Thargoid Pulse Neutraliser: Difference between revisions
silent running mitigates thermal attack from tg pulse |
m Modified page to correct grammar. |
||
| Line 9: | Line 9: | ||
}} | }} | ||
The '''Thargoid Pulse Neutraliser''' is a utility module that is necessary to | The '''Thargoid Pulse Neutraliser''' is a utility module that is necessary to enter a [[Thargoid Maelstrom]]. | ||
== Usage == | == Usage == | ||
The Thargoid Pulse Neutraliser is a variant of the [[Shutdown Field Neutraliser]], which is designed specifically to counteract the [[Thargoid Maelstrom|Thargoid Maelstroms']] shockwave | The Thargoid Pulse Neutraliser is a variant of the [[Shutdown Field Neutraliser]], which is designed specifically to counteract the [[Thargoid Maelstrom|Thargoid Maelstroms']] shockwave defense mechanism. Unlike the Shutdown Field Neutraliser, it has to be unlocked with materials and only one can be bought at a time with the same materials, rather than making the module permanently available to buy. It can be bought at all [[Rescue Vessel|Rescue Megaships]], and multiple must be unlocked with the same materials. | ||
The Thargoid Pulse Neutraliser works in the same way as the Shutdown Field Neutraliser, where it has to be fully charged before the shockwave/shutdown field hits you. Unlike the Shutdown Field Neutraliser, this module has a longer charge-up time, and has a higher active distributor draw, and draws power even while it is charging up. This makes timing it with the Maelstrom shockwave harder, as the time the neutraliser is actually active is usually mere seconds before running out and needing to re-prime. If the neutraliser runs out of charge before the shockwave hits you, your ship will not be protected from the shockwave. | The Thargoid Pulse Neutraliser works in the same way as the Shutdown Field Neutraliser, where it has to be fully charged before the shockwave/shutdown field hits you. Unlike the Shutdown Field Neutraliser, this module has a longer charge-up time, and has a higher active distributor draw, and draws power even while it is charging up. This makes timing it with the Maelstrom shockwave harder, as the time the neutraliser is actually active is usually mere seconds before running out and needing to re-prime. If the neutraliser runs out of charge before the shockwave hits you, your ship will not be protected from the shockwave. | ||