Missile Rack: Difference between revisions
→Specifications: The damage is stated in the game! |
British spelling correction: armor to armour |
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==Munitions== | ==Munitions== | ||
Spent ammunition must be replenished once used. Any station that is equipped with a "Re-arm" service will be able to replenish ammunition. Once docked at the station, ammunition can be purchased from the Munitions menu in the Starport Services. | Spent ammunition must be replenished once used. Any station that is equipped with a "Re-arm" service will be able to replenish ammunition. Once docked at the station, ammunition can be purchased from the Munitions menu in the Starport Services. Missiles cost 500 CR per unit. In this case one missile is one unit. It will cost 12,000 CR to reload all 24 rounds in an empty missile rack. Seeker Missile Racks can only contain 18 Missiles total (6 in launcher, 12 reserve). They cost the exact same amount to reload (12,000 CR) | ||
Missiles cost 500 CR per unit. In this case one missile is one unit. It will cost 12,000 CR to reload all 24 rounds in an empty missile rack. Seeker Missile Racks can only contain 18 Missiles total (6 in launcher, 12 reserve). They cost the exact same amount to reload (12,000 CR) | |||
==Specifications== | ==Specifications== | ||
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! Damage<br />Type | ! Damage<br />Type | ||
! Damage | ! Damage | ||
! | ! Armour<br />Pen | ||
! ROF | ! ROF | ||
! DPS | ! DPS | ||