Missile Rack: Difference between revisions

Updated description for 3.2, with reference to updated explosive damage resistances and armour piercing, and lock time for seeker missiles. No stats changed.
Reworded some of the damage calculations - they were probably wrong and not how the game calculates damage after resistances.
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An alert sound will go off when a seeker missile has been fired at the player and can be seen on the radar. Outmaneuvering seeker missiles can be very tricky. The [[Point Defence Turret]] and [[Electronic Countermeasure]] utility modules counter seeker missiles by shooting them down or causing them to lose lock. Point Defence can still shoot down incoming dumbfire missiles, but ECM has no effect.
An alert sound will go off when a seeker missile has been fired at the player and can be seen on the radar. Outmaneuvering seeker missiles can be very tricky. The [[Point Defence Turret]] and [[Electronic Countermeasure]] utility modules counter seeker missiles by shooting them down or causing them to lose lock. Point Defence can still shoot down incoming dumbfire missiles, but ECM has no effect.


As of patch 1.6 or 2.1 for Horizons owners, explosive damage against shields was significantly buffed, making missiles significantly more useful despite their limited ammuntion. Certain [http://elite-dangerous.wikia.com/wiki/Engineer's_weapon_special_effects special effects] like overload munitions increased its damage against shields even further. As of 3.2 Beyond Chapter 3 however, shields have a base 50% explosive damage resistance, meaning unmodified missiles do half damage when striking shielded targets.
As of patch 1.6 or 2.1 for Horizons owners, explosive damage against shields was significantly buffed, making missiles significantly more useful despite their limited ammuntion. Certain [http://elite-dangerous.wikia.com/wiki/Engineer's_weapon_special_effects special effects] like overload munitions increased its damage against shields even further. As of 3.2 Beyond Chapter 3 however, shields have a base 50% explosive damage resistance, meaning unmodified missiles do much less damage when striking shielded targets.


The main strength of missiles is against un-shielded hull. The armour piercing value of all missiles is decent, while hull has a base -40% penalty to explosion damage resistance, almost doubling the damage a missile can do against it. Reactive armour [[Bulkheads]] and the the [[Blast Resistant Armour]] and [[Heavy Duty Armour]] modifications greatly increase explosive damage resistance.  
The main strength of missiles is against un-shielded hull. The armour piercing value of all missiles is decent, while hull has a base -40% penalty to explosion damage resistance, significantly the damage a missile can do against it. Reactive armour [[Bulkheads]] and the the [[Blast Resistant Armour]] and [[Heavy Duty Armour]] modifications greatly increase explosive damage resistance.  


==Munitions==
==Munitions==