Thargoid Combat: Difference between revisions

Hunters
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By default, Thargoids emit alien signals that confuse sensors, hiding their health values, preventing module subtargeting, and filling the HUD with gibberish. This can be overcome by equipping the specialized '''Xeno Scanner''' utility. This allows for two different scan modes; the first, basic scan occurs automatically, and allows players to see their health values. The second, deeper scan requires the player to close to below 500 meters of range and activate the scanner. If they can maintain that range for approximately 10 seconds, then the Interceptor's Hearts will become subtargetable, and their health can be seen in the standard subtarget menu.
By default, Thargoids emit alien signals that confuse sensors, hiding their health values, preventing module subtargeting, and filling the HUD with gibberish. This can be overcome by equipping the specialized '''Xeno Scanner''' utility. This allows for two different scan modes; the first, basic scan occurs automatically, and allows players to see their health values. The second, deeper scan requires the player to close to below 500 meters of range and activate the scanner. If they can maintain that range for approximately 10 seconds, then the Interceptor's Hearts will become subtargetable, and their health can be seen in the standard subtarget menu.
'''Enhanced Xeno Scanner'''
The Enhanced Xeno Scanner was developed during the Second Thargoid War, and massively improves the range of the Xeno Scanner, from 500 meters to 2000 meters. In exchange, its power draw is also quadrupled, but this trade is generally seen as more than worth it, and it allows for mid-combat scanning of hostile Thargoids. In general, this module - available from rescue megaships - should always be used instead of the standard Xeno Scanner.


===Repair Limpets vs Decontamination Limpets===
===Repair Limpets vs Decontamination Limpets===