Thargoid Combat: Difference between revisions

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=== Hunters ===
{{Main|Thargoid Hunter}}
{{Main|Thargoid Hunter}}[[Thargoid Hunter|'''Hunter''']]-class vessels are a middle ground between Scouts and Interceptors. While they lack the powerful defensive capabilities of Interceptors, they have far more firepower and durability than Scouts, and are particularly effective at taking down medium-class vessels. ▼
 
▲{{Main|Thargoid Hunter}}[[Thargoid Hunter|'''Hunter''']]-class vessels are a middle ground between Scouts and Interceptors. While they lack the powerful defensive capabilities of Interceptors, they have far more firepower and durability than Scouts, and are particularly effective at taking down medium-class vessels.
 
There are two varieties of Hunters: Scythes are weaker and slower and completely ignore most targets unless they are carrying Escape Pods, which they will attempt to steal for unknown purposes. The second type is the far more dangerous Glaive, which can move at up to 750m/s, can steal shields to replenish its own, fire missiles that cause FSD reboots, and have an anti-Guardian field, rapidly damaging Guardian modules and weaponry on nearby ships (this requires the [[Anti-Guardian Zone Resistance]] engineering to nullify). While dangerous, these vessels can be taken down effectively via gimbaled Enhanced AX Multicannons.