Thargoid Combat: Difference between revisions

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Hunters
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The smallest and weakest Thargoid is the '''[[Scout]]'''. Scouts are small, agile, and always aggressive. Scouts come in four subtypes; Marauders(the most common type, with a caustic main gun and the ability to fire small, fast caustic missiles), Regenerators(capable of healing nearby thargoids), Enciters(Capable increasing the speed and agility of nearby thargoids), and Berserkers(capable of increasing the damage of nearby thargoids and prompting them to launch additional missiles.) All scouts are resistant to human weapons, but still take approximately 33% damage from human damage types.
 
'''Hunters'''
 
Hunter-class vessels are a new creation by the Thargoids, and are a middle ground between Scouts and Interceptors. While they lack the powerful defensive capabilities of Interceptors, they have far more firepower and durability than Scouts, and are particularly effective at taking down medium-class vessels. There are two varieties of Hunters. Scythes are weaker and slower, and completely ignore most targets, unless they are carrying Escape Pods, which they will attempt to steal for unknown purposes. The second type is the far more dangerous Glaive, which can move at up to 750m/s, can steal shields to replenish its own, fire FSD-reboot missiles, preventing their targets from escaping, and have an anti-guardian field, rapidly damaging Guardian modules on nearby ships. While dangerous, these vessels can be taken down effectively via gimballed Enhanced AX Multicannons.
 
=== Interceptors ===