Thargoid Combat: Difference between revisions

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The swarm can take several different formations. Typically, smaller swarms will start in a 'spiral' formation, while larger swarms will tend to take a ring formation, or even worse, a larger ring that is only a single thargon thick, making it very difficult to damage. The swarm changes formations occasionally on its own, or whenever a player flies through the swarm; this can be a risky, but effective, way of changing the swarm to a more convenient formation. With luck and skill, swarms can be destroyed in only a few shots!
The swarm can take several different formations. Typically, smaller swarms will start in a 'spiral' formation, while larger swarms will tend to take a ring formation, or even worse, a larger ring that is only a single thargon thick, making it very difficult to damage. The swarm changes formations occasionally on its own, or whenever a player flies through the swarm; this can be a risky, but effective, way of changing the swarm to a more convenient formation. With luck and skill, swarms can be destroyed in only a few shots!


The easiest way to destroy the swarm is via the technique known as 'reverski'. The player should boost away, disable Flight Assist, and reverse their orientation so they are pointing backwards. The Swarm will give chase, but maintain a relatively stable position, allowing it to be destroyed effectively. Once the swarm is destroyed, the player can move in and begin to focus on the Interceptor. This technique, however, is not as effective in situations with multiple targets for the Swarm to attack. In many cases, especially wing combat, it can be simpler and more practical to simply leave the swarm alive and focus on the interceptor, as the swarm will self-destruct once the mothership has been destroyed.
The easiest way to destroy the swarm is via the technique known as 'reverski'. The player should boost away, disable Flight Assist, and reverse their orientation so they are pointing backwards. The Swarm will give chase, but maintain a relatively stable position, allowing it to be destroyed effectively. Once the swarm is destroyed, the player can move in and begin to focus on the Interceptor. This technique, however, is not as effective in situations with multiple targets for the Swarm to attack. In many cases, especially wing combat, it can be simpler and more practical to simply leave the swarm alive and focus on the interceptor, as the swarm will self-destruct once the mothership has been destroyed.
 
If the destruction of the swarm is absolutely required, there is an advanced technique that can be employed, taking advantage of the Swarm's targeting procedures. Upon being agitated, the swarm must move to at least 1.8km away from any enemies before it can switch to missile mode, and while it attempts to do so, it will often swap to a very easy-to-hit 'cone' formation. Using this knowledge to your advantage, a player can ''intentionally'' agitate a swarm, and then give chase, not allowing it to move further than 1.8km away. At this point, the player can fire point-blank shots into the swarm, generally destroying it in just a few rounds. Notably, however, this is a risky technique, as if the player fails to destroy the swarm, it will be in the highly dangerous state of agitation ''and'' be perfectly placed to destroy the player. This technique is often referred to as 'Painbeavering', for the player who first discovered and mastered its use.
===Lightning===
===Lightning===