Missile Rack: Difference between revisions

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Edited the page to better emphasize how utterly useless missiles are.
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An alert sound will go off when a seeker missile has been fired at the player and can be seen on the radar. Outmaneuvering seeker missiles can be very tricky and boosting will not outrun a seeker missile. Currently the only hard counter to missiles is a [[Point Defence Turret]] which will shoot down incoming missiles.
An alert sound will go off when a seeker missile has been fired at the player and can be seen on the radar. Outmaneuvering seeker missiles can be very tricky and boosting will not outrun a seeker missile. Currently the only hard counter to missiles is a [[Point Defence Turret]] which will shoot down incoming missiles.


As of patch 2.0.0.3, missiles confer a very poor degree of efficiency on combat-oriented vessels, as their ammunition and shield damage are extremely limited. While reasonably effective against hulls, it generally is only possible to destroy a small handful of ships before needing to reload. As such, missiles are best utilized in very specific PvP scenarios or assassination missions.
As of patch 2.0.0.3, missiles confer a very poor degree of efficiency on combat-oriented vessels, as their ammunition and shield damage are extremely limited. While somewhat effective against hulls, it generally is only possible to destroy a small handful of ships before needing to reload. Moreover, the hull damage of missiles against larger ships is somewhat poor, being outclassed in sustained damage by other hardpoints of comparable size. As such, missiles are best utilized in very specific PvP scenarios or assassination missions.


==Munitions==
==Munitions==