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Although this can be useful, confining the ship's heat means it can quickly overheat and take damage if you leave Silent Running mode active for too long. You should avoid using excessive thrust and energy weapons while in this state and it is advisable to have a [[Heatsink Launcher]] on hand.
Although this can be useful, confining the ship's heat means it can quickly overheat and take damage if you leave Silent Running mode active for too long. You should avoid using excessive thrust and energy weapons while in this state and it is advisable to have a [[Heatsink Launcher]] on hand.


Also note that upon exiting Silent Running mode, it will take several seconds for your shields to come back online and regain full strength. If you exit Silent Running in an overheating ship, the release of excess heat will make your ship show up on all scanners in the local area, making you very vulnerable while your shields are still charging up.  
Also note that upon exiting Silent Running mode, it will take several seconds for your shields to come back online and regain full strength. If you exit Silent Running in an overheating ship, the release of excess heat will make your ship highly visible on all scanners in the local area, making you very vulnerable while your shields are still charging up.  


== Cool Running ==
== Cool Running ==

Revision as of 20:11, 1 January 2019

In an age where many radio based systems have fallen into disuse due to effective countermeasures, the Elite Dangerous stealth system is based almost entirely on heat. The range at which you are picked up by a ship's scanner is directly proportional to the amount of heat you are generating. If your ship is giving off no heat, another ship has to get very close indeed to properly register you.

There are two ways in Elite Dangerous to reduce heat signature: Silent Running and Cool Running.

Silent Running

Main article: Silent Running
File:Silentrun.jpeg

Silent running can be toggled in your ship's interface (Right Panel: Functions) or by pressing a key binding. When in Silent Running mode your shields and radiators will shut down. This means that any heat built up in your ship will be confined to within your ship and you will be almost invisible to other ship's scanners.

Although this can be useful, confining the ship's heat means it can quickly overheat and take damage if you leave Silent Running mode active for too long. You should avoid using excessive thrust and energy weapons while in this state and it is advisable to have a Heatsink Launcher on hand.

Also note that upon exiting Silent Running mode, it will take several seconds for your shields to come back online and regain full strength. If you exit Silent Running in an overheating ship, the release of excess heat will make your ship highly visible on all scanners in the local area, making you very vulnerable while your shields are still charging up.

Cool Running

Cool Running is when most, if not all, systems of a ship are switched off. This causes the temperature of the ship to drop to single digits or even zero. Currently, there is no convenient way to initiate Cool Running without third party software. Instead, the player must use the Ship's Modules tab from the right-hand-side of their ship to manually turn off non-essential systems. Cool Running is slightly better than Silent Running interms of stealth, as it does not have the time limit imposed by continued heat generation and heat confinement.

The non-essential systems are situation dependent. In a situation where one wishes to smuggle illegal goods into a starport, all but Drives and Sensors would be considered non-essential, so should be switched off. If one wishes wishes to ambush another pilot, all but Thrusters, Shields and Life Support may be considered non-essential, allowing the Shields to be fully operational as the ambush takes place.

File:Art1-sep24-14-main.jpg

Also, as a ship's temperature drops to zero in Cool Running, ice will form on the cockpit's glass. However, this can take a considerable amount of time, so a heatsink may be used to speed the process up.

Both

The best sneaks and smugglers use a combination of Cool and Silent Running. They will use Cool Running on approach to get their temperature to zero and stay off the scanner, and then use Silent Running when they get up close. The combination of a low temperature starting point and already having many systems off means that Silent Running can last a very long time this way.

And finally it's worth noting that many players turn Flight Assist off while Cool Running so they can be moving while their drives are off. While this helps, it is not in any way necessary in most situations, unless you want to approach with your shields ready to go.