Stealth: Difference between revisions
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[[File:Silentrun.jpeg|right]] | [[File:Silentrun.jpeg|right]] | ||
Silent running can be toggled in your ships interface (right panel: functions) or by pressing a key binding. When in silent running mode your shields and radiators will shut down. This means that any heat built up in your ship will be confined within your ship and you will be almost invisible to other ship's scanners. | Silent running can be toggled in your ships interface (right panel: functions) or by pressing a key binding. When in silent running mode your shields and radiators will shut down. This means that any heat built up in your ship will be confined within your ship and you will be almost invisible to other ship's scanners. | ||
On the downside if you let the heat build up to much your ship will overheat and take damage. You should avoid using excessive thrust and energy weapons (except [[Stealth_Laser|stealth lasers]]) while in this state and you should have [[Heat_Sink_Launcher|heat sinks]] on hand. | On the downside if you let the heat build up to much your ship will overheat and take damage. You should avoid using excessive thrust and energy weapons (except [[Stealth_Laser|stealth lasers]]) while in this state and you should have [[Heat_Sink_Launcher|heat sinks]] on hand. | ||
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== Cool Running == | == Cool Running == | ||
Cool Running is when most if not all systems of a ship are switched off. This causes the temperature of the said ship to drop to single digits or even zero. Currently, there is no convenient way to initiate Cool Running without third party software, instead one must use the Ship's Modules tab from the right-hand-side of their ship to manually turn off non-essential systems. Cool Running is slightly better than Silent Running stealth wise, as it does not have the time limit imposed by continued heat generation and heat confinement . | Cool Running is when most if not all systems of a ship are switched off. This causes the temperature of the said ship to drop to single digits or even zero. Currently, there is no convenient way to initiate Cool Running without third party software, instead one must use the Ship's Modules tab from the right-hand-side of their ship to manually turn off non-essential systems. Cool Running is slightly better than Silent Running stealth wise, as it does not have the time limit imposed by continued heat generation and heat confinement . | ||
The said non-essential systems are situational dependent. In a situation where one wishes to smuggle illegal goods into a starport, non-essential systems will be all systems but Drives and Scanner. While in a different situation where one wishes to ambush another, non-essential systems may be all systems apart from Thrusters, Shields and Life Support, allowing the Shields to be fully operational as the ambush takes place. | The said non-essential systems are situational dependent. In a situation where one wishes to smuggle illegal goods into a starport, non-essential systems will be all systems but Drives and Scanner. While in a different situation where one wishes to ambush another, non-essential systems may be all systems apart from Thrusters, Shields and Life Support, allowing the Shields to be fully operational as the ambush takes place. | ||
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And finally it's worth noting that many players turn [[Flight_Assist|flight assist]] off while Cool Running so they can be moving while their drives are off. While this helps, it is not in any way necessary in most situations, unless you want to approach with your shields ready to go. | And finally it's worth noting that many players turn [[Flight_Assist|flight assist]] off while Cool Running so they can be moving while their drives are off. While this helps, it is not in any way necessary in most situations, unless you want to approach with your shields ready to go. | ||
[[Category:Guides]] | |||