiency Target", which can range from 2-22 probes depending on the object's mass, a credit bonus will also be awarded. The most valuable types of objects to map are High Metal Content Worlds, Water Worlds, Ammonia Worlds, and Earth-like Worlds, each of which typically require 6 or 7 probes.
Once the 90% mapping threshold has been met, the DSS will automatically fill in the remaining gaps on the object and award 100% completion. If the number of impacted probes is equal to or less than the listed "Efficiency Target", which can range from 2-22 probes depending on the object's mass, a credit bonus will also be awarded. The most valuable types of objects to map are High Metal Content Worlds, Water Worlds, Ammonia Worlds, and Earth-like Worlds, each of which typically require 6 or 7 probes.


Mapping a planet with the DSS will permanently reveal any significant points of interest on its surface, including any [[Settlement]]s, [[Shipwreck]]s, [[Guardian]] sites, and [[Thargoid]] sites. These locations will be highlighted with markers that can be selected for planetary landings. Probes can also be fired at planetary ring systems orbiting an object to highlight any resource-rich areas. No matter the size of the rings, mapping them only requires a single probe.
Mapping a planet with the DSS will permanently reveal any significant points of interest on its surface, including any [[Settlement]]s, [[Shipwreck]]s, [[Guardian]] sites, and [[Thargoid]] sites. These locations will be highlighted with markers that can be selected for planetary landings. Probes can also be fired at planetary ring systems orbiting an object to highlight any resource-rich areas. No matter the size of the rings, mapping a ring only requires a single probe, but complex systems with a gap and B... C... rings require one probe per ring division.  


The first pilot to fully map an object and submit the data to [[Universal Cartographics]] will be given "First Mapped By" credit, which is visible when selecting that object in the [[System Map]].<ref>https://forums.frontier.co.uk/showthread.php/454587-Content-Recap-Beyond-Chapter-Four-Livestream-Mining-and-Squadrons</ref>
The first pilot to fully map an object and submit the data to [[Universal Cartographics]] will be given "First Mapped By" credit, which is visible when selecting that object in the [[System Map]].<ref>https://forums.frontier.co.uk/showthread.php/454587-Content-Recap-Beyond-Chapter-Four-Livestream-Mining-and-Squadrons</ref>