Missile Rack: Difference between revisions
Updated description for 3.2, with reference to updated explosive damage resistances and armour piercing, and lock time for seeker missiles. No stats changed. |
Reworded some of the damage calculations - they were probably wrong and not how the game calculates damage after resistances. |
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An alert sound will go off when a seeker missile has been fired at the player and can be seen on the radar. Outmaneuvering seeker missiles can be very tricky. The [[Point Defence Turret]] and [[Electronic Countermeasure]] utility modules counter seeker missiles by shooting them down or causing them to lose lock. Point Defence can still shoot down incoming dumbfire missiles, but ECM has no effect. | An alert sound will go off when a seeker missile has been fired at the player and can be seen on the radar. Outmaneuvering seeker missiles can be very tricky. The [[Point Defence Turret]] and [[Electronic Countermeasure]] utility modules counter seeker missiles by shooting them down or causing them to lose lock. Point Defence can still shoot down incoming dumbfire missiles, but ECM has no effect. | ||
As of patch 1.6 or 2.1 for Horizons owners, explosive damage against shields was significantly buffed, making missiles significantly more useful despite their limited ammuntion. Certain [http://elite-dangerous.wikia.com/wiki/Engineer's_weapon_special_effects special effects] like overload munitions increased its damage against shields even further. As of 3.2 Beyond Chapter 3 however, shields have a base 50% explosive damage resistance, meaning unmodified missiles do | As of patch 1.6 or 2.1 for Horizons owners, explosive damage against shields was significantly buffed, making missiles significantly more useful despite their limited ammuntion. Certain [http://elite-dangerous.wikia.com/wiki/Engineer's_weapon_special_effects special effects] like overload munitions increased its damage against shields even further. As of 3.2 Beyond Chapter 3 however, shields have a base 50% explosive damage resistance, meaning unmodified missiles do much less damage when striking shielded targets. | ||
The main strength of missiles is against un-shielded hull. The armour piercing value of all missiles is decent, while hull has a base -40% penalty to explosion damage resistance, | The main strength of missiles is against un-shielded hull. The armour piercing value of all missiles is decent, while hull has a base -40% penalty to explosion damage resistance, significantly the damage a missile can do against it. Reactive armour [[Bulkheads]] and the the [[Blast Resistant Armour]] and [[Heavy Duty Armour]] modifications greatly increase explosive damage resistance. | ||
==Munitions== | ==Munitions== | ||